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https://forums.elderscrollsonline.com/en/discussion/684716

Defensive Weapon Passives Falling Off?

Wobbu
Wobbu
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Since the new U48 patch, I've noticed whenever I bar swap back and forth between different weapon types, some of my weapon passives appear to stop functioning. This seems to be fixed after changing zones but only until I weapon swap back and forth again.

Passives include:
Ancient Knowledge - Destruction Staff
Fortress - One Hand and Shield
Battlefield Mobility - One Hand and Shield
Sword and Board - One Hand and Shield

In this video you can see the increase in cost to my block, along with my bracing mobility being slower on my 1h bar than it was before swapping. I disabled all addons during the recording of this video.
https://youtu.be/4pnTe87Kkjc?si=qxmdVsPLMMqgSSK0

Has anyone else been having this issue?
  • Soarora
    Soarora
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    Can confirm. I tested the block cost reduction to make sure it’s not just a visual change by going into a dungeon with one bar s&b and one bar ice staff, then bar swapped 4 times. ESOLogs and combat metrics both showed an objective difference in block cost.

    Entered dungeon on ice staff, blocking cost 788 magicka (trifocus is working).
    Bar swap 1 time to s&b, blocking cost 788 stamina.
    Bar swap 1 time back to ice staff, blocking cost 1231 magicka.
    Bar swap 1 time back to s&b, blocking cost 1231 stamina.

    Problem does not occur if swapping between 2 ice staves or between 2 s&bs.
    Problem still occurs without trifocus.
    Edited by Soarora on October 29, 2025 6:21AM
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • Renato90085
    Renato90085
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    This explains why today i feel hard to tank vet trial...
  • Yudo
    Yudo
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    I only play double staves and that seemed ok.
    Tried ice staff, lightning staff, and that was ok too.
    Though did discover some horrifying animation bugs that I will post somewhere else :disappointed:
  • SaintJohnHM
    SaintJohnHM
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    @ZOS_Kevin were these issues fixed in last night's update?

    or is this a bug that will persist for a long time without any communication and frustrate many players to leave the game?
    • Casual Roleplaying PVE player PC/NA
    • Tank ~CP2600 'Sugar-Flame'
    • I've completed all the dungeon trifectas. Swashbuckler Supreme, Godslayer, Gryphon Heart, Immortal Redeemer, Tick Tock Tormentor, Dawnbringer, and I'm looking for nice folks to complete more trial achieves with.
    • I make music: http://www.moonghostband.com.
  • Renato90085
    Renato90085
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    @ZOS_Kevin were these issues fixed in last night's update?

    or is this a bug that will persist for a long time without any communication and frustrate many players to leave the game?

    no,it not fixed
  • Æthërnüm
    Æthërnüm
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    @ZOS_Kevin were these issues fixed in last night's update?

    or is this a bug that will persist for a long time without any communication and frustrate many players to leave the game?

    no,it not fixed

    it's not only block cost, also block mitigation and block speed tho. brother, this is so ... jesus
  • Jaimeh
    Jaimeh
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    @ZOS_Kevin It might be a good idea to make a pinned post with all the combat-related bugs introduced in this update, so that the devs can keep track and hopefully prioritize.
  • Æthërnüm
    Æthërnüm
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    Jaimeh wrote: »
    @ZOS_Kevin It might be a good idea to make a pinned post with all the combat-related bugs introduced in this update, so that the devs can keep track and hopefully prioritize.

    dude, they've been fixing deadly bash passive for half year. do not expect them to fix it quickly, only leaderboards and crown store stuff is kinda pioritized
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    Hi All, the team is investigating this and looking for other instances where the passive drop happens. We have shared the list provided earlier as part of the investigation. We will follow up once we know more.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • kilroy5250
    kilroy5250
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    Where is the list for this please? @ZOS_Kevin
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    I meant the list that @Wobbu noted above. But we should have more to share soon. Seems like the team has some stuff they are looking into regarding this.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    Hi All, following up here. We have found this issue that is causing the passive dropoff. We are currently testing a fix. Once we have that done, we will be able to schedule the date for this hotfix. We will follow up once we have confirmed the fix works and ready to schedule.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • Gabriel_H
    Gabriel_H
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    ZOS_Kevin wrote: »
    Hi All, following up here. We have found this issue that is causing the passive dropoff. We are currently testing a fix. Once we have that done, we will be able to schedule the date for this hotfix. We will follow up once we have confirmed the fix works and ready to schedule.

    Do ZOS understand why this is not acceptable?
  • SolarRune
    SolarRune
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    But its not just this element - people are reporting/experiencing skills not firing and/or firing but not damaging, block not working that would appear to be related, why has only 2h and passives dropping off been included in the tracker when there are many reports of other issues related to skills and abilities?
  • Wobbu
    Wobbu
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    ZOS_Kevin wrote: »
    Hi All, following up here. We have found this issue that is causing the passive dropoff. We are currently testing a fix. Once we have that done, we will be able to schedule the date for this hotfix. We will follow up once we have confirmed the fix works and ready to schedule.

    Thanks for the update, and thanks to those who were able to provide additional info regarding this bug B)
  • adamsmith42
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    Yeah, as SolarRune was saying there are other issues with skills not working... last night I was chaining a small add in the first pull of vSE, the chain animated but the enemy did not get pulled in until the fourth cast
  • Gabriel_H
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    Yeah, as SolarRune was saying there are other issues with skills not working... last night I was chaining a small add in the first pull of vSE, the chain animated but the enemy did not get pulled in until the fourth cast

    Possible the mob had been CC'd before the pull?
  • SaintJohnHM
    SaintJohnHM
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    I've been seeing and hearing about other weird issues with resources since the update on Monday

    I'm not sure why all these bugs were worth the terrible looking animations and visual glitches.
    • Casual Roleplaying PVE player PC/NA
    • Tank ~CP2600 'Sugar-Flame'
    • I've completed all the dungeon trifectas. Swashbuckler Supreme, Godslayer, Gryphon Heart, Immortal Redeemer, Tick Tock Tormentor, Dawnbringer, and I'm looking for nice folks to complete more trial achieves with.
    • I make music: http://www.moonghostband.com.
  • acastanza_ESO
    acastanza_ESO
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    ZOS_Kevin wrote: »
    Hi All, following up here. We have found this issue that is causing the passive dropoff. We are currently testing a fix. Once we have that done, we will be able to schedule the date for this hotfix. We will follow up once we have confirmed the fix works and ready to schedule.

    What about the rest of the game-breaking combat bugs that haven't been addressed yet? https://forums.elderscrollsonline.com/en/discussion/684616/update-48-gamebreaking-combat-bugs

    Ability bars getting locked out by missed gap closes, constantly getting stuck in a break-free only broken core combat ability state, abilities not hitting anyone at point blank range even though the animation plays.
    This patch is unacceptable.
  • SaintJohnHM
    SaintJohnHM
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    ZOS_Kevin wrote: »
    Hi All, following up here. We have found this issue that is causing the passive dropoff. We are currently testing a fix. Once we have that done, we will be able to schedule the date for this hotfix. We will follow up once we have confirmed the fix works and ready to schedule.

    What about the rest of the game-breaking combat bugs that haven't been addressed yet? https://forums.elderscrollsonline.com/en/discussion/684616/update-48-gamebreaking-combat-bugs

    Ability bars getting locked out by missed gap closes, constantly getting stuck in a break-free only broken core combat ability state, abilities not hitting anyone at point blank range even though the animation plays.
    This patch is unacceptable.

    Yeah, it seems bad that they're ok with these bugs being active for so long it sounded like maybe they had a fix, but then they went silent.

    @ZOS_Kevin can they just roll back the change that made the game broken?


    • Casual Roleplaying PVE player PC/NA
    • Tank ~CP2600 'Sugar-Flame'
    • I've completed all the dungeon trifectas. Swashbuckler Supreme, Godslayer, Gryphon Heart, Immortal Redeemer, Tick Tock Tormentor, Dawnbringer, and I'm looking for nice folks to complete more trial achieves with.
    • I make music: http://www.moonghostband.com.
  • Yudo
    Yudo
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    How does so many things break with just "animation" changes that should not have any impact.
  • SolarRune
    SolarRune
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    Whilst the animation changes is a likely candidate for the issues, we dont know that this is what caused the issue, how many times have we seen one area of the game worked on and it imapct other, to us apparently unrelated, areas of the game. Maybe we're in the situation that thye dont know - but some sort of update and recognition in the relevent known issues thread would at least acknowledge that the problem is recognised - I just pity people who started playing in this ground breaking event having to put up with all these issues - really not a way to attract and retain players at a point where there is a pool of MMO players looking for a new game.
  • Gabriel_H
    Gabriel_H
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    Yudo wrote: »
    How does so many things break with just "animation" changes that should not have any impact.

    Depends what the order of operations is and how it is structured. Animations are tied to skill usage which is tied to weapon bar which is tied to passives. Plenty of ways to have un-optimized code that can easily break if the animation call to the stack is itself messy.

    Based on some observations it does seem like each passive weapon skill for example has it's own call on a weapon swap, rather than weapon swap simply cycling all passives for that weapon. The altered the weapon swap animation which means there is the chance the passive checks and application got messed up.

    All conjecture of course as we don't have access to the C++ code, but given past comments about it being a mess, I would not be shocked if ZOS were working on optimizing it in the background, but their code consolidation and compiling is missing some key checks.
  • adamsmith42
    adamsmith42
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    ZOS_Kevin wrote: »
    Hi All, following up here. We have found this issue that is causing the passive dropoff. We are currently testing a fix. Once we have that done, we will be able to schedule the date for this hotfix. We will follow up once we have confirmed the fix works and ready to schedule.

    Any updates to this? The game is virtually unplayable for raiders... it's kind of unreal that it's been 3 days with no update. I know of multiple groups that just aren't running until this gets fixed, probably going to be canceling my core mon/tues as well.. And honestly, this is the the last thing the game needs right now with the massive population loss that ESO has had since subclassing came out - just look at the steam charts: peak players have gone from ~26.5k the month before subclassing dropped to ~15.5k currently (when you should expect an uptick, just from summer ending and people spending more time indoors)... after losing over a third of the population in just a few months i really don't understand how game-breaking bugs like this aren't instantly being patched (or actually why they even go live in the first place)
    Edited by adamsmith42 on November 1, 2025 10:07PM
  • adamsmith42
    adamsmith42
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    Gabriel_H wrote: »
    Yeah, as SolarRune was saying there are other issues with skills not working... last night I was chaining a small add in the first pull of vSE, the chain animated but the enemy did not get pulled in until the fourth cast

    Possible the mob had been CC'd before the pull?

    Nope... it's the archer that hangs at the far back of the first pull in vSE.. it's an MM core so we've run this a LOT, and that guy is a common problem because he'll get chained into the pillar and stop there, but this time he was right in the middle of the two pillars, definitely did not hit one of them, and he's well out of range of any of the dps's abilities.
  • Gabriel_H
    Gabriel_H
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    Gabriel_H wrote: »
    Yeah, as SolarRune was saying there are other issues with skills not working... last night I was chaining a small add in the first pull of vSE, the chain animated but the enemy did not get pulled in until the fourth cast

    Possible the mob had been CC'd before the pull?

    Nope... it's the archer that hangs at the far back of the first pull in vSE.. it's an MM core so we've run this a LOT, and that guy is a common problem because he'll get chained into the pillar and stop there, but this time he was right in the middle of the two pillars, definitely did not hit one of them, and he's well out of range of any of the dps's abilities.

    I will say, that well before U48 there were instances of pull not pulling on the first fire. An educated guess as to why by way of explanation: Mobs during some of the animations are immune to all attack effects, this seems particularly prevelent when they have just spawned.

    So it's spawning, you pull, the pull fails because you tried to pull, it gets CC immunity meaning you can't pull again. The issue with immune mobs from animations seems to have been turbo charged by U48.
  • SolarRune
    SolarRune
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    Let's not get hung up on one cast that may or may not have been an occurrence of the issue. What we know is that there are issues, many people seeing them, and its not the usual stuff that has been going on for years. I was just in solstice and all my dps skills and LA and HA animated and cost but didn't damage or (in the case of flail or HA) gave me nothing back. It is ludicrous that this is not even being acknowledged.
  • PapaTankers
    PapaTankers
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    Maaan. This explains a lot.
    I was suddenly not able to sustain blocking channeled attacks that I never had an issue with.
  • Æthërnüm
    Æthërnüm
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    ZOS_Kevin wrote: »
    Hi All, following up here. We have found this issue that is causing the passive dropoff. We are currently testing a fix. Once we have that done, we will be able to schedule the date for this hotfix. We will follow up once we have confirmed the fix works and ready to schedule.

    Any updates to this? The game is virtually unplayable for raiders... it's kind of unreal that it's been 3 days with no update. I know of multiple groups that just aren't running until this gets fixed, probably going to be canceling my core mon/tues as well.. And honestly, this is the the last thing the game needs right now with the massive population loss that ESO has had since subclassing came out - just look at the steam charts: peak players have gone from ~26.5k the month before subclassing dropped to ~15.5k currently (when you should expect an uptick, just from summer ending and people spending more time indoors)... after losing over a third of the population in just a few months i really don't understand how game-breaking bugs like this aren't instantly being patched (or actually why they even go live in the first place)

    questers and housing builders does not being impacted by such bugs, my man, that's why it's not being fixed ASAP. That's the main target of ZOS nowadays, nobody cares about players who ACTUALLY PLAYS THE GAME.
  • guarstompemoji
    guarstompemoji
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    It's Saturday night and the moon is out and...

    Pickings are slim to none in the GF listings. Granted, they'd been down compared to say, a few months ago, but.

    For anyone reading, MMOs are big-hat games. They hold multiple playstyles. One of the big losses the game had was the death of the trial guilds. These used to be NUMEROUS and BIG. Casual guilds, casual vet guilds. Then there were the hardcores (yes, all these are separate but overlapping). The overall, combined size of these groups weren't the 1% of gamers; it was larger.

    PvP, same. One of the longterm guilds I'm in is now dropping their daily runs to maybe 2 per week.

    We're all in here, together. Big Tent. Blocking and mitigation bug hits dungeon goers, all levels of interest for trials, and pvp.
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