There are certain abilities that where originally never intended to be displayed together, but due to subclassing it is now possible. For most abilities that is not a big deal, but for some the results are quite janky. The abilities that turn your character transparent, namely Cloak, Dragon Blood and Lightning Form, have been critizied before, due to their divisive look. Some players love them, others hate having their character texture being overridden for a large amount of time. But using them together, creates even worse results, as they do not really blend. Here 2 examples:
1. First cast Dragon Blood, then Lightning Form: Character turns transparent, dark and the heart is displayed.The color from Lightning Form is suppressed until Dragon Blood expires. If cast in quick succession the character will glow brightly for just one moment before also Lightning Form expires.
2. First Lighting Form, then Dragon Blood: Character becomes blueish-transparent, only the heart is displayed. When Dragon Blood expires the character will turn dark for a moment, until also Lightning Form expires.
3. Any sequence, with the skills recast before the cooldown expires: The effect from Dragon Blood will "win" suppressing the Lightning Form texture completely. EDIT: Apparently this is only true if a bar swap is involved.
I get that this is a very minute issue for an edge case of ability combinations, but these abilities just don't look good. I don't really like to see my character without texture, but being without texture and flashing in different colors all the time is even worse. Could it be feasible to introduce some kind of cosmetic via the collection, that prevents any form of texture altering combat VFX? How are these abilities coded? Would this be feasible without messing with transformations or other abilities?
Another solution could be to add a bit more of a pronounced fade out effect to these animations, so that the transitions don't look so abrupt.
Edited by Vaqual on June 10, 2025 10:53AM