tomofhyrule wrote: »I play very much non-meta. I have no issues clearing content. I do have issues getting into most (not all) high-end trial guilds - that is a consequence of ZOS' design that fails to account for MMO player behaviour.
That's on the players though, not really on ZOS. And the possibility to either form your own group and guild always exists...
Again, that's true to a point. But what we have right now is past that point.
Example 1: You and three friends are going to run a relay race. The race organizer allows you to choose your shoes from a list of adidas running shoes, [a brand with a swoosh] running shoes, and Puma running shoes. Your friends all take adidas shoes, and you chose [the brand with the swoosh]. They argue that you should leave because you are not picking the right shoes. You argue that you should be able to pick whatever you want.
That's an example of the group being toxic, since there's not much difference and you can perform just as well either way.
Example 2: You and three friends are going to run a relay race. The race organizer allows you to choose your shoes from a list of adidas running shoes, Louboutin stiletto heels, and ballet pointe shoes. Your friends all take adidas shoes, and you chose the Louboutins. They argue that you should leave because you are not picking the right shoes. You argue that you should be able to pick whatever you want.
That's an example of the race organizer giving a poorly balanced set of choices and you being toxic for petulantly picking something ineffective for the task at hand in spite of your group.
ESO's current balance is closer to Example 2 than Example 1. We have one setup that is leagues ahead of others, and deliberately choosing not to run at your peak efficiency is quite literally griefing your group.
Yes, it should have been more balanced as I've said multiple times myself. And considering how well arcanist performed even before subclassing, I'm going to assume arcanist (not only the beam) is the main problem. It's not even necessary to perfectly balance things which would be impossible anyway.
But asking to rollback subclassing is just wrong and would drive a lot of players away.
freespirit wrote: »I use Oakensoul and I have found subclassing has given me extra choices, I always seem to have one skill, even though I can only use five, that I cannot decide on, now I am having fun experimenting.
Typically at the present on my mains(Templars) I have two class skills, one weapon skill, one scribed skill and one subclassed skill.
I have never messed with hybrid builds, I feel no need to.
I cannot understand people who want subclassing and hybridisation rolled back, is it because their playstyle has been ruined?
Over the years every class has been hit by nerfs or buffed to excess, these things all work out over time, if we have no change the game would become a very boring place. I have never felt the need the change my characters because of skill changes, maybe I am just lazy! 🙂
Maybe because pure mag and pure stam builds are not as strong anymore?
Go hybrid or use subclassing or be left behind.
Like i know i dont need to explain this to a oakensoul user, youre probably not doing trials or any endgame content
I get most of your comment, and I don't disagree to the remarks regarding PvP and group PvE. I can see it sucks for group PvE and PvP players, and I agree it should stay fun for everyone and Zenimax needs to keep all groups in mind and that they could've done more to achieve that. I think it should be possible to do sub-classing (or something similar) while not breaking it, and the fact they didn't is bad.tomofhyrule wrote: »I feel like this is the crux of the issue.
which ends up inspiring grouping with people to cover our weaknesses or to make multiple characters to see the world in many different angles. Games like Skyrim that allow you to do anything tend to follow that every player will make one character, stick with them the whole way through, and then not be interested in replaying right away because you did everything the first time. There's a reason that everybody who says "I want to replay Skyrim but as an [X] this time!" ends up with a stealth archer by the time they get through Bleak Falls Barrow.
I also don't think ESO is just a TES6 replacement for people. ESO for me, has been great these passed 10 years because I can play it alone. In fact, if I couldn't I wouldn't play it. ESO is, in fact, the only online game I keep coming back to due to this.tomofhyrule wrote: »...and I get it. I can't wait for TES6 either. But I absolutely do not want ESO to turn into TES6.
[...]
I want ESO for the group content that I can't get from a solo game. That's the big thing that TES6 won't have,
The solo players like me, who now also play ESO next to replaying the previous 5 games over an over. A 6th game really won't change that. Perhaps they will even start to do more group stuff again when the majority are solo'ist who do a dungeon casually.tomofhyrule wrote: »If ESO pivots too hard to act as a TES6 proxy and drives away the group PvE and PvP playerbases, then who is going to come back to ESO when TES6 does release?
Pepegrillos wrote: »There might be a survivorship bias. Most people sticking with the game seem to like it. At the same time, player population is at its lowest point in 8 years. Those who left or didn't come back might not like it that much.
That's speculation based on very limited data from Steam which doesn't, for example, reflect those who play on Steam but no longer launch through it.
My own view on subclassing as a solo player is that I've no continued interest in it beyond having experimented briefly with one character to see how it worked. I like playing multiple characters because they're different, and I found that switching skills around didn't really achieve anything for me, it just produced a hybrid character that was a bit of this and a bit of that.