AvalonRanger wrote: »
Compared with 2 years ago, I felt that those type of players are increasing.. Why?
AvalonRanger wrote: »How to stop mindless speed runner in rand?.....
AvalonRanger wrote: »How to stop mindless speed runner in rand?.....
More doors.
Quite a few of these kind of damage dealers appear more than a little 'mechanics disadvantaged': if they can't use their vast solution portfolio of running fast, dying fast or hitting stuff they're kind of all out of ideas.
/s
raystormusa wrote: »More doors could solve some issues.
As you’re writing as a tank, I will as well. One solution is to adjust your perspective.
The rest can do whatever they want. In normal randoms, or non-DLC vets, its not too bad.
If the dps run ahead and die, I let them die. A few times of this and they learn their limits. Not my problem.
If they dont die, then good, I dont have to bother with trash mobs, just handle bosses.
If they find a fresh way to skip or cheese mechs, then I add that to the nth method of going beyond the textbook. Ty for the info.
If the cheese fails, then thats added to the mth method of “avoid this”. Ty for re-testing the cheese.
Nowadays, I only offer suggestions when we wipe or have to wipe. No one wants to listen before a fight - but most become more receptive after the fact.
The worst I’ve seen, and this seems unsolvable, is DPS with zero DPS and no gear. Everything is fine until the final boss, and all becomes clear. One-shot deaths from single, non-mechanic, light attacks from the boss. Immense regret for carrying the group up to that point.
For DLC Vet HM though… no and never. I only go in with a pre-made group, and all mic’ed up. Whether we communicate though is another matter.