PeacefulAnarchy wrote: »I think PCEU might actually be more populated than PCNA, but I don't know. They did, however, confirm that the thresholds are different for each server and were set based on population/activity.
spartaxoxo wrote: »I thought PCNA was the most populated server so I'm somewhat surprised by this, tbh. I'm guessing maybe the thresholds were proportional the server population to keep it fair? Or do you think this event is simply landing better on XBOX? Either way, it's interesting. What do y'all think?
Putting aside that it might not be scaled fairly, I think it does indicate a higher degree of participation in the console population and EU in general. There's been posts on and off claiming Xbox EU is a dead or dying server and whether or not that's true it seems the remaining players are very dedicated to the game.
If had to theorize, people in 'underdog' servers are more likely to want to win just for the sake of winning.
PeacefulAnarchy wrote: »I think PCEU might actually be more populated than PCNA, but I don't know. They did, however, confirm that the thresholds are different for each server and were set based on population/activity.
PeacefulAnarchy wrote: »I think PCEU might actually be more populated than PCNA, but I don't know. They did, however, confirm that the thresholds are different for each server and were set based on population/activity.
RaddlemanNumber7 wrote: »Another adjustment would seem necessary
spartaxoxo wrote: »I thought PCNA was the most populated server so I'm somewhat surprised by this, tbh. I'm guessing maybe the thresholds were proportional the server population to keep it fair? Or do you think this event is simply landing better on XBOX? Either way, it's interesting. What do y'all think?
JiubLeRepenti wrote: »RaddlemanNumber7 wrote: »Another adjustment would seem necessary
I personally don't think ZOS should adjust it.
This event is basically a race between the two megaservers for each platform. And when you organise a race, you don't set different distances for each runner depending on their very own weaknesses.
If I'm watching a race between ten 100m runners, it wouldn't be fair to add 20 extra meters to the one who runs the fastest.
spartaxoxo wrote: »I thought PCNA was the most populated server so I'm somewhat surprised by this, tbh. I'm guessing maybe the thresholds were proportional the server population to keep it fair? Or do you think this event is simply landing better on XBOX? Either way, it's interesting. What do y'all think?
scrappy1342 wrote: »the consoles doing better does not surprise me either. if they are going by number of "active" accounts (however they decide to determine that), consoles are going to have a higher percentage of -actual- active accounts since they don't have ppl who picked up free accounts with epic games. again, including myself there lol. my second account is "active." i log into it every day for the daily bonuses. i do the easy endeavors. at the very least i pick up one gold crafting box, but that's about it. the only reason i'm even doing extra quests on my main is to get some work done on the golden pursuit so that i don't as much to do at the end of it.
tomofhyrule wrote: »JiubLeRepenti wrote: »RaddlemanNumber7 wrote: »Another adjustment would seem necessary
I personally don't think ZOS should adjust it.
This event is basically a race between the two megaservers for each platform. And when you organise a race, you don't set different distances for each runner depending on their very own weaknesses.
If I'm watching a race between ten 100m runners, it wouldn't be fair to add 20 extra meters to the one who runs the fastest.
But... that's precisely how it's set up.
XBEU has a lower population, so the 'distance' they need to reach is much less than for more populated servers like PC. They straight up confirmed that was the case.
And as a result, all servers have a different goal for their percentage (and we don't have that number), which means the entire race is utterly contrived and it's planned from the start which server will win and who will get to the end in which order.
spartaxoxo wrote: »I thought PCNA was the most populated server so I'm somewhat surprised by this, tbh. I'm guessing maybe the thresholds were proportional the server population to keep it fair? Or do you think this event is simply landing better on XBOX? Either way, it's interesting. What do y'all think?
The compeletion rate is adjusted for population. On the EU server it might be 0.0001% for a quest, and on the US it might be 0.000099%.
JiubLeRepenti wrote: »What I don't want is to set different targets for the same platform, because the whole thing is based on a race between EU and NA. It's not a race between platforms. This is a competition between EU and NA, not between PC, Xbox, and PlayStation. That's why it's logical to set different targets per platform, but not per server.
JiubLeRepenti wrote: »What I don't want is to set different targets for the same platform, because the whole thing is based on a race between EU and NA. It's not a race between platforms. This is a competition between EU and NA, not between PC, Xbox, and PlayStation. That's why it's logical to set different targets per platform, but not per server.
There is no race. It's merely the appearance of one. If 25% of EU players have decided not to or can't participate and 26% of US players have done the same, that simple 1% would account for the disparity in the completion total.
The value of the completion amount for a quest must also vary between server because they have different populations. The reason that the console servers are further ahead is because of the state of things on those servers the % of casual players are much less leading to a higher participation rate.
JiubLeRepenti wrote: »I'm pretty sure it was depicted as a "race" between each side of the Atlantic by ZOS during the presentation livestream, but I'm not 100% sure. I may be wrong.
From what I remember, it was presented as an event where we would see which side would break the wall first.
JiubLeRepenti wrote: »tomofhyrule wrote: »JiubLeRepenti wrote: »RaddlemanNumber7 wrote: »Another adjustment would seem necessary
I personally don't think ZOS should adjust it.
This event is basically a race between the two megaservers for each platform. And when you organise a race, you don't set different distances for each runner depending on their very own weaknesses.
If I'm watching a race between ten 100m runners, it wouldn't be fair to add 20 extra meters to the one who runs the fastest.
But... that's precisely how it's set up.
XBEU has a lower population, so the 'distance' they need to reach is much less than for more populated servers like PC. They straight up confirmed that was the case.
And as a result, all servers have a different goal for their percentage (and we don't have that number), which means the entire race is utterly contrived and it's planned from the start which server will win and who will get to the end in which order.
Except that you're comparing different platforms.
Of course, we should set different targets per platform. If PC is the most used platform, then of course we need a bigger target compared to Xbox and PS, because PC has the biggest theoretical pool of players.
That's not the case for the same platform. If I want to play on NA from Belgium, I can. If a US player wants to play on EU, he can. On the other hand, a PS player will be stuck on PS servers and won't be able to play on Xbox servers.
To use my previous comparison with races again: it's normal to have a category for male (PC) and for female (Xbox/PS), because both have significantly different resources. But that doesn't mean we should set different objectives within the same category. That wouldn't be fair at all, in my opinion.
What I don't want is to set different targets for the same platform, because the whole thing is based on a race between EU and NA. It's not a race between platforms. This is a competition between EU and NA, not between PC, Xbox, and PlayStation. That's why it's logical to set different targets per platform, but not per server.
tomofhyrule wrote: »JiubLeRepenti wrote: »tomofhyrule wrote: »JiubLeRepenti wrote: »RaddlemanNumber7 wrote: »Another adjustment would seem necessary
I personally don't think ZOS should adjust it.
This event is basically a race between the two megaservers for each platform. And when you organise a race, you don't set different distances for each runner depending on their very own weaknesses.
If I'm watching a race between ten 100m runners, it wouldn't be fair to add 20 extra meters to the one who runs the fastest.
But... that's precisely how it's set up.
XBEU has a lower population, so the 'distance' they need to reach is much less than for more populated servers like PC. They straight up confirmed that was the case.
And as a result, all servers have a different goal for their percentage (and we don't have that number), which means the entire race is utterly contrived and it's planned from the start which server will win and who will get to the end in which order.
Except that you're comparing different platforms.
Of course, we should set different targets per platform. If PC is the most used platform, then of course we need a bigger target compared to Xbox and PS, because PC has the biggest theoretical pool of players.
That's not the case for the same platform. If I want to play on NA from Belgium, I can. If a US player wants to play on EU, he can. On the other hand, a PS player will be stuck on PS servers and won't be able to play on Xbox servers.
To use my previous comparison with races again: it's normal to have a category for male (PC) and for female (Xbox/PS), because both have significantly different resources. But that doesn't mean we should set different objectives within the same category. That wouldn't be fair at all, in my opinion.
What I don't want is to set different targets for the same platform, because the whole thing is based on a race between EU and NA. It's not a race between platforms. This is a competition between EU and NA, not between PC, Xbox, and PlayStation. That's why it's logical to set different targets per platform, but not per server.
Yes. But that's not how it is. Each server has a different goal. Not every server is equally populated, so there are 6 different end goals.