Isn't 33k the cap?
MincMincMinc wrote: »Isn't 33k the cap?
No there is no hard cap. 33k is the soft cap, but dont forget that enemies will have pen. Average pvp pen is about 20-24k including breaches. So even if you had "capped" at 33k you realistically are only at 9k armor and nowhere near hitting the 33k cap
An average PvP build aims for
- 30k to 33k health
- 3500 to 4000 crit resists
- ~30k resists
- ~18K to 30k pen (this really depends on balorgh)
- ~45% crit chance(runs stuhns or ET)...........or Run about 30% with acuity going to 100%
- Then you just grab up whatever balance of regen vs WeaponDamage vs Movement speed you want
- Then you grab whatever max stats remain for some bonus healing
Isn't 33k the cap?
CameraBeardThePirate wrote: »MincMincMinc wrote: »Isn't 33k the cap?
No there is no hard cap. 33k is the soft cap, but dont forget that enemies will have pen. Average pvp pen is about 20-24k including breaches. So even if you had "capped" at 33k you realistically are only at 9k armor and nowhere near hitting the 33k cap
An average PvP build aims for
- 30k to 33k health
- 3500 to 4000 crit resists
- ~30k resists
- ~18K to 30k pen (this really depends on balorgh)
- ~45% crit chance(runs stuhns or ET)...........or Run about 30% with acuity going to 100%
- Then you just grab up whatever balance of regen vs WeaponDamage vs Movement speed you want
- Then you grab whatever max stats remain for some bonus healing
Quick note, if you're running Acuity you should shoot for just under 25% crit chance. You want to be as close to 25% as possible without going over.
Reason being because Acuity stacks give you 25% crit chance and proc on non-crit damage. To maximize your time with Acuity up, you want to be able to get close to 100% with 3 stacks but still have the chance to proc that 4th stack to reset the timer.
Thumbless_Bot wrote: »CameraBeardThePirate wrote: »MincMincMinc wrote: »Isn't 33k the cap?
No there is no hard cap. 33k is the soft cap, but dont forget that enemies will have pen. Average pvp pen is about 20-24k including breaches. So even if you had "capped" at 33k you realistically are only at 9k armor and nowhere near hitting the 33k cap
An average PvP build aims for
- 30k to 33k health
- 3500 to 4000 crit resists
- ~30k resists
- ~18K to 30k pen (this really depends on balorgh)
- ~45% crit chance(runs stuhns or ET)...........or Run about 30% with acuity going to 100%
- Then you just grab up whatever balance of regen vs WeaponDamage vs Movement speed you want
- Then you grab whatever max stats remain for some bonus healing
Quick note, if you're running Acuity you should shoot for just under 25% crit chance. You want to be as close to 25% as possible without going over.
Reason being because Acuity stacks give you 25% crit chance and proc on non-crit damage. To maximize your time with Acuity up, you want to be able to get close to 100% with 3 stacks but still have the chance to proc that 4th stack to reset the timer.
It's 20%, not 25, so shoot for exactly or just above 19 percent. As i believe crit chance is rounded down. Meaning 19.1 gives you same chance as 19.9%, which is 19%...
https://eso-sets.com/set/mechanical-acuity
It's academic really as most buffs give more than 1%. Just stay under, but close to, 20...
MincMincMinc wrote: »Isn't 33k the cap?
No there is no hard cap. 33k is the soft cap, but dont forget that enemies will have pen. Average pvp pen is about 20-24k including breaches. So even if you had "capped" at 33k you realistically are only at 9k armor and nowhere near hitting the 33k cap
An average PvP build aims for
- 30k to 33k health
- 3500 to 4000 crit resists
- ~30k resists
- ~18K to 30k pen (this really depends on balorgh)
- ~45% crit chance(runs Assassin with stuhns or ET)...........or Run about 25-30% with acuity going to 100%
- Then you just grab up whatever balance of regen vs WeaponDamage vs Movement speed you want
- Then you grab whatever max stats remain for some bonus healing
MincMincMinc wrote: »MincMincMinc wrote: »Isn't 33k the cap?
No there is no hard cap. 33k is the soft cap, but dont forget that enemies will have pen. Average pvp pen is about 20-24k including breaches. So even if you had "capped" at 33k you realistically are only at 9k armor and nowhere near hitting the 33k cap
An average PvP build aims for
- 30k to 33k health
- 3500 to 4000 crit resists
- ~30k resists
- ~18K to 30k pen (this really depends on balorgh)
- ~45% crit chance(runs Assassin with stuhns or ET)...........or Run about 25-30% with acuity going to 100%
- Then you just grab up whatever balance of regen vs WeaponDamage vs Movement speed you want
- Then you grab whatever max stats remain for some bonus healing
@Thumbless_Bot @CameraBeardThePirate I think it depends more on what you are doing instead of a flat rule. I see the reasoning for it in a 1v1 , but in 1vX scenarios with things like hurricane, dbos, bladecloak all ticking, there is a very good chance you will proc acuity even at 90% critchance or regardless of your base so extra crit doesn't hurt you.
CameraBeardThePirate wrote: »MincMincMinc wrote: »MincMincMinc wrote: »Isn't 33k the cap?
No there is no hard cap. 33k is the soft cap, but dont forget that enemies will have pen. Average pvp pen is about 20-24k including breaches. So even if you had "capped" at 33k you realistically are only at 9k armor and nowhere near hitting the 33k cap
An average PvP build aims for
- 30k to 33k health
- 3500 to 4000 crit resists
- ~30k resists
- ~18K to 30k pen (this really depends on balorgh)
- ~45% crit chance(runs Assassin with stuhns or ET)...........or Run about 25-30% with acuity going to 100%
- Then you just grab up whatever balance of regen vs WeaponDamage vs Movement speed you want
- Then you grab whatever max stats remain for some bonus healing
@Thumbless_Bot @CameraBeardThePirate I think it depends more on what you are doing instead of a flat rule. I see the reasoning for it in a 1v1 , but in 1vX scenarios with things like hurricane, dbos, bladecloak all ticking, there is a very good chance you will proc acuity even at 90% critchance or regardless of your base so extra crit doesn't hurt you.
It's not the crit chance that's the issue, it's the duration of Acuity.
If you're above 20% at base without any acuity stacks, your duration of acuity will be shorter, as you will only ever be able to generate 4 stacks. If you're under 20%, you'll always manage to generate that last stack and thus extend your acuity duration by another few seconds.
And yes, you'll be above 20% with prophecy or savagery, which is why if you want the max duration of Acuity you shouldnt have that buff on your bar.
MincMincMinc wrote: »CameraBeardThePirate wrote: »MincMincMinc wrote: »MincMincMinc wrote: »Isn't 33k the cap?
No there is no hard cap. 33k is the soft cap, but dont forget that enemies will have pen. Average pvp pen is about 20-24k including breaches. So even if you had "capped" at 33k you realistically are only at 9k armor and nowhere near hitting the 33k cap
An average PvP build aims for
- 30k to 33k health
- 3500 to 4000 crit resists
- ~30k resists
- ~18K to 30k pen (this really depends on balorgh)
- ~45% crit chance(runs Assassin with stuhns or ET)...........or Run about 25-30% with acuity going to 100%
- Then you just grab up whatever balance of regen vs WeaponDamage vs Movement speed you want
- Then you grab whatever max stats remain for some bonus healing
@Thumbless_Bot @CameraBeardThePirate I think it depends more on what you are doing instead of a flat rule. I see the reasoning for it in a 1v1 , but in 1vX scenarios with things like hurricane, dbos, bladecloak all ticking, there is a very good chance you will proc acuity even at 90% critchance or regardless of your base so extra crit doesn't hurt you.
It's not the crit chance that's the issue, it's the duration of Acuity.
If you're above 20% at base without any acuity stacks, your duration of acuity will be shorter, as you will only ever be able to generate 4 stacks. If you're under 20%, you'll always manage to generate that last stack and thus extend your acuity duration by another few seconds.
And yes, you'll be above 20% with prophecy or savagery, which is why if you want the max duration of Acuity you shouldnt have that buff on your bar.
Well yeah that's the tossup. The question is whether that extra second is worth the other 80-90% downtime being at such a low crit during a time when you need to focus on surviving and healing.
14% crit for 25s or 21s
34% crit for 1s
54% crit for 1s
74% crit for 1s
94% crit for 1s to 4s......25s downtime 22% uptime total
100% crit for 4s.............21s downtime 28% uptime total and for the 100% its 14% uptime
Or
26% crit for 25s (almost 2x base crit during downtime)
46% crit for 1s
66% crit for 1s
86% crit for 1s to 4s
100% % crit for 4s..............25s downtime 22% uptime or 12% uptime for the 100%
Thumbless_Bot wrote: »MincMincMinc wrote: »CameraBeardThePirate wrote: »MincMincMinc wrote: »MincMincMinc wrote: »Isn't 33k the cap?
No there is no hard cap. 33k is the soft cap, but dont forget that enemies will have pen. Average pvp pen is about 20-24k including breaches. So even if you had "capped" at 33k you realistically are only at 9k armor and nowhere near hitting the 33k cap
An average PvP build aims for
- 30k to 33k health
- 3500 to 4000 crit resists
- ~30k resists
- ~18K to 30k pen (this really depends on balorgh)
- ~45% crit chance(runs Assassin with stuhns or ET)...........or Run about 25-30% with acuity going to 100%
- Then you just grab up whatever balance of regen vs WeaponDamage vs Movement speed you want
- Then you grab whatever max stats remain for some bonus healing
@Thumbless_Bot @CameraBeardThePirate I think it depends more on what you are doing instead of a flat rule. I see the reasoning for it in a 1v1 , but in 1vX scenarios with things like hurricane, dbos, bladecloak all ticking, there is a very good chance you will proc acuity even at 90% critchance or regardless of your base so extra crit doesn't hurt you.
It's not the crit chance that's the issue, it's the duration of Acuity.
If you're above 20% at base without any acuity stacks, your duration of acuity will be shorter, as you will only ever be able to generate 4 stacks. If you're under 20%, you'll always manage to generate that last stack and thus extend your acuity duration by another few seconds.
And yes, you'll be above 20% with prophecy or savagery, which is why if you want the max duration of Acuity you shouldnt have that buff on your bar.
Well yeah that's the tossup. The question is whether that extra second is worth the other 80-90% downtime being at such a low crit during a time when you need to focus on surviving and healing.
14% crit for 25s or 21s
34% crit for 1s
54% crit for 1s
74% crit for 1s
94% crit for 1s to 4s......25s downtime 22% uptime total
100% crit for 4s.............21s downtime 28% uptime total and for the 100% its 14% uptime
Or
26% crit for 25s (almost 2x base crit during downtime)
46% crit for 1s
66% crit for 1s
86% crit for 1s to 4s
100% % crit for 4s..............25s downtime 22% uptime or 12% uptime for the 100%
39% also works to get the extra uptime. Serious theory crafting here. Love it.
I wore acuity a few years ago and went for 19% to get other buffs. This is what makes the game so fun.
MincMincMinc wrote: »Isn't 33k the cap?
An average PvP build aims for
- 30k to 33k health
- 3500 to 4000 crit resists
- ~30k resists
- ~18K to 30k pen (this really depends on balorgh)
- ~45% crit chance(runs stuhns or ET)...........or Run about 30% with acuity going to 100%
- Then you just grab up whatever balance of regen vs WeaponDamage vs Movement speed you want
- Then you grab whatever max stats remain for some bonus healing
MincMincMinc wrote: »Isn't 33k the cap?
An average PvP build aims for
- 30k to 33k health
- 3500 to 4000 crit resists
- ~30k resists
- ~18K to 30k pen (this really depends on balorgh)
- ~45% crit chance(runs stuhns or ET)...........or Run about 30% with acuity going to 100%
- Then you just grab up whatever balance of regen vs WeaponDamage vs Movement speed you want
- Then you grab whatever max stats remain for some bonus healing
Im sorry, but in all my years of building my own characters getting all those numbers up that high AS WELL as getting your Wep/Spell Dmg high enough to actually hit decent sounds impossible to me. The only instance where I managed to get most stats up high-ish is by using Oakensoul, and even then I was starved of offensive pen.
Just go into the Combat Character Mechanics Subforum and find the Whip It DK build thread, thats my current Oakensoul StamDK I've been taking into Cyro. I just know if I made the rest of the armor Heavy, or replaced the Divines gear to Impen, or made the Sword Sharpened from Nirnhoned then other stats would suffer. I would lose so much damage output from the medium armor passives and 200 wep dmg from the loss of a nirnhoned weapon alone.