Ok, we all know toxicity is a problem. Better balance is a way to address it, making everyone see more players with off-meta builds able to do the content.tomofhyrule wrote: »Ok, and how do you propose to fix this? To force all groups to bring everyone regardless of their build? How do you propose to enforce this?
I'm simply pointing out the problem. The "fix" would be to alter mindsets, but that's never going to happen en-masse; and certainly not enforcing anything - enforcement being the problem.
Note the word "average" there.tomofhyrule wrote: »Yes, there are a lot of players who play off-meta setups reasonably well. The fact still remains that the average and maximum potential of an off-meta build are still significantly lower than the average and maximum potential of an Arcbladeplar. And that’s just numbers.
And still not accounting for the player's ability to reach that maximum.
And a DPS who slots self heals does less damage than a DPS who doesn't because they sacrificed damage for healing.tomofhyrule wrote: »To be honest, a lot of these “gatekeepy” players have been burned by people with off-meta builds before - I’ve seen plenty of people who proudly proclaim that “it’s okay that they have low DPS as long as they know mechanics!” while proceeding to botch every mechanic. Not to mention that there are a number of people who are convinced that their solo-everything build is perfect because they need their self heals and armor, conveniently forgetting that the point of group content is to have healers and tanks taking care of that for you so you can focus on damage.
How would you feel if someone came up to you and said “Hi, I’ve never met you but I don’t trust that you can do your job to heal me so I’m slotting self heals to keep myslef alive. Also I’m offended that people don’t trust me to do my job and are implying my damage is low.”
Not for nothing but there is a lot of group content where DDs should be speccing a self-heal. A dead DD does 0 dps.
Again, the faster damage is done, the less everyone needs to deal with mechanics. That's why people talk about "soft" and "hard" DPS checks - a soft check is not going to wipe the group, but it leads to a mechanic or too many adds that make the fight much harder to deal with. And yes, there are a lot of strategies that are "hey, we need to burn this before mechanic X happens"tomofhyrule wrote: »Numbers also say that for the highest echelons of content (hard mode trials after Kyne’s), there honestly isn’t much wiggle room either - they’re balanced around groups which are able to put out obscene amounts of damage. And there, that “7 seconds of difference” is also the difference between a group wipe from Taleria’s mages being up too long and a clear.
The game has DPS checks, but those checks are not set at 100% of possible damage. There are also places where too much damage can lead to a wipe. That same content requires tanks and healers to be on point with their positioning - that's a player skill, not the power of their build.
The poor balance has driven off all of the players who would allow different builds in. The poor balance is making it so a singular meta is king. If the balance doesn't improve, this entire problem will continue to get worse as more and more reasonable people who dislike the meta leave in frustration.tomofhyrule wrote: »You’re never going to get rid of toxicity. Ever. But if there wasn’t such a huge gap between the top build and the next one, then people would be more used to seeing other ways than what the 0.0001% of players do. If the balance were better, people would be less gatekeepy.
I'm not denying the balance couldn't be better, I'm saying it's not strictly needed. Again, the game is not balanced around the 100% damage potential having 100% efficiency.
SeaGtGruff wrote: »Toxicity and gatekeeping have been around longer than subclassing, longer than the Arcanist class, longer than "HA builds" became a "thing," and... wait for it... longer than ESO has been around! ZOS didn't create them, and doesn't encourage them. In fact, "toxicity" is one of the things you can report another player for-- although there isn't really a subcategory under it that seems appropriate for comments which insult or belittle other players.
Right, toxicity existed before ESO but you’re missing the point entirely. The game doesn’t just let toxicity happen, it creates the conditions for it. Weak sets, poor scaling, and meta funnels punish anyone trying to play differently. That’s what drives exclusion and gatekeeping, not just bad players. Ignoring the design problem doesn’t make it disappear.
This would be most welcome. And it doesn't need to take away from the meta. Just bring off-meta up a bit, make more off-meta sets at least somewhat viable. Doesn't need to compete with the top fraction of percentile, but enough that interesting and creative builds can comfortably clear DLC dungeon HMs, but maybe not trifectas. To clear latest vet trials but maybe not HMs.tomofhyrule wrote: »Better balance is a way to address it, making everyone see more players with off-meta builds able to do the content.
This would be the perfect place to go all in on meta and optimisation. When you prog, minmax the everliving Oblivion out of that build.tomofhyrule wrote: »when I go to my prog
You did miss something: it’s not about one random leaving, it’s about why this happens so often. The design funnels everyone into one meta, so the moment someone plays differently, they’re mocked, excluded, or written off as ‘unviable.’ That’s not just a player leaving, that’s a culture created by the way sets and scaling are designed. If ‘Play how you want’ was actually true, this wouldn’t even be a discussion.
Its one example, it happens every day in many forms.
Ragnarok0130 wrote: »SeaGtGruff wrote: »Toxicity and gatekeeping have been around longer than subclassing, longer than the Arcanist class, longer than "HA builds" became a "thing," and... wait for it... longer than ESO has been around! ZOS didn't create them, and doesn't encourage them. In fact, "toxicity" is one of the things you can report another player for-- although there isn't really a subcategory under it that seems appropriate for comments which insult or belittle other players.
Right, toxicity existed before ESO but you’re missing the point entirely. The game doesn’t just let toxicity happen, it creates the conditions for it. Weak sets, poor scaling, and meta funnels punish anyone trying to play differently. That’s what drives exclusion and gatekeeping, not just bad players. Ignoring the design problem doesn’t make it disappear.
I’ve played since closed BETA as well and here it is you that is missing the point, META stands for “most effective tactic available”. Most groups (especially if it’s vet) don’t want to turn a quick pledge run into a prog banging their head against a boss for an hour so they insist on a META whether that is tactics, builds etc to ensure a quick and mostly painless clear. You didn’t show any combat logs showing that you were carrying your weight and he did mention “carrying you” in chat before he left so I have a feeling you weren’t doing huge damage numbers so all we have is a “he said she said” scenario with the bizarre “gatekeeping” bogeyman invoked with nothing to back it up. For all we know he was running logs and decided the group’s damage and overall performance wasn’t up to par and left.
The game didn’t create the scenario that you describe as “toxic”. Players simply have expectations of performance for a good run when it’s veteran content and in the end it’s better if the player who doesn’t want to experience that leaves and allows you to get a fill rather than making snide comments in chat the entire time if he’s truly “toxic” - and I have met a couple of players over the past decade who actually fit that description but that type of player is exceedingly rare. You mentioned “play how you want” as a justification, but when it comes to group content “play how you want” doesn’t apply because group content is not about you, it’s about the group. Group content is “play what is effective” not “play how you want” out of respect for other group members’ time.That may also involve you doing a little “dummy humping” in order to increase damage if that was really the issue.
I run HA builds once in a while so I get it; they’re fun and while I’ve never been kicked from a trial/dungeon or disparaged in chat for running one because I’m doing solid damage they aren’t ideal for all content - especially after the nerfs over the past couple of years and they have a lower performance ceiling than a normal build. Why don’t you try running a meta build and see how you feel about it to have more flexibility?
Blood_again wrote: »You did miss something: it’s not about one random leaving, it’s about why this happens so often. The design funnels everyone into one meta, so the moment someone plays differently, they’re mocked, excluded, or written off as ‘unviable.’ That’s not just a player leaving, that’s a culture created by the way sets and scaling are designed. If ‘Play how you want’ was actually true, this wouldn’t even be a discussion.
Its one example, it happens every day in many forms.
You've been playing since beta test, so you might see the gatekeeping and discrimination were way worse before.
Tanks were kicked off the dungeon groups if not Dragonknight. Same as non-Templar healers. Non-dlc vet dungeons, yep.
DDs were criticized for anything from skills slotted to gear or positioning. My healer was told to change the gear from medium to light many times, while I run in Red Rook disguise
This summer I've closed a few dlc dungeon HMs and one trifecta in the "Tank + 3 HA dds" group.
Have complete vet Scrivener as HA with second DD who did 5k dps and zero mechanics.
Ran dlc vets with fake tanks many times as HA or not.
Feel the difference?
Today's toxic elitists leave the dungeon group they don't like, rather than shaming and kicking people that they thought "block the progress" as they did before. Some of them prefer saving their toxic comments till the dungeon ends because, surprise, they know the group will complete it anyway with or without them.
That's how this toxic culture has changed for ten years. Do you call it out of control?
The power creep, which is shamed here and there, did it with the game. ZoS have done it with the game already.
So a dungeon group can complete the content with actually 50-75% of the group functional, facerolling the keyboard.
That's why toxic "play it my way" people have lost their power in dungeon groups. That's the moment when people play how they want in dungeons.
If you want to offer the way how ZoS might remove that toxicity further, it would be good to know.
Just empowering the HA builds won't work, because you can remember those times of gatekeeping "LFM 8 HA dds vAS". It was not so long ago, really.
btw, beaming is not the meta in those elitist circles anymore. Just saying. Maybe you'd like to change the title again
I want to start with this point: someone once said, “You don’t get Swashbuckler Supreme just by holding down your left mouse button.” Well… are you sure about that?Anyway, @Asdara, the truth is you’ll never get the result you’re hoping for here. Never. And there are many reasons for that. This has been debated for a very long time, and nothing changes: players don’t change, and ZoS isn’t going to change their stance on toxicity or gatekeeping.
- Dreadsail Reef was released in 2022 with Update 34. If I remember correctly, the average parses back then were around 120k DPS, maybe a bit higher, maybe a bit lower, but somewhere in that range. Since then, with each new ESO update, builds have gotten stronger. New sets and items were introduced, players can now reach much higher numbers… but ZoS hasn’t actually changed Dreadsail Reef itself. Did they make it harder? No. So…
Today it’s easy to parse 110k +/- with any onebar build. DPS is not the issue when it comes to getting Swashbuckler Supreme.- The real problem isn’t the builds, it’s the players.
If you really love your build, the best path forward is to play with people who care about fun, teamwork, and mechanics, not just DPS numbers. Right now, it’s absolutely possible to complete almost any trial hard mode with a Onebar build. All you need is a fair group who understands mechanics and doesn’t care whether you parse 70k less or 200k more. What matters is the group, not the meter.
In fact, I already sent you a PM in-game inviting you to join me and my guild. We Onebar players can clear any HM in this game. Any! Trifectas? Not all of them yet, but we’re getting there, with future updates, we’ll push even further. For now, we can already do almost every HM and quite a few trifectas. We have the DPS, we have the knowledge… what we’re missing is a united community.
So @Asdara, if you really want to play with Onebar build, you can still earn plenty of achievements and have a lot of fun. All you need is a group of players like you, me, and many others.
To everyone else reading this: if you agree with what I’m saying, you’re welcome to join my guild. Just let me know your in-game @ID by whispering me here on the forum, or whisper me in-game @Zaan’sNote for Moderation: This post is not intended as a random guild invite. Its purpose is to inform players who struggle with toxicity and gatekeeping that there is a supportive place available for them. I kindly ask that the topic not be edited, as we have very few alternatives to reach those players.
[*] Tamriel Order- In this guild, we don’t care if you parse 70k less or 200k more than others. In fact, we don’t care about numbers at all. What matters to us is having players who can handle mechanics, like exploding curses outside the group in vRG, swapping mirrors when needed, and so on. We like clean runs and, most importantly, we like to finish the trials we start.
By around CP800, any player should be able to reach about 60–70k DPS baseline, and that’s all we really need to complete almost any trial HM. For trifectas, yes, we need to push DPS because of the time limits. But for hard modes, we can take our time without pressure. As long as you can handle mechanics, you’re more than welcome to stay.
"I have zero tolerance for toxicity regarding other players’ builds or DPS. If you don’t like someone’s setup for any reason, you’re free to leave the group. But if you choose to stay, then support others in every way you can." – @Zaan’s
Guild Activities:
- Veteran Dungeons & Trials: All veteran content is on the table!
- Hard Modes: Let's dive into Hard Modes whenever our group is ready.
- Inclusive Environment: All playstyles and builds are welcome here.
- Need help or advice? Our members are always here to lend a hand!
If you have any questions, please ask.
Tamriel Order – A Place for Everyone
And of course, we don’t have — and don’t need — Discord! When the time comes, we’ll use it only for voice. No parse requirements, no screenshots of your achievements.
For a long time, I fought for HA/OneBar players in the wrong way. I argued here on the forums, hoping people would give us a chance, and I wished ZoS would notice us and lend some support.
And in a way, ZoS did help, they gave us stronger DPS through new items and sets. But players? They haven’t changed, and they never will.
That’s why the only true way forward is clear: we must create our own groups, free from the gatekeeping and the toxicity. If we really want to fight back, if we want to prove what HA/One-Bar players can achieve, then we must do it together.
The strength of our builds doesn’t come from numbers on a parse, it comes from teamwork, knowledge, and unity. So if you’re ready to fight this battle, stand with us. Together, we can clear any content. Together, we can build the community we deserve.
I want to start with this point: someone once said, “You don’t get Swashbuckler Supreme just by holding down your left mouse button.” Well… are you sure about that?Anyway, @Asdara, the truth is you’ll never get the result you’re hoping for here. Never. And there are many reasons for that. This has been debated for a very long time, and nothing changes: players don’t change, and ZoS isn’t going to change their stance on toxicity or gatekeeping.
- Dreadsail Reef was released in 2022 with Update 34. If I remember correctly, the average parses back then were around 120k DPS, maybe a bit higher, maybe a bit lower, but somewhere in that range. Since then, with each new ESO update, builds have gotten stronger. New sets and items were introduced, players can now reach much higher numbers… but ZoS hasn’t actually changed Dreadsail Reef itself. Did they make it harder? No. So…
Today it’s easy to parse 110k +/- with any onebar build. DPS is not the issue when it comes to getting Swashbuckler Supreme.- The real problem isn’t the builds, it’s the players.
If you really love your build, the best path forward is to play with people who care about fun, teamwork, and mechanics, not just DPS numbers. Right now, it’s absolutely possible to complete almost any trial hard mode with a Onebar build. All you need is a fair group who understands mechanics and doesn’t care whether you parse 70k less or 200k more. What matters is the group, not the meter.
In fact, I already sent you a PM in-game inviting you to join me and my guild. We Onebar players can clear any HM in this game. Any! Trifectas? Not all of them yet, but we’re getting there, with future updates, we’ll push even further. For now, we can already do almost every HM and quite a few trifectas. We have the DPS, we have the knowledge… what we’re missing is a united community.
So @Asdara, if you really want to play with Onebar build, you can still earn plenty of achievements and have a lot of fun. All you need is a group of players like you, me, and many others.
To everyone else reading this: if you agree with what I’m saying, you’re welcome to join my guild. Just let me know your in-game @ID by whispering me here on the forum, or whisper me in-game @Zaan’sNote for Moderation: This post is not intended as a random guild invite. Its purpose is to inform players who struggle with toxicity and gatekeeping that there is a supportive place available for them. I kindly ask that the topic not be edited, as we have very few alternatives to reach those players.
[*] Tamriel Order- In this guild, we don’t care if you parse 70k less or 200k more than others. In fact, we don’t care about numbers at all. What matters to us is having players who can handle mechanics, like exploding curses outside the group in vRG, swapping mirrors when needed, and so on. We like clean runs and, most importantly, we like to finish the trials we start.
By around CP800, any player should be able to reach about 60–70k DPS baseline, and that’s all we really need to complete almost any trial HM. For trifectas, yes, we need to push DPS because of the time limits. But for hard modes, we can take our time without pressure. As long as you can handle mechanics, you’re more than welcome to stay.
"I have zero tolerance for toxicity regarding other players’ builds or DPS. If you don’t like someone’s setup for any reason, you’re free to leave the group. But if you choose to stay, then support others in every way you can." – @Zaan’s
Guild Activities:
- Veteran Dungeons & Trials: All veteran content is on the table!
- Hard Modes: Let's dive into Hard Modes whenever our group is ready.
- Inclusive Environment: All playstyles and builds are welcome here.
- Need help or advice? Our members are always here to lend a hand!
If you have any questions, please ask.
Tamriel Order – A Place for Everyone
And of course, we don’t have — and don’t need — Discord! When the time comes, we’ll use it only for voice. No parse requirements, no screenshots of your achievements.
For a long time, I fought for HA/OneBar players in the wrong way. I argued here on the forums, hoping people would give us a chance, and I wished ZoS would notice us and lend some support.
And in a way, ZoS did help, they gave us stronger DPS through new items and sets. But players? They haven’t changed, and they never will.
That’s why the only true way forward is clear: we must create our own groups, free from the gatekeeping and the toxicity. If we really want to fight back, if we want to prove what HA/One-Bar players can achieve, then we must do it together.
The strength of our builds doesn’t come from numbers on a parse, it comes from teamwork, knowledge, and unity. So if you’re ready to fight this battle, stand with us. Together, we can clear any content. Together, we can build the community we deserve.
What server/platform?
I want to start with this point: someone once said, “You don’t get Swashbuckler Supreme just by holding down your left mouse button.” Well… are you sure about that?Anyway, @Asdara, the truth is you’ll never get the result you’re hoping for here. Never. And there are many reasons for that. This has been debated for a very long time, and nothing changes: players don’t change, and ZoS isn’t going to change their stance on toxicity or gatekeeping.
- Dreadsail Reef was released in 2022 with Update 34. If I remember correctly, the average parses back then were around 120k DPS, maybe a bit higher, maybe a bit lower, but somewhere in that range. Since then, with each new ESO update, builds have gotten stronger. New sets and items were introduced, players can now reach much higher numbers… but ZoS hasn’t actually changed Dreadsail Reef itself. Did they make it harder? No. So…
Today it’s easy to parse 110k +/- with any onebar build. DPS is not the issue when it comes to getting Swashbuckler Supreme.- The real problem isn’t the builds, it’s the players.
If you really love your build, the best path forward is to play with people who care about fun, teamwork, and mechanics, not just DPS numbers. Right now, it’s absolutely possible to complete almost any trial hard mode with a Onebar build. All you need is a fair group who understands mechanics and doesn’t care whether you parse 70k less or 200k more. What matters is the group, not the meter.
In fact, I already sent you a PM in-game inviting you to join me and my guild. We Onebar players can clear any HM in this game. Any! Trifectas? Not all of them yet, but we’re getting there, with future updates, we’ll push even further. For now, we can already do almost every HM and quite a few trifectas. We have the DPS, we have the knowledge… what we’re missing is a united community.
So @Asdara, if you really want to play with Onebar build, you can still earn plenty of achievements and have a lot of fun. All you need is a group of players like you, me, and many others.
To everyone else reading this: if you agree with what I’m saying, you’re welcome to join my guild. Just let me know your in-game @ID by whispering me here on the forum, or whisper me in-game @Zaan’sNote for Moderation: This post is not intended as a random guild invite. Its purpose is to inform players who struggle with toxicity and gatekeeping that there is a supportive place available for them. I kindly ask that the topic not be edited, as we have very few alternatives to reach those players.
[*] Tamriel Order- In this guild, we don’t care if you parse 70k less or 200k more than others. In fact, we don’t care about numbers at all. What matters to us is having players who can handle mechanics, like exploding curses outside the group in vRG, swapping mirrors when needed, and so on. We like clean runs and, most importantly, we like to finish the trials we start.
By around CP800, any player should be able to reach about 60–70k DPS baseline, and that’s all we really need to complete almost any trial HM. For trifectas, yes, we need to push DPS because of the time limits. But for hard modes, we can take our time without pressure. As long as you can handle mechanics, you’re more than welcome to stay.
"I have zero tolerance for toxicity regarding other players’ builds or DPS. If you don’t like someone’s setup for any reason, you’re free to leave the group. But if you choose to stay, then support others in every way you can." – @Zaan’s
Guild Activities:
- Veteran Dungeons & Trials: All veteran content is on the table!
- Hard Modes: Let's dive into Hard Modes whenever our group is ready.
- Inclusive Environment: All playstyles and builds are welcome here.
- Need help or advice? Our members are always here to lend a hand!
If you have any questions, please ask.
Tamriel Order – A Place for Everyone
And of course, we don’t have — and don’t need — Discord! When the time comes, we’ll use it only for voice. No parse requirements, no screenshots of your achievements.
For a long time, I fought for HA/OneBar players in the wrong way. I argued here on the forums, hoping people would give us a chance, and I wished ZoS would notice us and lend some support.
And in a way, ZoS did help, they gave us stronger DPS through new items and sets. But players? They haven’t changed, and they never will.
That’s why the only true way forward is clear: we must create our own groups, free from the gatekeeping and the toxicity. If we really want to fight back, if we want to prove what HA/One-Bar players can achieve, then we must do it together.
The strength of our builds doesn’t come from numbers on a parse, it comes from teamwork, knowledge, and unity. So if you’re ready to fight this battle, stand with us. Together, we can clear any content. Together, we can build the community we deserve.
What server/platform?
PC-EU, good catch!
Ah rip. But kudos for the guild! Definitely need more communities dedicated to that sort of thing on the high-end.
Ah rip. But kudos for the guild! Definitely need more communities dedicated to that sort of thing on the high-end.
No, it’s not a RIP at all don’t give up! You can do the same on whatever platform you’re playing. The only way it truly becomes RIP is if you stop trying. Talking endlessly about gatekeeping and toxicity won’t help, but focusing on building your own path will. You might get lucky and find a guild that welcomes you into some vet trials, but if you want more than that, you can absolutely create it yourself. This game has space for every type of player and every kind of build, what we need most is unity! Let the elitist players chase their trifectas in 20 minutes; that’s their journey. Yours can be just as meaningful. Don’t settle for scraps start your own guild, bring together players who share your vision, and create the community you want to be part of. Believe me, you can make it happen!
All you need is to create a “golden rule” for yourself and your guild. My golden rule is simple: “I have zero tolerance for toxicity regarding other players’ builds or DPS.” I won’t tolerate even a second of people talking trash about someone’s build or playstyle, I simply won’t take it. I will never let anyone break another player’s motivation. Everyone is welcome to join. One bar, two bars, three bars, I don’t care. As long as our objective is the same: “Enjoy the game at our own pace.” Do something like that, and you’ll build something amazing on your platform.
edit:Sooner or later, everyone who plays with a onebar build, whatever their reason, will eventually respond to the mechanics the game requires. And once that player feels comfortable with the mechanics and with their onebar build, their own curiosity will naturally push them to want more. That’s the moment many will move on to twobar builds. Some will stay, learn, and become better players without any question. Others might go back, because for whatever reason, they simply can’t adapt to two bars. And that’s perfectly fine. What matters is letting players learn at their own pace, giving them time, and letting them play in a way and in a place where they feel comfortable.
Yea I wouldn't mind joining to help and play with people not obsessed with the meta; thinking it substitutes raw skill and situational awareness. But I don't have the motivation or willpower to form that kind of guild myself. I do try to offer advice and help with players that want to get the most bang for their buck out of heavy attack/off-meta esque builds where I can though. Just wish there were more people into taking on leadership roles that started more of those types of guilds as it is always nice to see.
tomofhyrule wrote: »Yea I wouldn't mind joining to help and play with people not obsessed with the meta; thinking it substitutes raw skill and situational awareness. But I don't have the motivation or willpower to form that kind of guild myself. I do try to offer advice and help with players that want to get the most bang for their buck out of heavy attack/off-meta esque builds where I can though. Just wish there were more people into taking on leadership roles that started more of those types of guilds as it is always nice to see.
And there’s the problem.
Forming a group and leading trials is a horribly thankless job, especially when you’re trying to keep morale up through wipes and explain mechanics. The population drain since U35 really hit that group of players who are willing to teach others and bring people into endgame, and we have way fewer than we used to.
It’s easy to say “omg toxic gatekeeper!” when an exhausted raid lead is trying to get done quickly and doesn’t feel like explaining everything repeatedly and having to deal with half the group whispering them about the DPS who’s not pulling their weight. But a lot of those players also are used to the toxic brand of HA players: the ones who categorically refuse to change a single thing about their build or refuse to do mechanics or don’t stand in position. Sometimes it’s easier for them to just put up requirements instead of risking taking a chance on someone they don’t know - I’m not saying that’s not toxic and gatekeepy, but that is the reasoning for it.
As an aside, I definitely have seen two players with the same gear and CP and skills, both running Oakensoul, and one was doing twice the DPS of the other because he knew the timings and when to cast skills and how to optimize the rotation while the other was doing a “hold down left click and just push a skill every so often.” Just wearing Oakensoul doesn’t mean that you can turn your brain off, and unfortunately a lot of endgamers have had bad experiences with Oakenbuilds or the like. Again, I am not defending that mindset, I am just giving an explanation for it.
So yes, toxicity is a problem, and it always has been. But trying to say that the only problem is toxic endgamers gatekeeping is ignoring the equally toxic group of players who will refuse to take any suggestions because they see any tips as toxic, and it also ignores that we used to have a whole group of people who did make endgame inviting, but ZOS’s neglect of balance shoved them all out, leaving only the people who run the sweatiest stuff and have the sweatiest expectations.
Trying to address just one of those issues while pretending the others don’t matter will not fix the whole problem. We need people willing to teach and to be patient with newcomers. We need people willing to learn and willing to accept advice. And we need a game that enjoys having endgamers around and doesn’t try to push them out with poor combat balance and ignoring of PTS feedback.
(And incentives to teach others wouldn’t hurt either)
tomofhyrule wrote: »Yea I wouldn't mind joining to help and play with people not obsessed with the meta; thinking it substitutes raw skill and situational awareness. But I don't have the motivation or willpower to form that kind of guild myself. I do try to offer advice and help with players that want to get the most bang for their buck out of heavy attack/off-meta esque builds where I can though. Just wish there were more people into taking on leadership roles that started more of those types of guilds as it is always nice to see.
And there’s the problem.
Forming a group and leading trials is a horribly thankless job, especially when you’re trying to keep morale up through wipes and explain mechanics. The population drain since U35 really hit that group of players who are willing to teach others and bring people into endgame, and we have way fewer than we used to.
It’s easy to say “omg toxic gatekeeper!” when an exhausted raid lead is trying to get done quickly and doesn’t feel like explaining everything repeatedly and having to deal with half the group whispering them about the DPS who’s not pulling their weight. But a lot of those players also are used to the toxic brand of HA players: the ones who categorically refuse to change a single thing about their build or refuse to do mechanics or don’t stand in position. Sometimes it’s easier for them to just put up requirements instead of risking taking a chance on someone they don’t know - I’m not saying that’s not toxic and gatekeepy, but that is the reasoning for it.
As an aside, I definitely have seen two players with the same gear and CP and skills, both running Oakensoul, and one was doing twice the DPS of the other because he knew the timings and when to cast skills and how to optimize the rotation while the other was doing a “hold down left click and just push a skill every so often.” Just wearing Oakensoul doesn’t mean that you can turn your brain off, and unfortunately a lot of endgamers have had bad experiences with Oakenbuilds or the like. Again, I am not defending that mindset, I am just giving an explanation for it.
So yes, toxicity is a problem, and it always has been. But trying to say that the only problem is toxic endgamers gatekeeping is ignoring the equally toxic group of players who will refuse to take any suggestions because they see any tips as toxic, and it also ignores that we used to have a whole group of people who did make endgame inviting, but ZOS’s neglect of balance shoved them all out, leaving only the people who run the sweatiest stuff and have the sweatiest expectations.
Trying to address just one of those issues while pretending the others don’t matter will not fix the whole problem. We need people willing to teach and to be patient with newcomers. We need people willing to learn and willing to accept advice. And we need a game that enjoys having endgamers around and doesn’t try to push them out with poor combat balance and ignoring of PTS feedback.
(And incentives to teach others wouldn’t hurt either)
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It's not just a zos issue, but I believe they can do a lot more with their balancing to alleviate the issues. ..."
Oakensoul HA builds get a lot of valid stigma because there's a large amount of players, who also often fake queue as a healer, who use the build because they heard it's super strong and easy to play.
"....
It's not just a zos issue, but I believe they can do a lot more with their balancing to alleviate the issues. ..."
There was a vLC in group finder and I applied to join them. I don’t really need anything from there, but since I’m playing the game… why not go and help?
And then this happens:
How can this be a ZoS issue? There’s nothing wrong with builds at the moment. Some are stronger, some are weaker, sure, there’s a lot of imbalance between classes and all that, but it’s fine!
The biggest problem? The players!
This was just a simple vLC for goodness’ sake… and even there, some players aren’t welcome unless they’re running a “meta” build!? C’mon…
There’s absolutely nothing to blame ZoS for here. Unless we start talking about how we even got to this point, as they have not intervened to prevent it.
Oakensoul HA builds get a lot of valid stigma because there's a large amount of players, who also often fake queue as a healer, who use the build because they heard it's super strong and easy to play.
Why are they a fake healer, because they don't have a restoration staff? I've had people complain and demand my build, for the most part I ignore them. The last time I stopped to respond, "has anyone died?" they did die, because their healing stopped to type and not keep up with the group.I've been force to heal vet DLC HM without being asked and we cleared. Was it fun, not really.
I've been running spc/sergeant and I'm generally 15-30% of the group dps. In some cases I am 40-60% which is a big reason I run the builds. The skill level in random dungeons is so wide spread that is nice to bring more oomph.
wolfie1.0. wrote: »And some people like myself can still run meta builds, but still not get Uber high numbers that everyone else seems to magically get.
Theres meta builds, and then there's the people that are able to play those builds. There is a difference.
Oakensoul HA builds get a lot of valid stigma because there's a large amount of players, who also often fake queue as a healer, who use the build because they heard it's super strong and easy to play.
Why are they a fake healer, because they don't have a restoration staff? I've had people complain and demand my build, for the most part I ignore them. The last time I stopped to respond, "has anyone died?" they did die, because their healing stopped to type and not keep up with the group.I've been force to heal vet DLC HM without being asked and we cleared. Was it fun, not really.
I've been running spc/sergeant and I'm generally 15-30% of the group dps. In some cases I am 40-60% which is a big reason I run the builds. The skill level in random dungeons is so wide spread that is nice to bring more oomph.
They're a fake healer because they don't have any healing skills, not even twilight. I was with one last night in vet hm cradle of shadows and they only had ward for themselves and that was it. They were also intent on fighting the hoard of enemies during the maze phase instead of following the torch. I did my best to survive, but the other DD left on the first boss because they weren't healed, and the new DD and Tank were having it rough on the last boss because there weren't any incoming heals. The "Healer" was dead on the floor the majority of the final boss and I left them there since rezzing is more dangerous than fighting without a healer.
Blood_again wrote: »You did miss something: it’s not about one random leaving, it’s about why this happens so often. The design funnels everyone into one meta, so the moment someone plays differently, they’re mocked, excluded, or written off as ‘unviable.’ That’s not just a player leaving, that’s a culture created by the way sets and scaling are designed. If ‘Play how you want’ was actually true, this wouldn’t even be a discussion.
Its one example, it happens every day in many forms.
You've been playing since beta test, so you might see the gatekeeping and discrimination were way worse before.
Tanks were kicked off the dungeon groups if not Dragonknight. Same as non-Templar healers. Non-dlc vet dungeons, yep.
DDs were criticized for anything from skills slotted to gear or positioning. My healer was told to change the gear from medium to light many times, while I run in Red Rook disguise
This summer I've closed a few dlc dungeon HMs and one trifecta in the "Tank + 3 HA dds" group.
Have complete vet Scrivener as HA with second DD who did 5k dps and zero mechanics.
Ran dlc vets with fake tanks many times as HA or not.
Feel the difference?
Today's toxic elitists leave the dungeon group they don't like, rather than shaming and kicking people that they thought "block the progress" as they did before. Some of them prefer saving their toxic comments till the dungeon ends because, surprise, they know the group will complete it anyway with or without them.
That's how this toxic culture has changed for ten years. Do you call it out of control?
The power creep, which is shamed here and there, did it with the game. ZoS have done it with the game already.
So a dungeon group can complete the content with actually 50-75% of the group functional, facerolling the keyboard.
That's why toxic "play it my way" people have lost their power in dungeon groups. That's the moment when people play how they want in dungeons.
If you want to offer the way how ZoS might remove that toxicity further, it would be good to know.
Just empowering the HA builds won't work, because you can remember those times of gatekeeping "LFM 8 HA dds vAS". It was not so long ago, really.
btw, beaming is not the meta in those elitist circles anymore. Just saying. Maybe you'd like to change the title again
Yeah, I remember those days too... DK tanks only, Templar healers only, people kicked on sight for not fitting the mold. And that’s exactly my point: every time design pushes one option way above the rest, it fuels a culture where people feel justified excluding anyone who doesn’t run it. Back then it was DKs/Templars, later it was HA stacking, now it’s beam builds. Different flavor, same root problem.
You’re right that now people often leave instead of flaming or kicking BUT leaving a group after one wipe and mocking builds on the way out is still gatekeeping. It’s not about whether we can clear the dungeon (we can), it’s about how the design encourages people to believe only one approach is ‘valid’ and everything else is a waste of time.
Power creep made a lot of content faceroll, sure. But in that environment, obsessing over shaving seconds off a fight by demanding meta builds makes even less sense. ZOS keeps fueling this cycle of exclusion with poor design and not balancing the game...
This is another example of uh "player and bad apple discrepancy" idk how else to phrase it. I could fake heal that same run and no one would even notice. The fake healer becomes an issue when they stand out like a sore thumb.
And the same thing happens with HA builds which creates all the stigma around them. People that run them selfishly and do things that literally wipe groups, like standing leagues away from group stack and catching kites that wipe the group. Sure, it IS the group's fault for not paying attention to the obvious giant argonian behemoth talking, voiced-queing their intent to charge, and then facing the group with his majestic physique the muscles of which can be seen from Leyawin... and proceeding to -stay- and not simply move or dodge the stolen kite. But that bad kite would not have happened if the bad apple wasn't dpsing from a mile away for no reason, to the detriment of the group.
How to combat the stigmas and prejudices that are formed from player behavior? I don't know, that's definitely a humanity issue, not sure what zos can do about that. In that aspect yes, it is 100% player issue.