
AvalonRanger wrote: »I want role certification flag system for random 4 men dungeon.
(Need mini quest mission for it)
I've never seen fake tank or fake healer or almost fake DPS who can't deal bigger damage
than real tank in the trial. But in 4 men random dungeon. There're so many of fake role
everywhere. It is almost impossible to do DLC dungeon by DPS role, even in normal difficulty.
Of course we can't do veteran dungeon by random. What kind of MMO is this?
It's not becoming a single-player game. Story/questing content has been reduced, while dungeons and trials are coming out at the same rate, lorebooks are still being placed in trials and dungeons, leads are still in dungeons and trials, etc. I'd LOVE it if ESO was more like a single-player game, but it's not. Subclassing didn't make this a single-player game.
(If other MMOs are catering towards solo play, it's because those are the players spending the money. At the end of the day, it's always about revenue. Also, as a game ages and the population drops, it becomes more difficult to find groups, so there has to be more solo stuff to prevent a population death spiral. I'm not seeing ESO putting out more solo stuff, so that doesn't apply here right now.)
If you let players freely choose their skill lines, here's what's going to happen: Every DD will pick 3 DPS skill lines, stack all the passive boosts, combine the best damage skills, and parse 180k tomorrow. Similarly for the other roles. To counteract this massive power creep, ZOS would have to significantly adjust every single skill tree, thereby fundamentally upsetting both PVE and PVP setups.
And even if they manage to navigate this balancing nightmare successfully, it would mean that almost every existing character gets nerfed during the process. So everybody would be force to change their builds to reach their previous power level again.
Please, no! This is a 10 year old game, not an early access title. You cannot have a 1-2 year period any more where "balance patches become common". I'm not opposed to changes and additions to the game, but this would be beyond annoying and tiresome for existing players, while confusing the heck out of new joiners.
SilverBride wrote: »I don't understand "wrong answers only".
tomofhyrule wrote: »Let’s not pretend that Subclassing, at least the way it was done, was anything but a thing for the solo- and casual- crowd.
If Subclassing was a thing designed for all players, then balance would have been a primary concern.
SilverBride wrote: »I don't understand "wrong answers only".
These posts are supposed to be fun, a lot of posts around here are very serious. Basically, a good time to make tongue-in-cheek jokes.
AvalonRanger wrote: »I want role certification flag system for random 4 men dungeon.
(Need mini quest mission for it)
I've never seen fake tank or fake healer or almost fake DPS who can't deal bigger damage
than real tank in the trial. But in 4 men random dungeon. There're so many of fake role
everywhere. It is almost impossible to do DLC dungeon by DPS role, even in normal difficulty.
Of course we can't do veteran dungeon by random. What kind of MMO is this?
colossalvoids wrote: »Unironically chances for a new TES that won't be just a StarfOut76 are so slim that the only elder scrolls game that's getting constant updates and having enough people on hopium tank would be this one.
colossalvoids wrote: »Unironically chances for a new TES that won't be just a StarfOut76 are so slim that the only elder scrolls game that's getting constant updates and having enough people on hopium tank would be this one.
76 is pretty good now, actually.
tomofhyrule wrote: »It's not becoming a single-player game. Story/questing content has been reduced, while dungeons and trials are coming out at the same rate, lorebooks are still being placed in trials and dungeons, leads are still in dungeons and trials, etc. I'd LOVE it if ESO was more like a single-player game, but it's not. Subclassing didn't make this a single-player game.
(If other MMOs are catering towards solo play, it's because those are the players spending the money. At the end of the day, it's always about revenue. Also, as a game ages and the population drops, it becomes more difficult to find groups, so there has to be more solo stuff to prevent a population death spiral. I'm not seeing ESO putting out more solo stuff, so that doesn't apply here right now.)
Let’s not pretend that Subclassing, at least the way it was done, was anything but a thing for the solo- and casual- crowd.
Players have been warning for years that the “I wish we could just pick our skill lines” would lead to a massively unbalanced system. As an example, here’s a post from someone warning about the balance issues that this could cause posted in January 2024, so over a year before Subclassing released. And it’s so accurate it could have been written yesterday.But of course, despite all of the player warnings, despite all player feedback from PTS, despite any of that, it was released in the way that completely destroyed balance. It’s clear that “balance” and “endgame” were not even an inkling in the minds of the Combat team when they did it - even the preview article said completely tone-deaf things like “there is no desire to reduce the effectiveness of pure classes” (which they did) and “with a change of this magnitude, there are balance concerns, but the team is prepared for what may come,” (which have still not been addressed in any meaningful way). But at least players who want to have their fire mage cast lightning bolts can do so, right?If you let players freely choose their skill lines, here's what's going to happen: Every DD will pick 3 DPS skill lines, stack all the passive boosts, combine the best damage skills, and parse 180k tomorrow. Similarly for the other roles. To counteract this massive power creep, ZOS would have to significantly adjust every single skill tree, thereby fundamentally upsetting both PVE and PVP setups.
And even if they manage to navigate this balancing nightmare successfully, it would mean that almost every existing character gets nerfed during the process. So everybody would be force to change their builds to reach their previous power level again.
Please, no! This is a 10 year old game, not an early access title. You cannot have a 1-2 year period any more where "balance patches become common". I'm not opposed to changes and additions to the game, but this would be beyond annoying and tiresome for existing players, while confusing the heck out of new joiners.
If Subclassing was a thing designed for all players, then balance would have been a primary concern. But it’s looking more and more like an afterthought at best, or even something they don’t care about in the slightest. And now the standard argument is “you don’t need meta to do things!” as if that will force people to accept you in groups. This ideology centers around “I am playing with a bunch of NPCs so only my needs and entertainment matters, not at all that of others.”