DarkStrifeYT wrote: »Templar - has legitimately everything needed and is nearly perfect. A few complaints on animations from the community and the nova ult needs a bit of a damage buff, maybe one of the morphs can have a self synergy?
tomofhyrule wrote: »That implies that it is intended that the parent classes each have their own strengths and weaknesses and that the point of Subclassing is to give players a way to make up for the inherent weaknesses of their Class.
It's a little more complex than that. ZOS have even said as much themselves.
“We know the Subclassing system will infuse power into the player community. For example, players can drop their tank and support skill lines for more damage-dealing abilities and passives,” notes Day. “However, there is a trade-off—by taking all damage skill lines, you are more reliant on your team for support healing, shielding, and protection. Also, there is no desire to reduce the effectiveness of pure classes and their ability to complete content, and overall, the system should make the content more accessible to all players.”
In other words, DDs got to address their weaknesses, while tanks and healers are pushed into buff machines.
siebenstein5b16_ESO wrote: »I appreciate the thought....
I just got disillusioned when the age-question came up
If you don't share your age, the survey ends here.
What does that mean to me?
I'm playing the game since beta, meaning I hang around here since 2013
meaning I know how to play my class, meaning I know how it feels to get castrated for the sake of pvp, screaming injustice and last but not least anything that's got nothing to do with my kind of playing the game and then being confronted with an over-uber-not-ever-getting-nerfed class called the arcanist...
I understand that your primary target is not players my age, but a group of youngsters who rule the market. I completely get your thought about oldies. But let me just tell you one thing: My age doesn't have anything to do with my playstile, desires or wishes in an mmorpg (the kind of which I played for more than 30 years now) - I wouldn't have answered any question in a different way if I was a teen or twen - which I still am (not only inside my head) but by heart.
So allow me to just state a fact: The age commiting restriction was truly *** and will lose you some dedicated players like me. (Not that you mind, I think...but still... spare us a thought, as you throw us aside for profit and commerce)
Hi everyone! We've seen some questions about our recent classes survey, and we wanted to clarify a few things around our goals for this one.
As we look to the future, a couple of our primary goals are to improve overall build viability and also address longstanding concerns and feedback related to class identity in ESO. We are in the process of putting together our long-term vision and plan for this work to share with you. Your direct experiences and feedback on ESO's classes and builds are important considerations for us as we work through this planning. It's our goal to share all of these elements together, so you have a better picture of where we are heading.
Part of the process we're going through is this classes survey, which is intended to help us gather additional input for upcoming build viability, combat feel, class identity, and some other things we're interested in learning more about. It is intentionally high level.
We hear you and understand that many of you would like to see adjustments to various abilities, and have questions about balance, build viability, hybridization, and even class relevancy in light of subclassing. Those questions and requests are absolutely a consideration and part of this work as well, but this high level planning must be completed first and this survey is just one step toward that.
While it wasn't reflected in-depth in this survey, we are considering the impact subclassing and scribing have on build viability, class identity, and overall balance. We also do recognize there are longstanding desires for boosts/bonuses for those who wish to play a pure class.
Thank you all for raising questions, and for filling out the survey.
Hi everyone! We've seen some questions about our recent classes survey, and we wanted to clarify a few things around our goals for this one.
As we look to the future, a couple of our primary goals are to improve overall build viability and also address longstanding concerns and feedback related to class identity in ESO. We are in the process of putting together our long-term vision and plan for this work to share with you. Your direct experiences and feedback on ESO's classes and builds are important considerations for us as we work through this planning. It's our goal to share all of these elements together, so you have a better picture of where we are heading.
Part of the process we're going through is this classes survey, which is intended to help us gather additional input for upcoming build viability, combat feel, class identity, and some other things we're interested in learning more about. It is intentionally high level.
We hear you and understand that many of you would like to see adjustments to various abilities, and have questions about balance, build viability, hybridization, and even class relevancy in light of subclassing. Those questions and requests are absolutely a consideration and part of this work as well, but this high level planning must be completed first and this survey is just one step toward that.
While it wasn't reflected in-depth in this survey, we are considering the impact subclassing and scribing have on build viability, class identity, and overall balance. We also do recognize there are longstanding desires for boosts/bonuses for those who wish to play a pure class.
Thank you all for raising questions, and for filling out the survey.
thinkaboutit wrote: »Yelling into the abyss here but I think ZOS needs to do something drastic to get people back.
1) Get rid of or nerf subclassing
2) Nerf arcanist to the ground
3) Bring back light attack weaving
4) Make chests/sacks (trial or not) have a very low but 'chance' to drop something cool.. (random motif mounts furnishing high tier crafting mats etc)
5) give the community some free content (overland, trial, dungeons) as a lure
6) hire skinnycheeks?
Since everyone uses Fatecarver and does really nice damage with it.. why are you guys begging for a nerf? I really don't get it. Everyone seems to be happy with it. When the nerf comes there will be another big outcry and whining. We need buffs for other skill lines from other classes. That's what I think. We've had enough nerfes already. And of course we need buffs for pure class builds.
thinkaboutit wrote: »Yelling into the abyss here but I think ZOS needs to do something drastic to get people back.
1) Get rid of or nerf subclassing
2) Nerf arcanist to the ground
3) Bring back light attack weaving
4) Make chests/sacks (trial or not) have a very low but 'chance' to drop something cool.. (random motif mounts furnishing high tier crafting mats etc)
5) give the community some free content (overland, trial, dungeons) as a lure
6) hire skinnycheeks?
Everything is now the same.
Everyone runs the same builds.
The unique selling point is gone.
This was something 0% of a very diverse community requested.
Unholy_Holywarrior wrote: »a good solution to the subclass/pureclass debate. make some of the more powerful skills like book blast beam and grim focus available only to pure classes, if you subclass into invisible lightning guy teleporting all over the place spamming charms, you lose book blast/grim focus/punturing strikes as a skill option.
ive worked in many trades and many fields at one time or another, and the saying is true "jack of all trades, master of none"
BXR_Lonestar wrote: »Unholy_Holywarrior wrote: »a good solution to the subclass/pureclass debate. make some of the more powerful skills like book blast beam and grim focus available only to pure classes, if you subclass into invisible lightning guy teleporting all over the place spamming charms, you lose book blast/grim focus/punturing strikes as a skill option.
ive worked in many trades and many fields at one time or another, and the saying is true "jack of all trades, master of none"
Nah.
The good solution for subclassing is for you to be able to use the skills of a subclass line, but not the passives.
Class passives should be sticky, and you should be stuck with them regardless. But if you want to use the skills of a certain class line, you can learn those.
All the power that is present in the current rendition of subclassing is more a result of stacking passives, not abilities. Specifically, people are stacking crit damage and crit chance passives, and complementing them with good abilities. Making subclassing work with abilities only would water down that power for sure.