lostineternity wrote: »"Subclassing will provide infinite diversity" they said
It does, but what ZOS continue to fail to understand is that at high difficulty end-game min/maxers rule the roost. You don't need the meta to actually complete a trifecta trial, but players will typically go the route of least resistance.
Of course there is a problem with that player philiosophy, they confuse max damage potential with efficiency. On a spreadsheet Arcanist is king, but some people may not gel with the playstyle, may be bored by it meaning they aren't engaged, and so end up doing worse on an Arcanist than on say a DK or Templar or Sorc etc.
PapaTankers wrote: »I dont know about guild wars 2 as I havent played it, but I do know skinnycheeks spent months to rebalance every old set in the game. Only for zos to reject him.
... because it's a really silly idea. All sets are not supposed to be all used at end-game. Most of the sets in the game are progression sets, used to get you to the next tier.
This would become far more apparent if ZOS were to, for example, lock later content until you complete the earlier content. But obviously they don't so anyone can go to any content and get the latest desired set. If people played in chronolgically order, waiting a year before going on to the next Chapter/DLC then the sets as they are hold up.
That's not to say there aren't bumps in that road, with SPC (a fairly early set) still being the king of healing sets, but that's more to do with later sets not progressing like tank and DD sets do.
BananaBender wrote: »You don't "need" best in slot optimal builds for trifecta's, but generally people don't like being the one who is holding back 11 other people, and since the beam builds are so much stronger compared to a non beam build, that exactly what you are doing if you aren't beaming.
BananaBender wrote: »The idea that sets are used as a progression to "get to the next tier" just doesn't work in ESO, especially how the sets are right now. It's not any more difficult to get the best in slot sets than it is to get a "progression set". You can simply craft or buy Order's Wrath, Tide-Born or Deadly Strikes, and you've got like 90% of the power a BiS setup would give you, there is absolutely nothing to progress on. Normal trial sets are only around 1-3% weaker than the perfected ones and can be farmed with group finder on crafted gear. Same goes for dungeon sets, Pillar of Nirn and Aegis Caller are better than pretty much any other dungeon set, yet they are as easy to get.
BananaBender wrote: »Right now this is the state of the meta builds, Coral, Null Arca or Ansuul (Sul-Xan only in trash fights) + Deadly Strikes or Tide-Born. There we go, 6 sets. It doesn't matter if it's an AoE or single target fight. There is just no variety anymore, and if you think it has always been this way that there is one build which is meta everywhere, that's just not the case. Not too long ago Azureblight was used for AoE fights only, but it was gutted which caused this whole beam meta to take over, Relequen was BiS in single target fights for a long time until it was deemed too strong and got nerfed, Runecarver was a good option for very specific dot based builds, but ZOS deemed dots too strong and nerfed them and now with subclassing most class dots are stuck in useless skill lines (looking at you eruption and burning talons), Pillar of Nirn was nerfed to the ground for what ever reason etc... There was build variety once upon a time, but ZOS has gone out of their way to make sure that's not the case anymore.
Healer sets are such a joke as well. They insist on adding recovery sets for healers even though they themselves removed the need for them when they introduced hybridization, maybe they just haven't gotten the memo. It's very hard to tell that nobody wants to use them when healers opt to use tank or DD gear over any of the healer sets, maybe one day they will notice...
PapaTankers wrote: »PapaTankers wrote: »I dont know about guild wars 2 as I havent played it, but I do know skinnycheeks spent months to rebalance every old set in the game. Only for zos to reject him.
... because it's a really silly idea. All sets are not supposed to be all used at end-game. Most of the sets in the game are progression sets, used to get you to the next tier.
This would become far more apparent if ZOS were to, for example, lock later content until you complete the earlier content. But obviously they don't so anyone can go to any content and get the latest desired set. If people played in chronolgically order, waiting a year before going on to the next Chapter/DLC then the sets as they are hold up.
That's not to say there aren't bumps in that road, with SPC (a fairly early set) still being the king of healing sets, but that's more to do with later sets not progressing like tank and DD sets do.
Im not asking to for every set to be meta. Im asking every set to serve a purpose other than just being bloat.
Even if we were to follow chronological order then what excuse would be adding useless sets to new trials and dungeon?
All those sets we have in the game now and there are still very little actually decent options. There is almost no need for theorycrafting because all alternatives are nothing more than bloatwear.
They do serve a purpose. They are progression sets or they fulfill a niche role or playstyle, which is in keeping with ZOS' diversity design intention. Example: A bleed damage build isn't meta, but some people like to play that way, so we have Aegis Caller.
Zyaneth_Bal wrote: »This is quite the opposite to what zos themselves claim to be the case. According to them it's all about horizontal progression and not vertical, and all sets have a place.
Which is plainly not true as many sets are both straight up stronger and at the same time easier to get than others: eg order's wrath, tide-born are crafted sets (easiest to get). Ow is a direct upgrade over sets like mother's sorrow/leviathan/medusa (2 of them have to be farmed in dungeons btw) etc as all give flat values but order's wrath simply gives more, those sets don't have a niche. There are extremely niche sets like unleashed ritualist that are outperformed by same general use sets even in their tiny niche (meta sets noticeably outperform ritualist on a dedicated full pet build) and there are plenty of similar examples.
And the argument of vertical progression is not valid because you can aquire stronger sets much earlier than some weaker ones like from dungeons/trials/pvp. And ofc zos themselves said that it is not the case lol
Zyaneth_Bal wrote: »This is quite the opposite to what zos themselves claim to be the case. According to them it's all about horizontal progression and not vertical, and all sets have a place.
Which is plainly not true as many sets are both straight up stronger and at the same time easier to get than others: eg order's wrath, tide-born are crafted sets (easiest to get). Ow is a direct upgrade over sets like mother's sorrow/leviathan/medusa (2 of them have to be farmed in dungeons btw) etc as all give flat values but order's wrath simply gives more, those sets don't have a niche. There are extremely niche sets like unleashed ritualist that are outperformed by same general use sets even in their tiny niche (meta sets noticeably outperform ritualist on a dedicated full pet build) and there are plenty of similar examples.
And the argument of vertical progression is not valid because you can aquire stronger sets much earlier than some weaker ones like from dungeons/trials/pvp. And ofc zos themselves said that it is not the case lol
Sure, if you ignore the chronological order; when accounting for that however the sets by and large mesh, while simultaneously allowing build diversity.
Zyaneth_Bal wrote: »Once again according to them "all sets have their place" (right now), which is fundamentally different from your reasoning.
Zyaneth_Bal wrote: »Once again according to them "all sets have their place" (right now), which is fundamentally different from your reasoning.
Yeeeeeeahhhh. Which would be exactly what I am saying. You get even if it is only chronological that is still a place. I am not contradicting ZOS, I am offering an explanation that agrees with them.
You seem to be suggesting "their place" means all the time. I would suggest you are the one who "should differentiate facts from your own vision and perspective."
Classic wow had more variety in dps choices.
ATM almost every single build utilizes arcanist as their dps. You're either beam or runeblades. That's literally it. That's the meta, 2 builds from 1 class.
If there's any cleave you need at all, you play beam, which means beam dominates. If you're in an optimized group, you may get to play runeblades, or if you're in a pug and don't care about cleave, but almost every fight requires cleave.
2 builds. That's it. That's insane.
Healers are basically the same too, you only really have 2 builds as well. Spc and rojo lol.
Tanks have ton of builds, which is why I think I've gravitated towards tanking.
It's mad that this hasn't been addressed yet. This is the worst build variety I've ever seen in an mmo at any point.
There's a reason why rosters require 4/5/6 arc dps for their comp. The rest are support dps. Absolutely mad.
Just check out ESO logs. It's all arcanist. Even other base classes are either beam or runeblades. Crazy
As a lot of people have said, Arcanist builds aren’t actually the best. They’re just easier to be good at. So many eso players have always struggled to be good at dps, so having an easier build lets more people be good enough to complete more content. Someone running a beam or blades build is good enough. Not great, definitely not the best, but enough. It raised the floor, which has always been badly needed.
The point is that people haven chosen Arcanist over any other option when going for raw damage in full DPS spec as long as the class has been out.
As a lot of people have said, Arcanist builds aren’t actually the best. They’re just easier to be good at. So many eso players have always struggled to be good at dps, so having an easier build lets more people be good enough to complete more content. Someone running a beam or blades build is good enough. Not great, definitely not the best, but enough. It raised the floor, which has always been badly needed.
As a lot of people have said, Arcanist builds aren’t actually the best. They’re just easier to be good at. So many eso players have always struggled to be good at dps, so having an easier build lets more people be good enough to complete more content. Someone running a beam or blades build is good enough. Not great, definitely not the best, but enough. It raised the floor, which has always been badly needed.
[...]
From page 1 of a thread back in 2023.
https://forums.elderscrollsonline.com/en/discussion/comment/7940287#Comment_7940287
moderatelyfatman wrote: »…Now we have subclassing which destroyed the last of the class balancing and variety in endgame...
Agreed with you up until this shameless jab at Subclassing.
Arcanist was the only core DD two whole years before Subclassing, and before that it was Dragonknight. Subclassing did not create this problem, a lack of equal, balanced options did.moderatelyfatman wrote: »…The saddest thing is that ZOS have totally ruined their future with subclassing: there won't be any new classes with new playstyles any more, just new skill lines to be cannibalized into the new meta.
The happiest thing is that you have no idea and could absolutely be wrong in your assessment that we will not be getting any more classes. Where you see famine, I see a feast. When they eventually release a new class to sell a Year Pass, everyone… I mean that, EVERYONE will be able to enjoy all three new skill lines instead of having to make an entirely new character to do so.

wolfie1.0. wrote: »moderatelyfatman wrote: »…Now we have subclassing which destroyed the last of the class balancing and variety in endgame...
Agreed with you up until this shameless jab at Subclassing.
Arcanist was the only core DD two whole years before Subclassing, and before that it was Dragonknight. Subclassing did not create this problem, a lack of equal, balanced options did.moderatelyfatman wrote: »…The saddest thing is that ZOS have totally ruined their future with subclassing: there won't be any new classes with new playstyles any more, just new skill lines to be cannibalized into the new meta.
The happiest thing is that you have no idea and could absolutely be wrong in your assessment that we will not be getting any more classes. Where you see famine, I see a feast. When they eventually release a new class to sell a Year Pass, everyone… I mean that, EVERYONE will be able to enjoy all three new skill lines instead of having to make an entirely new character to do so.
Eventually could be a long time. I still speculate that the reason for subclassing is so that instead of releasing a full class they break it up and give us just new subclasses to use. It would be a lot easier to release like a bard or true rogue as a subclass instead of a full one.
The point is that people haven chosen Arcanist over any other option when going for raw damage in full DPS spec as long as the class has been out.
Yet, it was by no means the best DD - it was however the easiest to play. Which goes back to my point about damage potential and efficiency.
Prior to sub-classing, a well played DK, Templar, Sorc was doing better damage than even a well played Arcanist.
tomofhyrule wrote: »wolfie1.0. wrote: »moderatelyfatman wrote: »…Now we have subclassing which destroyed the last of the class balancing and variety in endgame...
Agreed with you up until this shameless jab at Subclassing.
Arcanist was the only core DD two whole years before Subclassing, and before that it was Dragonknight. Subclassing did not create this problem, a lack of equal, balanced options did.moderatelyfatman wrote: »…The saddest thing is that ZOS have totally ruined their future with subclassing: there won't be any new classes with new playstyles any more, just new skill lines to be cannibalized into the new meta.
The happiest thing is that you have no idea and could absolutely be wrong in your assessment that we will not be getting any more classes. Where you see famine, I see a feast. When they eventually release a new class to sell a Year Pass, everyone… I mean that, EVERYONE will be able to enjoy all three new skill lines instead of having to make an entirely new character to do so.
Eventually could be a long time. I still speculate that the reason for subclassing is so that instead of releasing a full class they break it up and give us just new subclasses to use. It would be a lot easier to release like a bard or true rogue as a subclass instead of a full one.
My copium is praying that Subclassing more means “we can release more new Classes so players can start a new character of that Class, or use those lines on an existing character if they want.” There are a lot of places they could go, and that would satisfy both the players who want to just use a single line, and the players who want to make a whole new character.
Especially in light of the number of people who choose not to Subclass (which was definitely more than ZOS expected, if all of those surveys were any indication), a single skill line that you’re expected to swap off your Class lines for may not sell as well as a set of three skill lines that some players could just take as a new Class… and also then that means more player activity in the form of a new series of sets to farm in the Archive.
I honestly hope they have a new one coming, and soon - especially after this year has already made a lot of people decide they’re not gonna bother buying the next Pass. They need something big, and something they can sell, in order to get people back on board.
brainsnorkel wrote: »[...]
From page 1 of a thread back in 2023.
https://forums.elderscrollsonline.com/en/discussion/comment/7940287#Comment_7940287
I made a site that scans top ranked ESO Logs reports for the most frequently seen builds in each trial. An automated version of the process that made these screen caps, intended to find performing builds you can copy for your own toons.
It makes the OP's point easy to see.
https://esobuild.com
this is one of the new sets from U48
it's garbage. Don't bother getting it, it has no place in the game.
it's a group sustain set. as pointed out, we don't need group sustain in this manner since hybridization came out. no one should use this set. no one will use this set.
if i was in a group with someone using this set i'd say "that set sucks, you should use literally anything else"
whoever is responsible for putting this set in the game has literally no idea what they are doing. they don't play the game, they don't understand group content, they are just making up random stats and calling it a day.
honestly someone at ZoS needs to sit down with this person and ask them who is this set is for and why they think it's a good idea for it to be added.
wolfie1.0. wrote: »tomofhyrule wrote: »wolfie1.0. wrote: »moderatelyfatman wrote: »…Now we have subclassing which destroyed the last of the class balancing and variety in endgame...
Agreed with you up until this shameless jab at Subclassing.
Arcanist was the only core DD two whole years before Subclassing, and before that it was Dragonknight. Subclassing did not create this problem, a lack of equal, balanced options did.moderatelyfatman wrote: »…The saddest thing is that ZOS have totally ruined their future with subclassing: there won't be any new classes with new playstyles any more, just new skill lines to be cannibalized into the new meta.
The happiest thing is that you have no idea and could absolutely be wrong in your assessment that we will not be getting any more classes. Where you see famine, I see a feast. When they eventually release a new class to sell a Year Pass, everyone… I mean that, EVERYONE will be able to enjoy all three new skill lines instead of having to make an entirely new character to do so.
Eventually could be a long time. I still speculate that the reason for subclassing is so that instead of releasing a full class they break it up and give us just new subclasses to use. It would be a lot easier to release like a bard or true rogue as a subclass instead of a full one.
My copium is praying that Subclassing more means “we can release more new Classes so players can start a new character of that Class, or use those lines on an existing character if they want.” There are a lot of places they could go, and that would satisfy both the players who want to just use a single line, and the players who want to make a whole new character.
Especially in light of the number of people who choose not to Subclass (which was definitely more than ZOS expected, if all of those surveys were any indication), a single skill line that you’re expected to swap off your Class lines for may not sell as well as a set of three skill lines that some players could just take as a new Class… and also then that means more player activity in the form of a new series of sets to farm in the Archive.
I honestly hope they have a new one coming, and soon - especially after this year has already made a lot of people decide they’re not gonna bother buying the next Pass. They need something big, and something they can sell, in order to get people back on board.
I agree with you, but i also want to intercede a bit of reality. Its a lot easier to release and design a single subclass skill line than it would be to do a full class and balance it as a class.
And with the new focus on how ZOS is seemingly working on quality of life improvements and more one time story events, a more controlled release of new subclassing options makes sense.
I am not saying they will do it. But with subclassing the option does exist as the infrastructure is now there.
PapaTankers wrote: »For the love of god zos. Just put skinnycheeks in charge of your combat team already.
Nemesis7884 wrote: »its especially kinda weird; you'd think its way easier to balance now since youre essentially balancing skill lines now and not classes and these dont need to be all equal anymore but can be balanced around a rock paper scissor approach which makes combinations also more interesting...
maybe zos has a big overhaul in the works...but given the track record and dwindling resources color me sceptical