It sure looks like a winding down of everything to me. Radically less content, most of which is recycled and the roadmap that's been released is for more of the same in the future. And vengeance may have already killed Cyrodiil PvP. The few mandated vengeance event have already drove a surprising number of players away. Subclassing makes classes meaningless for the most part so no class diversity now. Two team BG's are never balanced teams.
I'm looking at the future for ESO and I'm just not seeing anything to look forward to. And almost all feedback has been ignored to get us to this point. So whatever.
It sure looks like a winding down of everything to me. Radically less content, most of which is recycled and the roadmap that's been released is for more of the same in the future. And vengeance may have already killed Cyrodiil PvP. The few mandated vengeance event have already drove a surprising number of players away. Subclassing makes classes meaningless for the most part so no class diversity now. Two team BG's are never balanced teams.
I'm looking at the future for ESO and I'm just not seeing anything to look forward to. And almost all feedback has been ignored to get us to this point. So whatever.
The amount of content is inline with other chapters. A smaller map != Less Content. There is a contentious point around the Dungeons being in the Season Pass and ESO+ but the amount of things to actually do is around the same amount of hours required.
tomofhyrule wrote: »The major difference is that dungeons are accessible with ESO+, regardless of buying the pass or not. This means that for players who do not intend to own them permanently (which is relatively common - many people specifically try to avoid having DLC dungeons in their random queue, and there are also loads of players who do not intend to stop paying for ESO+ until they stop playing the game, at which point owning the DLC outright is not a concern since they will never be playing without ESO+), that this is not a benefit at all.
For people in that camp, adding the dungeons does nothing to increase the perceived value of Solstice, since they will never use those dungeons as a permanent unlock. There is no way to purchase Solstice without being forced to buy the dungeons along with it, so if you don't want them, you're forced to pay extra money for something you don't want. This means the price is higher than Necrom and they are getting no direct benefit from that price increase, and this is doubly important for players who care more for other features like Companions, Tales of Tribute, or exclusive new features like Classes since the purchase of Solstice does not include any of those.
Solstice is a good deal for players who:
- Play ESO for the story only and do not care about the side activities or features
- Do not have an ESO+ subscription, but still want to play dungeons
- Prefer to own all DLC outright regardless of their ESO+ status
If, however, you are not one of those categories of player, then Solstice is clearly a worse deal than Necrom was.
The amount of content is inline with other chapters. A smaller map != Less Content. There is a contentious point around the Dungeons being in the Season Pass and ESO+ but the amount of things to actually do is around the same amount of hours required.
It sure looks like a winding down of everything to me. Radically less content, most of which is recycled and the roadmap that's been released is for more of the same in the future. And vengeance may have already killed Cyrodiil PvP. The few mandated vengeance event have already drove a surprising number of players away. Subclassing makes classes meaningless for the most part so no class diversity now. Two team BG's are never balanced teams.
I'm looking at the future for ESO and I'm just not seeing anything to look forward to. And almost all feedback has been ignored to get us to this point. So whatever.
The amount of content is inline with other chapters. A smaller map != Less Content. There is a contentious point around the Dungeons being in the Season Pass and ESO+ but the amount of things to actually do is around the same amount of hours required.
Venegeance has more players than normal Cyro. Poplock in live is around 75, in Vengeance it's around 300. So if you are seeing only 1 bar in Vengeance, it's still more players than Live.
Three team BGs weren't balanced either. It was a 2 v 1 farm vs a now 1 v 1 farm.

I guess I'm in the minority in that I really like Solstice itself:
- I love the environment design; most of the game has reused assets and it's smart to do so, so I don't mind to see some here. And the Argonian ones in particular have a gorgeous reskin that I really want to use as furnishings.
- Harvesting there is fun because the plant furnishing drop rates aren't too bad (I complained a lot about this when it was first on PTS, but when it hit Live it was actually ok
)
- I don't mind the smaller size of the zone
- I love the new Home Goods vendor furnishings that are all new assets from the zone
- Bismuth Steam Baths house is awesome
I've posted a bunch of screenshots to the tags below.
I'm MOST interested in Stone-Nest aesthetically, and hope the quests / locations on U48 PTS are smoothed out because I really like this new Argonian lore.
[*] https://moonpile.tumblr.com/tagged/stone-nest
[*] https://moonpile.tumblr.com/tagged/beauty shots
[*] https://moonpile.tumblr.com/tagged/eso solstice
But you'll see if you visit these links... I definitely have some disappointments too. Mostly the fact that much of what interested me from the new zone is not even practically obtainable & usable until months or years later. So then what's the point of buying early? Might as well wait and get it discounted.
Pic related: one of my favorite location designs, and I actually enjoy this daily quest combo:
As for the Wall: lukewarm.
If you stay away from other players and farm what the text says (not the map), at least it's easy to get done in a few mins. As someone in another thread said, it's fine to have a low-pressure event. But compared to how it was marketed, it's... well LBH, it's dailies.
It sure looks like a winding down of everything to me. Radically less content, most of which is recycled and the roadmap that's been released is for more of the same in the future. And vengeance may have already killed Cyrodiil PvP. The few mandated vengeance event have already drove a surprising number of players away. Subclassing makes classes meaningless for the most part so no class diversity now. Two team BG's are never balanced teams.
I'm looking at the future for ESO and I'm just not seeing anything to look forward to. And almost all feedback has been ignored to get us to this point. So whatever.
The amount of content is inline with other chapters. A smaller map != Less Content. There is a contentious point around the Dungeons being in the Season Pass and ESO+ but the amount of things to actually do is around the same amount of hours required.
Venegeance has more players than normal Cyro. Poplock in live is around 75, in Vengeance it's around 300. So if you are seeing only 1 bar in Vengeance, it's still more players than Live.
Three team BGs weren't balanced either. It was a 2 v 1 farm vs a now 1 v 1 farm.
https://www.youtube.com/watch?v=wZhI5BtgmFw