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(Xbox) Don't play this game if your goals involve endgame group content

percept
percept
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The end game playerbase is pretty dead. I wish someone would have told me before I got into this game.

There just aren't enough players to accommodate consistent end game group content and you won't get anything if you player at odd hours.
  • GeneralGrundmann
    GeneralGrundmann
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    Are you on XBox EU or NA?

    Because at least the last remaining players on XBox EU are at a whopping 47% for the event. Looks like they are playing 24 hours a day.
  • Gabriel_H
    Gabriel_H
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    Are you on XBox EU or NA?

    Because at least the last remaining players on XBox EU are at a whopping 47% for the event. Looks like they are playing 24 hours a day.

    Completeness rate is adjusted for population. Could just be one guy with severe insomnia.
  • GeneralGrundmann
    GeneralGrundmann
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    That guy must have the time of his life!
  • fizzybeef
    fizzybeef
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    percept wrote: »
    The end game playerbase is pretty dead. I wish someone would have told me before I got into this game.

    There just aren't enough players to accommodate consistent end game group content and you won't get anything if you player at odd hours.

    It is the same on PS EU.

    People have been saying this for years now but the devs are not doing anything.

    Crossplay was needed so bad, now most people from my guild quitted and so i sort of stopped playing too
  • magnusthorek
    magnusthorek
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    That guy must have the time of his life!
    No, (that guy) never felt like this before :lol:
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • Tandor
    Tandor
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    Isn't the solution to get more people playing the content rather than telling players not to do so?
  • DenverRalphy
    DenverRalphy
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    Tandor wrote: »
    Isn't the solution to get more people playing the content rather than telling players not to do so?

    ^^^^^^________Whut he said. :smile:
    Edited by DenverRalphy on October 19, 2025 6:04PM
  • RebornV3x
    RebornV3x
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    Xbox NA is functionally dead. Yes there are plenty of people on but the large majority of players treat the game like a Skyrim adjacent chat room sit in Riften all day, maybe do a few normal dungeons some writs and log off. Not that there's a problem with that its just if you looking for too do harder group content there are less and less of those types of players on now days and less everyday.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • SkaiFaith
    SkaiFaith
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    RebornV3x wrote: »
    Xbox NA is functionally dead. Yes there are plenty of people on but the large majority of players treat the game like a Skyrim adjacent chat room sit in Riften all day, maybe do a few normal dungeons some writs and log off. Not that there's a problem with that its just if you looking for too do harder group content there are less and less of those types of players on now days and less everyday.

    It's just a theory, but... Could it be that most endgame players have left because said type of players was optimizing on PTS before Dungeons/Trials launch just to compete for the trifecta on launch day and then they used to go to other games for the next 3 months waiting for next DLC, while instead there still are questers and role players that, as you said, can stay logged in dancing around in Riften 24/7 from several years?

    I mean... If I'd be Zos it wouldn't be much difficult to decide which type of player I want to cater to and monetize.

    That said, I have nothing against good endgame players and I miss them too, but it's a classic topic in communities of any game that those can often be quite toxic.
    Edited by SkaiFaith on October 19, 2025 10:13PM
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Many words. Words bad. Won't read. ⚔️"
  • DenverRalphy
    DenverRalphy
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    SkaiFaith wrote: »
    RebornV3x wrote: »
    Xbox NA is functionally dead. Yes there are plenty of people on but the large majority of players treat the game like a Skyrim adjacent chat room sit in Riften all day, maybe do a few normal dungeons some writs and log off. Not that there's a problem with that its just if you looking for too do harder group content there are less and less of those types of players on now days and less everyday.

    It's just a theory, but... Could it be that most endgame players have left because said type of players was optimizing on PTS before Dungeons/Trials launch just to compete for the trifecta on launch day and then they used to go to other games for the next 3 months waiting for next DLC, while instead there still are questers and role players that, as you said, can stay logged in dancing around in Riften 24/7 from several years?

    I mean... If I'd be Zos it wouldn't be much difficult to decide which type of player I want to cater to and monetize.

    That said, I have nothing against good endgame players and I miss them too, but it's a classic topic in communities of any game that those can often be quite toxic.

    I get what you're saying there. But if that were the case, I would think it would be a general occurance across all servers and not necessarily impacting one server significantly more than the others.
    Edited by DenverRalphy on October 19, 2025 11:13PM
  • percept
    percept
    ✭✭✭
    Tandor wrote: »
    Isn't the solution to get more people playing the content rather than telling players not to do so?

    That's actually a really great point.
    SkaiFaith wrote: »
    RebornV3x wrote: »
    Xbox NA is functionally dead. Yes there are plenty of people on but the large majority of players treat the game like a Skyrim adjacent chat room sit in Riften all day, maybe do a few normal dungeons some writs and log off. Not that there's a problem with that its just if you looking for too do harder group content there are less and less of those types of players on now days and less everyday.

    It's just a theory, but... Could it be that most endgame players have left because said type of players was optimizing on PTS before Dungeons/Trials launch just to compete for the trifecta on launch day and then they used to go to other games for the next 3 months waiting for next DLC, while instead there still are questers and role players that, as you said, can stay logged in dancing around in Riften 24/7 from several years?

    I mean... If I'd be Zos it wouldn't be much difficult to decide which type of player I want to cater to and monetize.

    That said, I have nothing against good endgame players and I miss them too, but it's a classic topic in communities of any game that those can often be quite toxic.

    To me, the why it's pretty dead doesn't really matter. Feedback on the end game experience feels pretty hopeless and pointless. It is what it is, I just wish someone told me that the thing I want to do and enjoy progressing is pretty dead.
  • SkaiFaith
    SkaiFaith
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    percept wrote: »
    SkaiFaith wrote: »
    RebornV3x wrote: »
    Xbox NA is functionally dead. Yes there are plenty of people on but the large majority of players treat the game like a Skyrim adjacent chat room sit in Riften all day, maybe do a few normal dungeons some writs and log off. Not that there's a problem with that its just if you looking for too do harder group content there are less and less of those types of players on now days and less everyday.

    It's just a theory, but... Could it be that most endgame players have left because said type of players was optimizing on PTS before Dungeons/Trials launch just to compete for the trifecta on launch day and then they used to go to other games for the next 3 months waiting for next DLC, while instead there still are questers and role players that, as you said, can stay logged in dancing around in Riften 24/7 from several years?

    I mean... If I'd be Zos it wouldn't be much difficult to decide which type of player I want to cater to and monetize.

    That said, I have nothing against good endgame players and I miss them too, but it's a classic topic in communities of any game that those can often be quite toxic.

    To me, the why it's pretty dead doesn't really matter. Feedback on the end game experience feels pretty hopeless and pointless. It is what it is, I just wish someone told me that the thing I want to do and enjoy progressing is pretty dead.

    How long have you been playing? Have you ever followed creators? From 2022 big streamers and YouTubers have warned that the endgame had died, with a mass exodus that year, due to the feeling of not being listened expressed by endgame players.
    SkaiFaith wrote: »
    RebornV3x wrote: »
    Xbox NA is functionally dead. Yes there are plenty of people on but the large majority of players treat the game like a Skyrim adjacent chat room sit in Riften all day, maybe do a few normal dungeons some writs and log off. Not that there's a problem with that its just if you looking for too do harder group content there are less and less of those types of players on now days and less everyday.

    It's just a theory, but... Could it be that most endgame players have left because said type of players was optimizing on PTS before Dungeons/Trials launch just to compete for the trifecta on launch day and then they used to go to other games for the next 3 months waiting for next DLC, while instead there still are questers and role players that, as you said, can stay logged in dancing around in Riften 24/7 from several years?

    I mean... If I'd be Zos it wouldn't be much difficult to decide which type of player I want to cater to and monetize.

    That said, I have nothing against good endgame players and I miss them too, but it's a classic topic in communities of any game that those can often be quite toxic.

    I get what you're saying there. But if that were the case, I would think it would be a general occurance across all servers and not necessarily impacting one server significantly more than the others.

    I am not on PC to see it myself, but the creators I mentioned were saying PC was highly affected too. I can't verify but would expect at least in some measure to be true.
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Many words. Words bad. Won't read. ⚔️"
  • percept
    percept
    ✭✭✭
    SkaiFaith wrote: »
    percept wrote: »
    SkaiFaith wrote: »
    RebornV3x wrote: »
    Xbox NA is functionally dead. Yes there are plenty of people on but the large majority of players treat the game like a Skyrim adjacent chat room sit in Riften all day, maybe do a few normal dungeons some writs and log off. Not that there's a problem with that its just if you looking for too do harder group content there are less and less of those types of players on now days and less everyday.

    It's just a theory, but... Could it be that most endgame players have left because said type of players was optimizing on PTS before Dungeons/Trials launch just to compete for the trifecta on launch day and then they used to go to other games for the next 3 months waiting for next DLC, while instead there still are questers and role players that, as you said, can stay logged in dancing around in Riften 24/7 from several years?

    I mean... If I'd be Zos it wouldn't be much difficult to decide which type of player I want to cater to and monetize.

    That said, I have nothing against good endgame players and I miss them too, but it's a classic topic in communities of any game that those can often be quite toxic.

    To me, the why it's pretty dead doesn't really matter. Feedback on the end game experience feels pretty hopeless and pointless. It is what it is, I just wish someone told me that the thing I want to do and enjoy progressing is pretty dead.

    How long have you been playing? Have you ever followed creators? From 2022 big streamers and YouTubers have warned that the endgame had died, with a mass exodus that year, due to the feeling of not being listened expressed by endgame players.
    SkaiFaith wrote: »
    RebornV3x wrote: »
    Xbox NA is functionally dead. Yes there are plenty of people on but the large majority of players treat the game like a Skyrim adjacent chat room sit in Riften all day, maybe do a few normal dungeons some writs and log off. Not that there's a problem with that its just if you looking for too do harder group content there are less and less of those types of players on now days and less everyday.

    It's just a theory, but... Could it be that most endgame players have left because said type of players was optimizing on PTS before Dungeons/Trials launch just to compete for the trifecta on launch day and then they used to go to other games for the next 3 months waiting for next DLC, while instead there still are questers and role players that, as you said, can stay logged in dancing around in Riften 24/7 from several years?

    I mean... If I'd be Zos it wouldn't be much difficult to decide which type of player I want to cater to and monetize.

    That said, I have nothing against good endgame players and I miss them too, but it's a classic topic in communities of any game that those can often be quite toxic.

    I get what you're saying there. But if that were the case, I would think it would be a general occurance across all servers and not necessarily impacting one server significantly more than the others.

    I am not on PC to see it myself, but the creators I mentioned were saying PC was highly affected too. I can't verify but would expect at least in some measure to be true.

    A little over 2 months. I've gotten deep into the end game aspects of the game, except for pvp. I comfortably solo tank every trash pull in VLC.

    So this is still from a new player, but I do a ton of research into all aspects of the game, cause I was pretty damn invested.
  • SkaiFaith
    SkaiFaith
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    percept wrote: »
    SkaiFaith wrote: »
    percept wrote: »
    SkaiFaith wrote: »
    RebornV3x wrote: »
    Xbox NA is functionally dead. Yes there are plenty of people on but the large majority of players treat the game like a Skyrim adjacent chat room sit in Riften all day, maybe do a few normal dungeons some writs and log off. Not that there's a problem with that its just if you looking for too do harder group content there are less and less of those types of players on now days and less everyday.

    It's just a theory, but... Could it be that most endgame players have left because said type of players was optimizing on PTS before Dungeons/Trials launch just to compete for the trifecta on launch day and then they used to go to other games for the next 3 months waiting for next DLC, while instead there still are questers and role players that, as you said, can stay logged in dancing around in Riften 24/7 from several years?

    I mean... If I'd be Zos it wouldn't be much difficult to decide which type of player I want to cater to and monetize.

    That said, I have nothing against good endgame players and I miss them too, but it's a classic topic in communities of any game that those can often be quite toxic.

    To me, the why it's pretty dead doesn't really matter. Feedback on the end game experience feels pretty hopeless and pointless. It is what it is, I just wish someone told me that the thing I want to do and enjoy progressing is pretty dead.

    How long have you been playing? Have you ever followed creators? From 2022 big streamers and YouTubers have warned that the endgame had died, with a mass exodus that year, due to the feeling of not being listened expressed by endgame players.
    SkaiFaith wrote: »
    RebornV3x wrote: »
    Xbox NA is functionally dead. Yes there are plenty of people on but the large majority of players treat the game like a Skyrim adjacent chat room sit in Riften all day, maybe do a few normal dungeons some writs and log off. Not that there's a problem with that its just if you looking for too do harder group content there are less and less of those types of players on now days and less everyday.

    It's just a theory, but... Could it be that most endgame players have left because said type of players was optimizing on PTS before Dungeons/Trials launch just to compete for the trifecta on launch day and then they used to go to other games for the next 3 months waiting for next DLC, while instead there still are questers and role players that, as you said, can stay logged in dancing around in Riften 24/7 from several years?

    I mean... If I'd be Zos it wouldn't be much difficult to decide which type of player I want to cater to and monetize.

    That said, I have nothing against good endgame players and I miss them too, but it's a classic topic in communities of any game that those can often be quite toxic.

    I get what you're saying there. But if that were the case, I would think it would be a general occurance across all servers and not necessarily impacting one server significantly more than the others.

    I am not on PC to see it myself, but the creators I mentioned were saying PC was highly affected too. I can't verify but would expect at least in some measure to be true.

    A little over 2 months. I've gotten deep into the end game aspects of the game, except for pvp. I comfortably solo tank every trash pull in VLC.

    So this is still from a new player, but I do a ton of research into all aspects of the game, cause I was pretty damn invested.

    I didn't mean to discredit your opinion asking how long you've been playing; I wanted to understand how you could have missed such information.

    I'm sorry to hear that. I think your new player experience is likely what a lot of people are going to experience. Hopefully crossplay will help us console players in that regard.

    Until then, the only advice is the usual: find a guild for your needs - there are less endgame players but some are still doing the heavy lifting. Trying to pug or use group finder can be unsatisfying.
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Many words. Words bad. Won't read. ⚔️"
  • percept
    percept
    ✭✭✭
    SkaiFaith wrote: »
    percept wrote: »
    SkaiFaith wrote: »
    percept wrote: »
    SkaiFaith wrote: »
    RebornV3x wrote: »
    Xbox NA is functionally dead. Yes there are plenty of people on but the large majority of players treat the game like a Skyrim adjacent chat room sit in Riften all day, maybe do a few normal dungeons some writs and log off. Not that there's a problem with that its just if you looking for too do harder group content there are less and less of those types of players on now days and less everyday.

    It's just a theory, but... Could it be that most endgame players have left because said type of players was optimizing on PTS before Dungeons/Trials launch just to compete for the trifecta on launch day and then they used to go to other games for the next 3 months waiting for next DLC, while instead there still are questers and role players that, as you said, can stay logged in dancing around in Riften 24/7 from several years?

    I mean... If I'd be Zos it wouldn't be much difficult to decide which type of player I want to cater to and monetize.

    That said, I have nothing against good endgame players and I miss them too, but it's a classic topic in communities of any game that those can often be quite toxic.

    To me, the why it's pretty dead doesn't really matter. Feedback on the end game experience feels pretty hopeless and pointless. It is what it is, I just wish someone told me that the thing I want to do and enjoy progressing is pretty dead.

    How long have you been playing? Have you ever followed creators? From 2022 big streamers and YouTubers have warned that the endgame had died, with a mass exodus that year, due to the feeling of not being listened expressed by endgame players.
    SkaiFaith wrote: »
    RebornV3x wrote: »
    Xbox NA is functionally dead. Yes there are plenty of people on but the large majority of players treat the game like a Skyrim adjacent chat room sit in Riften all day, maybe do a few normal dungeons some writs and log off. Not that there's a problem with that its just if you looking for too do harder group content there are less and less of those types of players on now days and less everyday.

    It's just a theory, but... Could it be that most endgame players have left because said type of players was optimizing on PTS before Dungeons/Trials launch just to compete for the trifecta on launch day and then they used to go to other games for the next 3 months waiting for next DLC, while instead there still are questers and role players that, as you said, can stay logged in dancing around in Riften 24/7 from several years?

    I mean... If I'd be Zos it wouldn't be much difficult to decide which type of player I want to cater to and monetize.

    That said, I have nothing against good endgame players and I miss them too, but it's a classic topic in communities of any game that those can often be quite toxic.

    I get what you're saying there. But if that were the case, I would think it would be a general occurance across all servers and not necessarily impacting one server significantly more than the others.

    I am not on PC to see it myself, but the creators I mentioned were saying PC was highly affected too. I can't verify but would expect at least in some measure to be true.

    A little over 2 months. I've gotten deep into the end game aspects of the game, except for pvp. I comfortably solo tank every trash pull in VLC.

    So this is still from a new player, but I do a ton of research into all aspects of the game, cause I was pretty damn invested.

    I didn't mean to discredit your opinion asking how long you've been playing; I wanted to understand how you could have missed such information.

    I'm sorry to hear that. I think your new player experience is likely what a lot of people are going to experience. Hopefully crossplay will help us console players in that regard.

    Until then, the only advice is the usual: find a guild for your needs - there are less endgame players but some are still doing the heavy lifting. Trying to pug or use group finder can be unsatisfying.

    I didn't think you were. I'm in 2 of the largest trial guilds on Xbox na and they both don't run content that often... There's a 3rd guild here too, but it doesn't accept new players
  • robwolf666
    robwolf666
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    Are you on XBox EU or NA?

    Because at least the last remaining players on XBox EU are at a whopping 47% for the event. Looks like they are playing 24 hours a day.
    Gabriel_H wrote: »
    Are you on XBox EU or NA?

    Because at least the last remaining players on XBox EU are at a whopping 47% for the event. Looks like they are playing 24 hours a day.

    Completeness rate is adjusted for population. Could just be one guy with severe insomnia.

    Noop... not unless he has multiple accounts on the go at the same time.
    I play on XBEU and can assure you there's crap loads of people doing the camps at least whenever I go there.
  • Recent
    Recent
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    When people say they no longer play eso yet haunt the eso forums...just in time for some Halloween vibes 😆
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