MincMincMinc wrote: »JustLovely wrote: »MincMincMinc wrote: »AngryPenguin wrote: »MISTFORMBZZZ wrote: »???MISTFORMBZZZ wrote: »
I know OP is PS player.
They, console players post here on forum how:
1) Nobody plays Vengeance, and
2) Many of them posted how their PvP guilds are boycotting Vengeance.
So narrative here is that, logically, players reject Vengeance test and is obviously a failure.
Except, I posted that PC EU has 3 bars for each faction in prime time, and Vengeance 1 bar = 3 bars normally.
Screenshot is from the last evening from obviously PC EU just to show that there are players who play and enjoy Vengeance.
So, this projection from consoles how Vengeance is a failure is not true for PC EU mega server, and again PC EU mega server has officially the biggest player population.
And where do you have from that 3 bars in gh are 1 bar in vengeance?
Seems like youre just making up things because you dont like the opinions others have.
Its more like the OP is saying Consoles dont like vengeance since nobody is playing it and youre just projecting it to PC claiming people are liking it.
Different audition, different circumstances, different opinionsCatoUnchained wrote: »
You don't know this. Or if you do, please cite your resource. You appear to be stating a feeling and not a fact, so please show us where you're getting your information and how it's not just your wish or feeling.
Sure I have Source: It was stated by ZOS.
https://forums.elderscrollsonline.com/en/discussion/675548Most players ever in Cyrodiil at one time, in a single campaign
- We were able to hit triple the amount of players that is currently possible in a single Cyrodiil campaign.
Best overall game performance we’ve ever seen in Cyrodiil
- We had three times the number of players in a single Cyrodiil campaign with little to no performance problems.
You didn't read that statement very carefully at all, and that that statement is in reference to vengeance 1, not vengeance 3 that we are on now. At no point in the statement you quoted does ZOS say what the pop caps were or are. If you read carefully they aren't talking about restoring populations to the 600/faction that original cyrodiil had. They're saying there is a higher population cap than right before the test. The statement from zos "Most players ever in Cyrodiil at one time, in a single campaign
We were able to hit triple the amount of players that is currently possible in a single Cyrodiil campaign." is easily proven false. (they doubled the pop cap of 50-60 players/ faction right before the test to make the statement technically accurate, but wildly misinformative at the same time. If they doubled the pop caps prior to vengeance 1 for the test, the pop cap was still only 100-120/faction. Also, most commenters of ZOS statement you quoted stepped back and pointed out how inaccurate many of those statements that were made really are at the time the statements were posted.
The only info we have to go on is around launch with the beta tests in similar conditions to vengeance gamedesign wise they were able to hit 1800 players which was stated by the devs at the time. This can still be found somewhere on the ESO website if I recall LINK From the livestream statements at one point in initial vengeance testing they had exceeded this value (600 per faction) however it was unstable and they had to reduce it to around 3x or 4x live cyrodil's stable population.
Through addons which have been brought up and discussed numerous times on here we can gather that on PCNA we are in the realm of around 100 players. Keep in mind the dips in every day pop and the accuracy of the addons may be off by a few. We could guess that there is going to be an even number like 100 or maybe it is 10x 12 person groups so 120 players roughly.
The Data livestream showed a population comparison for the first test vs greyhost pop caps. Initially they were unfiltered but below is after they settled on a vengeance baseline pop cap. If we were to assume live is at best 120 and the blurred out intervals are 100 divisions that would land vengeance pop cap stable at 350 or 360 players per faction. Which is our 3x number.
This baseline pop cap for testing would be maintained to compare subsequent tests. If we want to talk 1-2 bar I dont think zos ever explained what these bars mean. Plenty of speculation in the past is that the bar system doesn't work considering weve seen lowpop bonuses and 1 bar with massive guilds on before. is 1 bar 25%, 2 bar 50%, 3 bar 75%.....who knows? If so 1 bar of 360 would be up to 90 people per faction 2 bar would be 180. Seeing this test sit with 1-2 bar no incentives is atleast on par with greyhost population wise. We will see what happens in the week 2 of test 4 when we have GH vs veng. Judging by the data we will see about even populations, probably pointing zos towards having veng replace the dead u50 and nocp campaigns so new players have a form of cyrodil open to them.
EDIT: also look at EU all logging on like clockwork, that's crazy..........We are still waiting for a data stream for Veng2 where more stuttering issues were seen, people pointing towards the group aoe hots/dots added with resto and alliance skills. In the direct livestream zos does state they can look at these stutters and see what effects and skills were commonly going off. LINK
Your posts in regards to vengeance are not accurate or reflective of the PvP population in any way.
Was I speaking to the pvp population? No, I quite literally laid out all the data we have access to for comparing the population numbers.
I specifically avoid trying to make generalized statements like how people claim all pvpers don't like vengeance. You can disagree if you like, but misinterpreting what i say is just bad faith for the purpose of being abrasive.
AngryPenguin wrote: »MincMincMinc wrote: »JustLovely wrote: »MincMincMinc wrote: »AngryPenguin wrote: »MISTFORMBZZZ wrote: »???MISTFORMBZZZ wrote: »
I know OP is PS player.
They, console players post here on forum how:
1) Nobody plays Vengeance, and
2) Many of them posted how their PvP guilds are boycotting Vengeance.
So narrative here is that, logically, players reject Vengeance test and is obviously a failure.
Except, I posted that PC EU has 3 bars for each faction in prime time, and Vengeance 1 bar = 3 bars normally.
Screenshot is from the last evening from obviously PC EU just to show that there are players who play and enjoy Vengeance.
So, this projection from consoles how Vengeance is a failure is not true for PC EU mega server, and again PC EU mega server has officially the biggest player population.
And where do you have from that 3 bars in gh are 1 bar in vengeance?
Seems like youre just making up things because you dont like the opinions others have.
Its more like the OP is saying Consoles dont like vengeance since nobody is playing it and youre just projecting it to PC claiming people are liking it.
Different audition, different circumstances, different opinionsCatoUnchained wrote: »
You don't know this. Or if you do, please cite your resource. You appear to be stating a feeling and not a fact, so please show us where you're getting your information and how it's not just your wish or feeling.
Sure I have Source: It was stated by ZOS.
https://forums.elderscrollsonline.com/en/discussion/675548Most players ever in Cyrodiil at one time, in a single campaign
- We were able to hit triple the amount of players that is currently possible in a single Cyrodiil campaign.
Best overall game performance we’ve ever seen in Cyrodiil
- We had three times the number of players in a single Cyrodiil campaign with little to no performance problems.
You didn't read that statement very carefully at all, and that that statement is in reference to vengeance 1, not vengeance 3 that we are on now. At no point in the statement you quoted does ZOS say what the pop caps were or are. If you read carefully they aren't talking about restoring populations to the 600/faction that original cyrodiil had. They're saying there is a higher population cap than right before the test. The statement from zos "Most players ever in Cyrodiil at one time, in a single campaign
We were able to hit triple the amount of players that is currently possible in a single Cyrodiil campaign." is easily proven false. (they doubled the pop cap of 50-60 players/ faction right before the test to make the statement technically accurate, but wildly misinformative at the same time. If they doubled the pop caps prior to vengeance 1 for the test, the pop cap was still only 100-120/faction. Also, most commenters of ZOS statement you quoted stepped back and pointed out how inaccurate many of those statements that were made really are at the time the statements were posted.
The only info we have to go on is around launch with the beta tests in similar conditions to vengeance gamedesign wise they were able to hit 1800 players which was stated by the devs at the time. This can still be found somewhere on the ESO website if I recall LINK From the livestream statements at one point in initial vengeance testing they had exceeded this value (600 per faction) however it was unstable and they had to reduce it to around 3x or 4x live cyrodil's stable population.
Through addons which have been brought up and discussed numerous times on here we can gather that on PCNA we are in the realm of around 100 players. Keep in mind the dips in every day pop and the accuracy of the addons may be off by a few. We could guess that there is going to be an even number like 100 or maybe it is 10x 12 person groups so 120 players roughly.
The Data livestream showed a population comparison for the first test vs greyhost pop caps. Initially they were unfiltered but below is after they settled on a vengeance baseline pop cap. If we were to assume live is at best 120 and the blurred out intervals are 100 divisions that would land vengeance pop cap stable at 350 or 360 players per faction. Which is our 3x number.
This baseline pop cap for testing would be maintained to compare subsequent tests. If we want to talk 1-2 bar I dont think zos ever explained what these bars mean. Plenty of speculation in the past is that the bar system doesn't work considering weve seen lowpop bonuses and 1 bar with massive guilds on before. is 1 bar 25%, 2 bar 50%, 3 bar 75%.....who knows? If so 1 bar of 360 would be up to 90 people per faction 2 bar would be 180. Seeing this test sit with 1-2 bar no incentives is atleast on par with greyhost population wise. We will see what happens in the week 2 of test 4 when we have GH vs veng. Judging by the data we will see about even populations, probably pointing zos towards having veng replace the dead u50 and nocp campaigns so new players have a form of cyrodil open to them.
EDIT: also look at EU all logging on like clockwork, that's crazy..........We are still waiting for a data stream for Veng2 where more stuttering issues were seen, people pointing towards the group aoe hots/dots added with resto and alliance skills. In the direct livestream zos does state they can look at these stutters and see what effects and skills were commonly going off. LINK
Your posts in regards to vengeance are not accurate or reflective of the PvP population in any way.
Was I speaking to the pvp population? No, I quite literally laid out all the data we have access to for comparing the population numbers.
I specifically avoid trying to make generalized statements like how people claim all pvpers don't like vengeance. You can disagree if you like, but misinterpreting what i say is just bad faith for the purpose of being abrasive.
You're making countless posts every day saying the same thing, presenting the same misinformation about vengeance over and over again, and now you're calling those that point this out to be "acting in bad faith for the purpose of being abrasive".
What are you hoping to achieve with your effort? Because it's not sane to expect nobody to push back on what your doing.
Last evening in the prime time on "PCMR" EU mega server.
How is this even possible?
I'm told here on forum that Vengeance pop cap is the same as Grey Host? Is it 60 or 80?
It makes no sense???
And there was another in parallel huge siege with ~90 fellow Queen's players at Fort Ash.
No way there were ~200 Queen's soldiers, NCOs, officers, and generals in the Cyrodiil.
But wait, that would mean there were at least ~350+ players overall because everybody was at 2 bars.
Nooo, it can't be. This is the Veiled Heritance level of fake news.
Later I checked and we even had 3 bars for a moment (~5-10 min).
EP had 3 bars a bit of later, too.
TL; DR
Whoever claims that Vengeance pop cap is higher than Grey Host is a Daedra worshiping Veiled Heritance conspirator and the traitor of the greatest Queen in the whole Tamriel. Thalmor never forgets, and Divine Prosecution will found you and punish for spreading heresy!
EDIT
Fixed various Grammar and writing errors...
AngryPenguin wrote: »MincMincMinc wrote: »JustLovely wrote: »MincMincMinc wrote: »AngryPenguin wrote: »MISTFORMBZZZ wrote: »???MISTFORMBZZZ wrote: »
I know OP is PS player.
They, console players post here on forum how:
1) Nobody plays Vengeance, and
2) Many of them posted how their PvP guilds are boycotting Vengeance.
So narrative here is that, logically, players reject Vengeance test and is obviously a failure.
Except, I posted that PC EU has 3 bars for each faction in prime time, and Vengeance 1 bar = 3 bars normally.
Screenshot is from the last evening from obviously PC EU just to show that there are players who play and enjoy Vengeance.
So, this projection from consoles how Vengeance is a failure is not true for PC EU mega server, and again PC EU mega server has officially the biggest player population.
And where do you have from that 3 bars in gh are 1 bar in vengeance?
Seems like youre just making up things because you dont like the opinions others have.
Its more like the OP is saying Consoles dont like vengeance since nobody is playing it and youre just projecting it to PC claiming people are liking it.
Different audition, different circumstances, different opinionsCatoUnchained wrote: »
You don't know this. Or if you do, please cite your resource. You appear to be stating a feeling and not a fact, so please show us where you're getting your information and how it's not just your wish or feeling.
Sure I have Source: It was stated by ZOS.
https://forums.elderscrollsonline.com/en/discussion/675548Most players ever in Cyrodiil at one time, in a single campaign
- We were able to hit triple the amount of players that is currently possible in a single Cyrodiil campaign.
Best overall game performance we’ve ever seen in Cyrodiil
- We had three times the number of players in a single Cyrodiil campaign with little to no performance problems.
You didn't read that statement very carefully at all, and that that statement is in reference to vengeance 1, not vengeance 3 that we are on now. At no point in the statement you quoted does ZOS say what the pop caps were or are. If you read carefully they aren't talking about restoring populations to the 600/faction that original cyrodiil had. They're saying there is a higher population cap than right before the test. The statement from zos "Most players ever in Cyrodiil at one time, in a single campaign
We were able to hit triple the amount of players that is currently possible in a single Cyrodiil campaign." is easily proven false. (they doubled the pop cap of 50-60 players/ faction right before the test to make the statement technically accurate, but wildly misinformative at the same time. If they doubled the pop caps prior to vengeance 1 for the test, the pop cap was still only 100-120/faction. Also, most commenters of ZOS statement you quoted stepped back and pointed out how inaccurate many of those statements that were made really are at the time the statements were posted.
The only info we have to go on is around launch with the beta tests in similar conditions to vengeance gamedesign wise they were able to hit 1800 players which was stated by the devs at the time. This can still be found somewhere on the ESO website if I recall LINK From the livestream statements at one point in initial vengeance testing they had exceeded this value (600 per faction) however it was unstable and they had to reduce it to around 3x or 4x live cyrodil's stable population.
Through addons which have been brought up and discussed numerous times on here we can gather that on PCNA we are in the realm of around 100 players. Keep in mind the dips in every day pop and the accuracy of the addons may be off by a few. We could guess that there is going to be an even number like 100 or maybe it is 10x 12 person groups so 120 players roughly.
The Data livestream showed a population comparison for the first test vs greyhost pop caps. Initially they were unfiltered but below is after they settled on a vengeance baseline pop cap. If we were to assume live is at best 120 and the blurred out intervals are 100 divisions that would land vengeance pop cap stable at 350 or 360 players per faction. Which is our 3x number.
This baseline pop cap for testing would be maintained to compare subsequent tests. If we want to talk 1-2 bar I dont think zos ever explained what these bars mean. Plenty of speculation in the past is that the bar system doesn't work considering weve seen lowpop bonuses and 1 bar with massive guilds on before. is 1 bar 25%, 2 bar 50%, 3 bar 75%.....who knows? If so 1 bar of 360 would be up to 90 people per faction 2 bar would be 180. Seeing this test sit with 1-2 bar no incentives is atleast on par with greyhost population wise. We will see what happens in the week 2 of test 4 when we have GH vs veng. Judging by the data we will see about even populations, probably pointing zos towards having veng replace the dead u50 and nocp campaigns so new players have a form of cyrodil open to them.
EDIT: also look at EU all logging on like clockwork, that's crazy..........We are still waiting for a data stream for Veng2 where more stuttering issues were seen, people pointing towards the group aoe hots/dots added with resto and alliance skills. In the direct livestream zos does state they can look at these stutters and see what effects and skills were commonly going off. LINK
Your posts in regards to vengeance are not accurate or reflective of the PvP population in any way.
Was I speaking to the pvp population? No, I quite literally laid out all the data we have access to for comparing the population numbers.
I specifically avoid trying to make generalized statements like how people claim all pvpers don't like vengeance. You can disagree if you like, but misinterpreting what i say is just bad faith for the purpose of being abrasive.
You're making countless posts every day saying the same thing, presenting the same misinformation about vengeance over and over again, and now you're calling those that point this out to be "acting in bad faith for the purpose of being abrasive".
What are you hoping to achieve with your effort? Because it's not sane to expect nobody to push back on what your doing.
MincMincMinc wrote: »AngryPenguin wrote: »MincMincMinc wrote: »JustLovely wrote: »MincMincMinc wrote: »AngryPenguin wrote: »MISTFORMBZZZ wrote: »???MISTFORMBZZZ wrote: »
I know OP is PS player.
They, console players post here on forum how:
1) Nobody plays Vengeance, and
2) Many of them posted how their PvP guilds are boycotting Vengeance.
So narrative here is that, logically, players reject Vengeance test and is obviously a failure.
Except, I posted that PC EU has 3 bars for each faction in prime time, and Vengeance 1 bar = 3 bars normally.
Screenshot is from the last evening from obviously PC EU just to show that there are players who play and enjoy Vengeance.
So, this projection from consoles how Vengeance is a failure is not true for PC EU mega server, and again PC EU mega server has officially the biggest player population.
And where do you have from that 3 bars in gh are 1 bar in vengeance?
Seems like youre just making up things because you dont like the opinions others have.
Its more like the OP is saying Consoles dont like vengeance since nobody is playing it and youre just projecting it to PC claiming people are liking it.
Different audition, different circumstances, different opinionsCatoUnchained wrote: »
You don't know this. Or if you do, please cite your resource. You appear to be stating a feeling and not a fact, so please show us where you're getting your information and how it's not just your wish or feeling.
Sure I have Source: It was stated by ZOS.
https://forums.elderscrollsonline.com/en/discussion/675548Most players ever in Cyrodiil at one time, in a single campaign
- We were able to hit triple the amount of players that is currently possible in a single Cyrodiil campaign.
Best overall game performance we’ve ever seen in Cyrodiil
- We had three times the number of players in a single Cyrodiil campaign with little to no performance problems.
You didn't read that statement very carefully at all, and that that statement is in reference to vengeance 1, not vengeance 3 that we are on now. At no point in the statement you quoted does ZOS say what the pop caps were or are. If you read carefully they aren't talking about restoring populations to the 600/faction that original cyrodiil had. They're saying there is a higher population cap than right before the test. The statement from zos "Most players ever in Cyrodiil at one time, in a single campaign
We were able to hit triple the amount of players that is currently possible in a single Cyrodiil campaign." is easily proven false. (they doubled the pop cap of 50-60 players/ faction right before the test to make the statement technically accurate, but wildly misinformative at the same time. If they doubled the pop caps prior to vengeance 1 for the test, the pop cap was still only 100-120/faction. Also, most commenters of ZOS statement you quoted stepped back and pointed out how inaccurate many of those statements that were made really are at the time the statements were posted.
The only info we have to go on is around launch with the beta tests in similar conditions to vengeance gamedesign wise they were able to hit 1800 players which was stated by the devs at the time. This can still be found somewhere on the ESO website if I recall LINK From the livestream statements at one point in initial vengeance testing they had exceeded this value (600 per faction) however it was unstable and they had to reduce it to around 3x or 4x live cyrodil's stable population.
Through addons which have been brought up and discussed numerous times on here we can gather that on PCNA we are in the realm of around 100 players. Keep in mind the dips in every day pop and the accuracy of the addons may be off by a few. We could guess that there is going to be an even number like 100 or maybe it is 10x 12 person groups so 120 players roughly.
The Data livestream showed a population comparison for the first test vs greyhost pop caps. Initially they were unfiltered but below is after they settled on a vengeance baseline pop cap. If we were to assume live is at best 120 and the blurred out intervals are 100 divisions that would land vengeance pop cap stable at 350 or 360 players per faction. Which is our 3x number.
This baseline pop cap for testing would be maintained to compare subsequent tests. If we want to talk 1-2 bar I dont think zos ever explained what these bars mean. Plenty of speculation in the past is that the bar system doesn't work considering weve seen lowpop bonuses and 1 bar with massive guilds on before. is 1 bar 25%, 2 bar 50%, 3 bar 75%.....who knows? If so 1 bar of 360 would be up to 90 people per faction 2 bar would be 180. Seeing this test sit with 1-2 bar no incentives is atleast on par with greyhost population wise. We will see what happens in the week 2 of test 4 when we have GH vs veng. Judging by the data we will see about even populations, probably pointing zos towards having veng replace the dead u50 and nocp campaigns so new players have a form of cyrodil open to them.
EDIT: also look at EU all logging on like clockwork, that's crazy..........We are still waiting for a data stream for Veng2 where more stuttering issues were seen, people pointing towards the group aoe hots/dots added with resto and alliance skills. In the direct livestream zos does state they can look at these stutters and see what effects and skills were commonly going off. LINK
Your posts in regards to vengeance are not accurate or reflective of the PvP population in any way.
Was I speaking to the pvp population? No, I quite literally laid out all the data we have access to for comparing the population numbers.
I specifically avoid trying to make generalized statements like how people claim all pvpers don't like vengeance. You can disagree if you like, but misinterpreting what i say is just bad faith for the purpose of being abrasive.
You're making countless posts every day saying the same thing, presenting the same misinformation about vengeance over and over again, and now you're calling those that point this out to be "acting in bad faith for the purpose of being abrasive".
What are you hoping to achieve with your effort? Because it's not sane to expect nobody to push back on what your doing.
Again feel free to point out the misinformation in the discussions at any time. Otherwise you are just making blanket statements about me because you don't like the points I have made. Instead of focusing on character attacks you could actually think of ways to contribute to the discussions towards the topics.