Maintenance for the week of January 5:
• PC/Mac: No maintenance – January 5
• NA megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
• EU megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
Why is Flurry's status chance based on a DoT when its hits are considered Direct Damage?
I understand it's likely due to the damage scaling made to be comparable to most direct damage single-hit abilities, but why not lean into the multi-hit and status chance aspect?
Why make the ability so confusing?