Rework classes (Nightblade)

SandroLordOfDarkness
Recently, there have been thoughts about a possible rework of one or another class. Considering that my previous discussions that I had a few years ago (regarding subclasses and animation customization) are now introduced into the game almost in the form in which I described them during my reflections, I think these changes have a high chance of being implemented
This article will be about the Nightblade class
I think from the description of the skill lines, you can understand that in the stamina version - this is a typical assassin or robber, in the magic version - a blood mage, and as a tank - a shadowcaster (of course, our characters are some hybrids of these three directions)
Therefore, I propose to discuss the following changes
1) Make the profile damage types for the Nightblade - bleeding and magic damage and change the passive catalyst to a passive that will increase damage from magic damage and bleeding(why? Nightblade, as I wrote above, in physical manifestation is an assassin or a robber, I think the main tactic of such a fighter should be to weaken the enemy with many bleeding wounds and wait weakened by this. There may be some logic in the poison damage, but this slot is already occupied by the dragon knight, magic damage is a mana alternative to bleeding, let's not forget that blood magic in mana is magic damage, while in physical - logically it is bleeding damage that will suit you the most) 2) Change the damage type of the stamina morphs of the assassin, shadow and siphoning lines to bleeding, and leave the mana morphs with magic damage. The reasons are the same as in the previous point
3) I think it is worth making one of the DoT "trauma" morphs stamina with bleeding damage
4) Same for shadow summoning
5) Rework the animations of skills from the elimination branch, tying it to the type of weapon (the weapon does not disappear and the corresponding blows are unique for each type)
For example:
Death Stroke
dual wielding - about the same as now,
Two-handed weapon - the animation is already there, Pelingar uses it in the Wayrest Sewers
Bow - the character jumps up and releases a red arrow at point blank range
Staff - the character sharply delivers a sweeping blow in front of him and this is accompanied by a red trail
This may be the vision of this class
Then I will throw in a few more interesting ideas for other classes
Maybe someone has something to add to this, or some other ideas?
  • ArchMikem
    ArchMikem
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    Changing the Nightblade's Poison/Disease damage types to Bleed might essentially turn every Nightblade character into a DoT Build, since Bleed is typically damage over time. That alone would completely shake up PvP as Nightblades have always been kings and queens of burst damage.

    For PvE, I don't think people would mind it nearly as much, since fights are always drawn out. In fact redesigning the Class around Bleeds might actually be a buff to DPS. Though I'm not sure Bleeds fit the theme of an Assassin. They want to kill their target quickly. I actually think Bleed damage would fit Stamina Dragonknights better instead so Nightblade can maintain Poison/Disease.
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  • SandroLordOfDarkness
    ArchMikem wrote: »
    Changing the Nightblade's Poison/Disease damage types to Bleed might essentially turn every Nightblade character into a DoT Build, since Bleed is typically damage over time. That alone would completely shake up PvP as Nightblades have always been kings and queens of burst damage.

    For PvE, I don't think people would mind it nearly as much, since fights are always drawn out. In fact redesigning the Class around Bleeds might actually be a buff to DPS. Though I'm not sure Bleeds fit the theme of an Assassin. They want to kill their target quickly. I actually think Bleed damage would fit Stamina Dragonknights better instead so Nightblade can maintain Poison/Disease.

    But, bleed damage it's not DoT, this is physical damage, which means very deep penetrations into the enemy's body, or hits on vulnerable points that can cause bleeding.
    This deep cut or stab can be both fatal or greatly weaken the enemy.
    for example, Bloodthirst simply chops the enemy very quickly, inflicting very deep blows
    Edited by SandroLordOfDarkness on September 7, 2025 12:08AM
  • Nemesis7884
    Nemesis7884
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    I would rather base a Nightblade primarily around poison...that makes thematically more sense to me...aslo the executve function of poison fits thematically

    Necromancer more around disease and frost would make more sense to me

    Warden bleed (thorns), poison, water, earth makese sense to me

    thematically speaking
    Edited by Nemesis7884 on September 7, 2025 12:44AM
  • SandroLordOfDarkness
    I would rather base a Nightblade primarily around poison...that makes thematically more sense to me...aslo the executve function of poison fits thematically

    Necromancer more around disease and frost would make more sense to me

    Warden bleed (thorns), poison, water, earth makese sense to me

    thematically speaking

    Regarding the necromancer - agree disease and frost
    Warden, Arcanist and Templar - universal
    But regarding poison for NB.
    I agree that nightblades use poisons, but their damage is not poisonous.
    As I wrote above, the essence of the nightblade's attacks is to inflict deep wounds that will either instantly kill the enemy or open bleeding and the enemy will bleed.
    And the side wounds are exactly bleed damage.
    Poisons are an auxiliary function, not the main one.
    The main thing here is to move away from the idea that the bleed type of damage is about bleeding, not exactly, direct damage from bleed is exactly deep wounds in vulnerable points, which is very suitable for the style of the assasin/slayer
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