Personofsecrets wrote: »I've wondered if there are bot players. Most people who I have asked have responded that they are not.
Personofsecrets wrote: »I've wondered if there are bot players. Most people who I have asked have responded that they are not.
you think AI can't respond and carry on a discussion lol.
SeaGtGruff wrote: »My own theory: The more you complain, the worse your overall attitude is, which affects the decisions you make while playing Tales of Tribute and other portions of of ESO.
I experience the same thing when trying to clear certain challenging PvE content, both in ESO and in other games. The worse my attitude becomes for whatever reason, the more blunders I make-- which feeds back into my sour attitude, leading to even more blunders on my part.
No conspiracy theories needed, just normal human psychology.
… According to another aspect, the matchmaking server may store a win/loss percentage for each user (or vehicle) at a given battle level. As the player's win/loss ratio decreases, the player becomes more likely to be placed in battles having battle levels at the lower end of the allowable range, whereas as the player's win/loss ration increases, the player becomes more likely to be placed in battles having battle levels at the upper end of the allowable range. Thus, when a player has been repeatedly put into too many difficult battles, the balancing is done in favor of easier battle sessions, thereby encouraging the player by providing an easier game environment. Similarly, when the player has been repeatedly put into too many easy battles, the balancing is done in favor of harder battle sessions, thereby keeping the player challenged instead of letting the player become bored with easy games. A first possible algorithm is to divide the permissible battle levels evenly across a range from zero (0) to two (2), and place the vehicle into the battle level corresponding to the win/loss ratio, where any ratio greater than two (2) automatically results in the vehicle being placed in the highest possible battle level. Another possible algorithm is to increase the battle level by one (within the permissible range) for a vehicle each time a player wins a battle with that vehicle, and decrease the battle level by one (within the permissible range) each time a player loses a battle with that vehicle. If the battle level is already at the upper end of the range and the player wins the battle, the battle level may remain constant. Similarly, if the battle level is already at the lower end of the range and the player loses the battle, the battle level may remain constant...
I genuinely like and respect the last two responses.
SeaGtGruff: I am ADHD, I take Concerta a stimulant. For me when I make mistakes or lose in a game. That becomes a challenge. When I play a video game solo I always play the games on the Hardest possible setting.
I do agree at times you can become frustrated and make simply stupid choices.
Personofsecrets: The problem I have is very simple. I work remote. So I am playing this game during the day and after work. So there are days I am playing up to 16 hours. When I am at my desk and I do not have a job issue. Tales of Tribute is very entertaining and a good distraction.
I even get a card that says heavily played that you consume.
I get that like every few days or so.
One of the other threads I have a link to.
I documented the first game I played to the last game I played.
If I remember correctly I played like 25 hands and had a total of 3 or 4 wins the entire day.
One day that is something I can certainly understand.
Another thread I have documented how the game starts and what cards are dealt to the opponent.
Ive conceded matches because I play the game so often it is obvious to me when the system is going to allow the player to win short of them not catching a 4 patron win.
The problem becomes that it is supposed to be a daily quest.
If you are doing this X5 or X10.
You are not going to complete it for 10 toons in one day even if you do just one win per toon.
I have literally had 2 and 3 days at a time where I am lucky to win a hand in 16 hours.
When the system does this sometimes I play anyway. Other times I simply say screw it and do quests and occasionally try another hand.
Another problem I have is that I can login with my wife's account. She has 4 patrons.
I can get paired with the same players ive played.
Ive seen at least 3 players who have wiped the floor with me suddenly make the dumbest moves that even the Expert NPC player wouldn't make.
When you play this enough it becomes painfully obvious when you are playing against an AI player.
You are / have won the hand and they will make moves that even the newest player is not going to make