Maintenance for the week of December 1:
• PC/Mac: No maintenance – December 1
• NA megaservers for patch maintenance – December 3, 3:00AM EST (8:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 3, 8:00 UTC (3:00AM EST) - 17:00 UTC (12:00PM EST)
Why is Flurry's status chance based on a DoT when its hits are considered Direct Damage?
I understand it's likely due to the damage scaling made to be comparable to most direct damage single-hit abilities, but why not lean into the multi-hit and status chance aspect?
Why make the ability so confusing?