so do you want add-ons to be removed even if there is no version uploaded by the original esoui author?
this post confuses me as i am simply happy to have add-ons on Playstation 5 and grateful to everyone who uploaded them.
Sharlikran wrote: »Platform holders must enforce licensing, require proper attribution, and prevent uploads that ignore explicit author permissions.
Sharlikran wrote: »Gabriel_H:
ZOS ultimately owns the platform and their own API. I’m not disputing that
The issue isn’t about claiming ownership of ZOS’s property; it’s about preserving the trust and cooperation that made the addon ecosystem possible in the first place..
Sharlikran wrote: »spartaxoxo:
I completely agree that competition and new development are healthy. The concern is that several long-standing authors had already shared that they were preparing console ports and simply asked for patience. Even those who hadn’t announced it publicly were still working on updates behind the scenes — they just didn’t feel the need to make constant progress posts. Yet, despite that, new variants of the same addons were uploaded anyway. It wasn’t done with stolen code, but it did overlook the ongoing efforts of the original creators.
Sharlikran wrote: »Platform holders must enforce licensing, require proper attribution, and prevent uploads that ignore explicit author permissions.
While I agree passing an addon off as your own work is a serious faux pas, you are overplaying the licensing which is restriced to simply this:
"ZOS grants a limited license right for personal, private, non-commercial, non-transferable, and limited use governed by the Terms of Service, including the Add-on Terms of Use, to distribute Add-ons You create to other authorized users who have purchased the Game, solely for use with such users’ own authorized copies of the Game and in accordance with and subject to the terms and conditions of the Agreement, including the Add-on Terms of Use, and all applicable laws."
Plagarism does not appear in the ToS or ToU. That's because ZOS retain the intellectual property rights:
"All Services and all intellectual property rights in the Services are owned by ZeniMax or its licensors and are protected by United States, other jurisdictions, and international copyright, trade dress, patent, and trademark laws, international conventions, and other laws protecting intellectual property and related proprietary rights. With the exception of the licenses granted to You in the first paragraph of this Section 3, this Section 3 shall survive the termination of these Terms of Service. ZeniMax may, in its discretion, make available to You one or more application programming interfaces and associated documentation (each an "API") to allow You to access, create, download, enable, use, or associate Content (excluding Game Mods), that modifies or otherwise provides enhanced features to the user interface ("Add-ons") for a Game. The API and Add-ons are Software for purposes of these Terms of Service and are subject to these Terms of Service and the Supplemental Terms applicable to the API and the Add-Ons."
Sharlikran wrote: »spartaxoxo:
I completely agree that competition and new development are healthy. The concern is that several long-standing authors had already shared that they were preparing console ports and simply asked for patience. Even those who hadn’t announced it publicly were still working on updates behind the scenes — they just didn’t feel the need to make constant progress posts. Yet, despite that, new variants of the same addons were uploaded anyway. It wasn’t done with stolen code, but it did overlook the ongoing efforts of the original creators.
At some point, if you are not releasing a console version of your mod, someone else releasing a (original) mod which does the same thing just has to be considered that exact healthy competition. Personally, I'd argue that at almost half a year of them being live, and more of it being known they were coming, at this point if any new addons are released, it's simply competition.Sharlikran wrote: »Platform holders must enforce licensing, require proper attribution, and prevent uploads that ignore explicit author permissions.
While I agree passing an addon off as your own work is a serious faux pas, you are overplaying the licensing which is restriced to simply this:
"ZOS grants a limited license right for personal, private, non-commercial, non-transferable, and limited use governed by the Terms of Service, including the Add-on Terms of Use, to distribute Add-ons You create to other authorized users who have purchased the Game, solely for use with such users’ own authorized copies of the Game and in accordance with and subject to the terms and conditions of the Agreement, including the Add-on Terms of Use, and all applicable laws."
Plagarism does not appear in the ToS or ToU. That's because ZOS retain the intellectual property rights:
"All Services and all intellectual property rights in the Services are owned by ZeniMax or its licensors and are protected by United States, other jurisdictions, and international copyright, trade dress, patent, and trademark laws, international conventions, and other laws protecting intellectual property and related proprietary rights. With the exception of the licenses granted to You in the first paragraph of this Section 3, this Section 3 shall survive the termination of these Terms of Service. ZeniMax may, in its discretion, make available to You one or more application programming interfaces and associated documentation (each an "API") to allow You to access, create, download, enable, use, or associate Content (excluding Game Mods), that modifies or otherwise provides enhanced features to the user interface ("Add-ons") for a Game. The API and Add-ons are Software for purposes of these Terms of Service and are subject to these Terms of Service and the Supplemental Terms applicable to the API and the Add-Ons."
This is, generally, false. Since you reference the ToS, I'd like to direct your attention to one particular line:
> Each Game Mod is owned by the developer of the Game Mod, subject to the licenses granted by the developer to ZeniMax as set forth in the Editor EULA. (https://account.elderscrollsonline.com/en-us/terms-of-service, Section 2. D)
Now, addons admittedly don't 100% fit the definition of a Game mod as defined in the TOS, as it defines a Game Mod as 'content created using an editor provided by ZOS', and no such editor exists or is used. But the lack of editor means they have even less claim to addons.
Also, in contrast to mods for games such as Skyrim, addons often will not use any of ZOS's intellectual property, or at the very least far less of it than a Skyrim mod. This is because addons are just code. So the only IP they'd be using is if they copy some code from the source code of the ESO user interface, which isn't super common. (Unless you consider the names of the functions IP themselves. Which you might, but it doesn't change the overall fact that addon authors DO own their code)
As another supporting argument: Previously, the advice that support gave when a stolen addon was reported to them, was that the reporter should submit a DMCA. That is, support advised users to submit a legally binding declaration that they own the content. This is the official ESO support, and I doubt they would advise users to commit perjury. (This has now changed; support will now actively investigate and act on claims of stolen content without requiring a DMCA)
As such, Theft and Stolen are the correct terms for code which is directly taken from another addon.
Sharlikran wrote: »Gabriel_H:
The commercial-use limitation isn’t really the point of this discussion. That clause simply prevents addons from being sold — and no one here is suggesting otherwise.
Section 2 D makes clear that the developer retains ownership of their creation, subject to ZeniMax’s overarching license. Addons may not technically fall under the “Game Mod” definition, but the principle still applies: authorship matters.
Sharlikran wrote: »Gabriel_H:
This isn’t about commercialization or corporate rights. It’s about community integrity. When console versions are created and uploaded with no regard for the original authors or maintainers — many of whom are actively preparing console ports themselves — it isn’t fixed by adding a line of credit later. The disregard happens in the decision to release a parallel version built on the foundation of another creator’s long-standing work, knowing full well it disrespects the norms of the addon community.
Sharlikran wrote: »Gabriel_H:
I understand your interpretation, but this really isn’t about debating legal phrasing or who technically “owns” what. None of us here are lawyers, and turning the discussion into a contest over terminology only pulls focus from what actually matters.
Regardless of how ZOS structures its licensing, the addon community has always functioned on trust, respect, and collaboration. When long-standing projects with years of shared work are quickly mirrored or cloned without coordination or consent, it disregards that foundation — not in a legal sense, but in a moral one.
If others believe that’s acceptable, that’s their choice — the community can decide for itself what kind of standards it wants to uphold. But for those of us who have been part of this ecosystem for years, it’s hard to see that kind of behavior as anything other than dismissive of the people who built it.