To be fair, there were 11 other players that won their match and completed the daily.....
Personofsecrets wrote: »I suggest you try ranked mode if you were not already.
SeaGtGruff wrote: »Whenever I see people complaining about problems with the RNG in Tales of Tribute and claiming that the game is feeding all of the best cards to their opponents and feeding all of the worst cards to them, it makes me wonder how people envision that even being possible.
The way I envision the RNG working is that the deck is shuffled and the order of the cards is determined at that time, in which case there's no way the game can be deliberately feeding the best cards to one player and the worst cards to the other player, and either player can affect the "rhythm" of the Tavern draws by choosing how many cards to buy from the Tavern during their turn-- including buying no cards at all-- or by how many cards they remove from the Tavern by other means.
The only way I can envision the RNG working the way some players apparently think it works is that the draw piles (for each of the players and for the Tavern) aren't actually determined "up front" by shuffling-- that all of the cards in each of the draw piles just in an unordered "pool" and each card drawn is determined through RNG at the time it is drawn. Otherwise, I don't see how the game could be feeding one player with good cards and feeding the other player with bad cards. And if that is indeed how some people think it works, it doesn't make any sense to me why the devs would program it that way.
So can someone explain how they think it works? I'm genuinely curious.
So fun fact when I searchskill issue, every season I try I get into rubedite and can score multiple wins a day. you're not planning ahead enough.
SeaGtGruff wrote: »The only way I can envision the RNG working the way some players apparently think it works is that the draw piles (for each of the players and for the Tavern) aren't actually determined "up front" by shuffling-- that all of the cards in each of the draw piles just in an unordered "pool" and each card drawn is determined through RNG at the time it is drawn. Otherwise, I don't see how the game could be feeding one player with good cards and feeding the other player with bad cards. And if that is indeed how some people think it works, it doesn't make any sense to me why the devs would program it that way.
So can someone explain how they think it works? I'm genuinely curious.
Prophet_of_Malacath wrote: »SeaGtGruff wrote: »The only way I can envision the RNG working the way some players apparently think it works is that the draw piles (for each of the players and for the Tavern) aren't actually determined "up front" by shuffling-- that all of the cards in each of the draw piles just in an unordered "pool" and each card drawn is determined through RNG at the time it is drawn. Otherwise, I don't see how the game could be feeding one player with good cards and feeding the other player with bad cards. And if that is indeed how some people think it works, it doesn't make any sense to me why the devs would program it that way.
So can someone explain how they think it works? I'm genuinely curious.
EXAMPLE 1:
- Turn 1 - enemy goes first - they draw 4 gold, 1 power.
- Treasury puts out 2 Luxury Exports (Hlaalu; costs 2 gold; gives you 3 coin when played) + 3 Expensive Cards.
- Opponent buys both (no gold wasted) & the game replaces them with 2 more expensive cards.
- Turn 2 - I've got 5 gold, 1 power & can afford nothing - so I go for a Writ of Coin.
- Turn 3 - they Writ of Coin.
- Turn 4 - I can only Writ of Coin again.
- Cards Shuffle
- Turn 5 - They get Luxury Exports (3 coin) + 4 Gold (1 coin each). They buy a 7 Gold card.
- Turn 6 - I get 1 Power + 4 Gold (1 coin each). I can only Writ of Coin.
- Turn 7 - They get Luxury Exports (3 coin) + 3 Gold + 1 Power. They buy a 6 Gold unit.
- Turn 8 - I finally see my 2 Writ of Coins from the first 2 rounds, but they're got a massive lead on me from which I will not recover
At that point, there's no catching up. I knew by turn 1 that I was cooked - all that the end of turn 4 confirmed for me was the nature of my demise, not whether or not I'd actually lose.
EXAMPLE 2:
Another thing folks notice is when your own decks don't synergize but theirs does.So the first hand is astronomically unlikely - the second hand merely benefits from the 1st - but since Crow's mechanic is card-draw, that's a stunning combo in which their "trash" is all in the back of their deck & my trash is mixed evenly (ie, no synergies). So with this combo, they knockout your units; buy Red Eagle cards (to clear their upcoming trash); and you're left looking at Saint Pelin guards you can't afford. And this wasn't the only lucky synergy, just the most memorable combo they got, since I gave up any illusion of competing at that point.
- Ok, enemy has... like 15 cards, 4 Crow, 3 Rajhin, chances of combo are what? My gut knew the chances were low but in hindsight, I can do the math:
- 5 card hands, 15 possible cards = 3003 combinations
- Chance to get all 4 Crow (and 1 random) is 11 out of 3003 = 0.366% = 1 out of 273
- Chance to get all 3 Rajhin (and 2 random) is 66 out of 3003 = 2.20% = 1 out of 45.5 turns. However, to be fair, 5 out of 10 remaining cards is only a 21 out of 252 = 8.33% = 1 out of 12 chance to get 3 Rahjin from what remains.
- But the combined probability is 11/3003 x 1/12 = 0.000305 or 1 in 3,279.
So those are 2 methods.
The first, when the opponent gets cheap/valuable cards turn 1 - which snowball them to victory - while everything on your turn is too expensive for you to compete.
A variant, mid-game, is when you opponent buys something - and the filler is too expensive for you to afford; but when you buy something, the filler is always a great card exactly within their price range.
Secondly, when opponents seem to get "1 in 3,279" odd combos that let them lock in even better buys, while you're still lucky if you got 5 gold that round.
ToddIngram wrote: »I can't remember who posted it, but they summed it up perfectly. "People don't build computers that cost thousands of dollars to play card games." (may or may not be an exact quote)
ToddIngram wrote: »ToT is optional.
You can choose not to play it, like the vast majority of us already do.
I can't remember who posted it, but they summed it up perfectly. "People don't build computers that cost thousands of dollars to play card games." (may or may not be an exact quote)