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Pulls Refreshing their Taunt

ragnarok6644b14_ESO
ragnarok6644b14_ESO
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Hello!

I noticed with Wield Soul (Leashing Soul) that it does not apply a taunt if one is already applied - that is all well and good, as we wouldn't want someone to use it to steal aggro from a dedicated tank.

However, I *also* noticed that it does not refresh it's *own* already applied taunt (since it does not reapply, given that the target has already been taunted). This means it is possible to lose aggro if the reapplication isn't timed *perfectly* between the Boss's next attack and the expiration of the prior taunt.

If that is intentional, I question why it should taunt at all - if it is impossible to refresh the taunt without potentially losing aggro, this means that it may be better to have *pull then immobilize* rather than *pull then taunt*. Otherwise it deceives people into believing it is a true taunt skill, but they can lose aggro since they can't refresh he taunt.
  • percept
    percept
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    Still a thing a year ago. Took 3 uses of leashing soul to pull the boss from light attacking my teammate
  • Soarora
    Soarora
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    It’s intentional. All chains only taunt if the target doesn’t already have a taunt on it. It’s written in the description. Otherwise, you’d just run a chain as your taunt which is not what the skill is for. The addition of a taunt to chains was part of ZOS making tanking easier— it removed the concept of “soft taunt” from chains. Making it a hard taunt makes it clear that you have aggro and for how long.
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  • Jestir
    Jestir
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    Slot a dedicated taunt skill if you want to keep an enemy taunted, as said above, the taunt on pull/chains is only there as a QOL for tanks and not a means to keep an enemy taunted long term
  • Avran_Sylt
    Avran_Sylt
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    Jestir wrote: »
    Slot a dedicated taunt skill if you want to keep an enemy taunted, as said above, the taunt on pull/chains is only there as a QOL for tanks and not a means to keep an enemy taunted long term

    But like: Why? Why not make this a hard taunt option? Looks cool, sounds cool, and is basically on par with Inner Fire
  • Treeshka
    Treeshka
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    The chain's soft taunt was removed at some point and tanks needed to chain and then taunt the adds.
    Then they have reverted this, so only chaining is enough to keep adds packed. They probably added this to give tanks some GCD to do other things, rather than just chaining and taunting the adds.
  • Renato90085
    Renato90085
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    Avran_Sylt wrote: »
    Jestir wrote: »
    Slot a dedicated taunt skill if you want to keep an enemy taunted, as said above, the taunt on pull/chains is only there as a QOL for tanks and not a means to keep an enemy taunted long term

    But like: Why? Why not make this a hard taunt option? Looks cool, sounds cool, and is basically on par with Inner Fire
    because pull, some combat healer need pull mobs or reset buff/debuff in this skill too
    hard taunt sometime will kill them
  • percept
    percept
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    Treeshka wrote: »
    The chain's soft taunt was removed at some point and tanks needed to chain and then taunt the adds.
    Then they have reverted this, so only chaining is enough to keep adds packed. They probably added this to give tanks some GCD to do other things, rather than just chaining and taunting the adds.

    Tanks already have plenty to do. There are no wasted globals ad you don't need more stuff to do

    It's dumb design. Pull already costs 50% more than a normal taunt and slotting 2 taunts is terribly inefficient

    Just another bad design by zos
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