I have a question: why do so many veteran players avoid doing mechanics? For example; kiting in vRG, handling tombs or portals in vSS, taking portals in vSE, doing interrupts or managing reefs in vDSR... you name it. I see this all the time, and I’m sure you do too. Why do veteran players always try to avoid mechanics? Is it just to prevent losing DPS? lol
And what about reviving other players? Same story, right? Because when you’re rezzing, you’re not parsing.
This brings me back to an old argument I’ve had for a long time: if most players intentionally skip mechanics just to protect their parse, how exactly is DPS sharing good for the game? It already fuels toxicity and gatekeeping and now it’s encouraging people to ignore mechanics too.
There’s a lot to debate about features like DPS sharing, Hodor Reflex, and logs, but I think the core issue is simple: why do so many players care more about their numbers than about actually playing the fight properly?
Seems like I wasn’t clear enough about what I meant, so I edited the topic:
I’m talking about skipping T1, T2, reefs, portals in vCR, and other necessary mechanics when they’re required.
Why do veteran players try to avoid them?
Seems like I wasn’t clear enough about what I meant, so I edited the topic:
I’m talking about skipping T1, T2, reefs, portals in vCR, and other necessary mechanics when they’re required.
Why do veteran players try to avoid them?
If you are put on mechanic duty then you can’t participate in parse PvP because your damage will be lower unless you’re a godly dps walking amongst lower dps players. Not everyone’s anti-mechanic, but dps who want to compete with others to get the highest dps won’t want to do mechanics because of that.
Seems like I wasn’t clear enough about what I meant, so I edited the topic:
I’m talking about skipping T1, T2, reefs, portals in vCR, and other necessary mechanics when they’re required.
Why do veteran players try to avoid them?
If you are put on mechanic duty then you can’t participate in parse PvP because your damage will be lower unless you’re a godly dps walking amongst lower dps players. Not everyone’s anti-mechanic, but dps who want to compete with others to get the highest dps won’t want to do mechanics because of that.
And this is exactly what I’m talking about. Do people really care more about DPS numbers than actually completing the content? Jesus… So… how is DPS sharing, once again, good for the game?
tomofhyrule wrote: »That implies that there is no toxicity or gatekeeping in places where there are no addons (so consoles before they got them this year). Are you implying that there was no gatekeeping or toxicity in any console run ever until they got addons? Because if there was, then it wasn’t the addons adding toxicity.
…
As for the “why favor burning through?” question, the simple answer is that it’s easier. Something that a lot of new players (or even experienced players who only DPS) don’t know is that lower DPS is exponentially harder on the supports. They know you can run nFGI with fake tanks and fake healers, and don’t understand that support roles are extremely necessary in higher-level content, and are incredibly stressful. In a lot of cases, a DPS dying means someone needs to stop and rez them, while a support dying will lead to panic and often to a group wipe. And the longer a fight goes on, the more of a chance there is to make that one tiny mistake.
…
Finally, I feel like a lot of people who complain about logs have never actually used them properly. Using logs is a very good way to find out what’s going wrong, what your uptimes are, how to do better at your role, and I’ve used those a lot in my progs. I still remember when we did BGF HM with my dungeon group, a lot of that was going through the logs going through recording so we could really try to figure out how to do the entire dungeon. And yes, it is used to see how people in the group are doing. And we have had times where we see, for example, one healer doing less than half of the healing of the other, which is a problem in trials with large heal checks like Bahsei HM.
Now yes, judgement on a players capability just from logs alone is not necessary in normals. But even in some vets, there are things that a lot of people will need to work towards - i’ve been in social guild that can’t get through vDSR first boss non-hard mode. The big problem here of course is the utter lack of a mid-tier trial community in ESO. And again, this is an ESO problem, since the devs have been putting out balance changes and swing combat changes that have gotten pretty well the entire mid-tier community to leave. As such, the only groups we have are the hyper-sweats, and the new players. Of course, the hyper-sweats are not going to want untrained players in their groups, nor are they designed to be training groups. If ESO hadn’t spent the entire year (or more!) trying to push out vet players because of their hard focus on soloists, then we might have a chance of actually having more training groups to get more people involved in endgame.
tomofhyrule wrote: »As for the “why favor burning through?” question, the simple answer is that it’s easier. Something that a lot of new players (or even experienced players who only DPS) don’t know is that lower DPS is exponentially harder on the supports. They know you can run nFGI with fake tanks and fake healers, and don’t understand that support roles are extremely necessary in higher-level content, and are incredibly stressful. In a lot of cases, a DPS dying means someone needs to stop and rez them, while a support dying will lead to panic and often to a group wipe. And the longer a fight goes on, the more of a chance there is to make that one tiny mistake.
Seems like I wasn’t clear enough about what I meant, so I edited the topic:
I’m talking about skipping T1, T2, reefs, portals in vCR, and other necessary mechanics when they’re required.
Why do veteran players try to avoid them?
If you are put on mechanic duty then you can’t participate in parse PvP because your damage will be lower unless you’re a godly dps walking amongst lower dps players. Not everyone’s anti-mechanic, but dps who want to compete with others to get the highest dps won’t want to do mechanics because of that.
And this is exactly what I’m talking about. Do people really care more about DPS numbers than actually completing the content? Jesus… So… how is DPS sharing, once again, good for the game?
Seems like I wasn’t clear enough about what I meant, so I edited the topic:
I’m talking about skipping T1, T2, reefs, portals in vCR, and other necessary mechanics when they’re required.
Why do veteran players try to avoid them?
If you are put on mechanic duty then you can’t participate in parse PvP because your damage will be lower unless you’re a godly dps walking amongst lower dps players. Not everyone’s anti-mechanic, but dps who want to compete with others to get the highest dps won’t want to do mechanics because of that.
And this is exactly what I’m talking about. Do people really care more about DPS numbers than actually completing the content? Jesus… So… how is DPS sharing, once again, good for the game?
Unless someone’s a mid-tier player who doesn’t have the damage to support skipping mechanics, they’re completing the content. Just not in the way you and I might deem fun… but it’s fun for them and we can’t dictate what the right way to have fun is. If the ability to see damage numbers in real time went away then yes the competitive aspect would be toned down a bit… and a lot of people would quit.
I’m talking about veteran players. they know the mechanics very well.
I’m talking about "you" (Veteran), you know the mechanics well. So why avoid them or try to skip them so often?
Seems like I wasn’t clear enough about what I meant, so I edited the topic:
I’m talking about skipping T1, T2, reefs, portals in vCR, and other necessary mechanics when they’re required.
Why do veteran players try to avoid them?
If you are put on mechanic duty then you can’t participate in parse PvP because your damage will be lower unless you’re a godly dps walking amongst lower dps players. Not everyone’s anti-mechanic, but dps who want to compete with others to get the highest dps won’t want to do mechanics because of that.
And this is exactly what I’m talking about. Do people really care more about DPS numbers than actually completing the content? Jesus… So… how is DPS sharing, once again, good for the game?
Unless someone’s a mid-tier player who doesn’t have the damage to support skipping mechanics, they’re completing the content. Just not in the way you and I might deem fun… but it’s fun for them and we can’t dictate what the right way to have fun is. If the ability to see damage numbers in real time went away then yes the competitive aspect would be toned down a bit… and a lot of people would quit.
Maybe people are already quitting. How many times have you seen, for example, in vSE, someone who you’re pretty sure can go into a portal, but doesn’t enter because no one else does, and then they leave the trial?
How many times have you seen a leader disband in vDSR because no one goes into the reefs, even though you know there’s at least one or two players who could do them? And yet, no one says anything.
This happens all the time, every day. You enter a trial, play for a while, and then the leader disbands or veteran players leave the trial, simply because no one wants to do the mechanics. Doesn’t that make people want to quit the game?
Maybe veteran players leave because all they care about are numbers. Maybe new players leave because their group can’t complete the trial. And for new players, I bet this happens even more often.
Yes, I bet you’re right. All of this makes people leave the game. And why? Once again… all because we trade fun for numbers!
colossalvoids wrote: »I’m talking about veteran players. they know the mechanics very well.
I’m talking about "you" (Veteran), you know the mechanics well. So why avoid them or try to skip them so often?
Where are those players being observed? On their YouTube score record videos, being on a raid with you and your veteran group, pugging around, thinking everyone who's past 2k CP or having some skin on are veterans? Because that's different skips, aims and different mentalities. One's can do so effectively and pushing through without much issues while others are doing those mechanics, obviously, or it won't be a clear. If they aren't that's probably a hint of not being really much of a dedicated player, might be a different kind of veteran measuring it by time and not content done, who knows. Or an ex endgame player who can't care less nowadays for what's going on, just autopiloting.
Seems like I wasn’t clear enough about what I meant, so I edited the topic:
I’m talking about skipping T1, T2, reefs, portals in vCR, and other necessary mechanics when they’re required.
Why do veteran players try to avoid them?
If you are put on mechanic duty then you can’t participate in parse PvP because your damage will be lower unless you’re a godly dps walking amongst lower dps players. Not everyone’s anti-mechanic, but dps who want to compete with others to get the highest dps won’t want to do mechanics because of that.
And this is exactly what I’m talking about. Do people really care more about DPS numbers than actually completing the content? Jesus… So… how is DPS sharing, once again, good for the game?
Unless someone’s a mid-tier player who doesn’t have the damage to support skipping mechanics, they’re completing the content. Just not in the way you and I might deem fun… but it’s fun for them and we can’t dictate what the right way to have fun is. If the ability to see damage numbers in real time went away then yes the competitive aspect would be toned down a bit… and a lot of people would quit.
Maybe people are already quitting. How many times have you seen, for example, in vSE, someone who you’re pretty sure can go into a portal, but doesn’t enter because no one else does, and then they leave the trial?
How many times have you seen a leader disband in vDSR because no one goes into the reefs, even though you know there’s at least one or two players who could do them? And yet, no one says anything.
This happens all the time, every day. You enter a trial, play for a while, and then the leader disbands or veteran players leave the trial, simply because no one wants to do the mechanics. Doesn’t that make people want to quit the game?
Maybe veteran players leave because all they care about are numbers. Maybe new players leave because their group can’t complete the trial. And for new players, I bet this happens even more often.
Yes, I bet you’re right. All of this makes people leave the game. And why? Once again… all because we trade fun for numbers!
Of course I’m talking about PUGs (Group Finder)… I don’t use or care about Discord! I care about the game, so I play the game inside the game, not outside.
And Group Finder isn’t just for “noob” players. There are a lot of very good players who join PUGs through Group Finder, and it’s about those players that I’m talking about, this is what this topic is about.
Of course I’m talking about PUGs (Group Finder)… I don’t use or care about Discord! I care about the game, so I play the game inside the game, not outside.
And Group Finder isn’t just for “noob” players. There are a lot of very good players who join PUGs through Group Finder, and it’s about those players that I’m talking about, this is what this topic is about.
tomofhyrule wrote: »Of course I’m talking about PUGs (Group Finder)… I don’t use or care about Discord! I care about the game, so I play the game inside the game, not outside.
And Group Finder isn’t just for “noob” players. There are a lot of very good players who join PUGs through Group Finder, and it’s about those players that I’m talking about, this is what this topic is about.
And there’s your problem right there.
Of course in a free-for-all circumstance, there’s going to be people who don’t care about you. That’s not even a surprise. If you want a pleasant experience, then you want to run with people who are organized.
It’s the same as the “why are there so many speedrunners in the dungeon finder?” argument we get every other week. If you group with randoms, you get randoms. And random people have a tendency to be selfish because they see you only as another NPC they don’t have to care about.
You know, people have been asking for a trial finder for years, and every time there was someone saying “that will lead to fake roles and uncooperative people.” And here we see it happening.
Long story short: don’t run randoms and expect to not get gatekeepy [snip]s.