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Order of patron selection is totally unbalanced

AnduinTryggva
AnduinTryggva
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The order in which the patrons are selected is totally unbalanced and provides a net advantage to the player coming first (on top of being able to access tavern first).

The first player already sets the tone for the entire game by selecting the first patron. But ON TOP OF THAT he can chose the final patron with full knowledge of the patron set. This is a huge advantage while the second player has to guess what the final choice of the first player might be when chosing his two patrons.

This is completely unbalanced and imposing an additional penalty to the player coming second. That pityful 1 coin extra for being second does at no way outweight these penalties.
  • Personofsecrets
    Personofsecrets
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    So many people are playing cheesily right now, that I cant recommend tot.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Major_Mangle
    Major_Mangle
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    I always wanted ZOS to add a banning phase for ToT. Both players start the game by banning one deck each followed by the regular picking phase. Should add it for the ranked mode at least, or maybe only for when playing vs other players. This way there is a little bit more of a tactical decision-making when playing against someone compared to how it is now.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • vuwuv
    vuwuv
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    So many people are playing cheesily right now, that I cant recommend tot.

    We need to have an option of banning at least one deck at the start. Cursed decks are really getting out of control, 75% are crow games.
  • Personofsecrets
    Personofsecrets
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    It funny to watch other good players start to make mistakes as soon as they don't get a cheese.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
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