frogthroat wrote: »I have seen something similar in ... at least Auridon? The difference is that they vanish when I try to interact with them. Like it would be an empty node. I haven't seen any vanish on their own. Just when I try to interact. Only a few times, but enough that I find it odd. And only after U47 release so perhaps something broke there?
Necrotech_Master wrote: »bal foyen is one of those zones/quest areas which have instancing
however as far as i know the instancing only applies to the quests, but other players would appear invisible to you if you were not in the same phase
not sure if material nodes are affected by phasing, if they are not, there could have been another player in different quest phase harvesting around the same time as you
MreeBiPolar wrote: »I've been farming mats in Bal Foyen for the pursuit last couple days (yeah, leaving it until the end) and noticed an odd thing, with them despawning apparently on their own. First time it happened, I shrugged it off, but then it happened several times more, and it was following a pattern pretty much of someone moving to pick them. I am absolutely sure it wasn't someone using cloak or Collopi Essence, since these are still pretty visible, and I even stood right in the clump of 4 nodes a couple times to check, and they vanished right before me, with not even a hint of a player present, neither visual, nor any other detection like hitbar, or name tag, or anything whatsoever.
MreeBiPolar wrote: »I've been farming mats in Bal Foyen for the pursuit last couple days (yeah, leaving it until the end) and noticed an odd thing, with them despawning apparently on their own. First time it happened, I shrugged it off, but then it happened several times more, and it was following a pattern pretty much of someone moving to pick them. I am absolutely sure it wasn't someone using cloak or Collopi Essence, since these are still pretty visible, and I even stood right in the clump of 4 nodes a couple times to check, and they vanished right before me, with not even a hint of a player present, neither visual, nor any other detection like hitbar, or name tag, or anything whatsoever.
tomofhyrule wrote: »MreeBiPolar wrote: »I've been farming mats in Bal Foyen for the pursuit last couple days (yeah, leaving it until the end) and noticed an odd thing, with them despawning apparently on their own. First time it happened, I shrugged it off, but then it happened several times more, and it was following a pattern pretty much of someone moving to pick them. I am absolutely sure it wasn't someone using cloak or Collopi Essence, since these are still pretty visible, and I even stood right in the clump of 4 nodes a couple times to check, and they vanished right before me, with not even a hint of a player present, neither visual, nor any other detection like hitbar, or name tag, or anything whatsoever.
That's 100% an instanced area.
The basegame zones do have some instanced areas, and they can extend a bit farther than you'd expect given where the quests themselves are. One of the easiest to see is in Bleakrock if you go directly from the questgiver for Deathclaw up the path to the town's burial tomb - the point right as you get through the rocks and onto the path is the delineation for "the town is normal" versus "the town is under attack," and if you see nodes as you're walking up to that point, they'll despawn as you cross that boundary.
MreeBiPolar wrote: »tomofhyrule wrote: »MreeBiPolar wrote: »I've been farming mats in Bal Foyen for the pursuit last couple days (yeah, leaving it until the end) and noticed an odd thing, with them despawning apparently on their own. First time it happened, I shrugged it off, but then it happened several times more, and it was following a pattern pretty much of someone moving to pick them. I am absolutely sure it wasn't someone using cloak or Collopi Essence, since these are still pretty visible, and I even stood right in the clump of 4 nodes a couple times to check, and they vanished right before me, with not even a hint of a player present, neither visual, nor any other detection like hitbar, or name tag, or anything whatsoever.
That's 100% an instanced area.
The basegame zones do have some instanced areas, and they can extend a bit farther than you'd expect given where the quests themselves are. One of the easiest to see is in Bleakrock if you go directly from the questgiver for Deathclaw up the path to the town's burial tomb - the point right as you get through the rocks and onto the path is the delineation for "the town is normal" versus "the town is under attack," and if you see nodes as you're walking up to that point, they'll despawn as you cross that boundary.
That's the point, I know how instancing works, I have described how it works, and how it is different from what I've observed -- the nodes were vanishing while I was standing right at them.
tomofhyrule wrote: »MreeBiPolar wrote: »tomofhyrule wrote: »MreeBiPolar wrote: »I've been farming mats in Bal Foyen for the pursuit last couple days (yeah, leaving it until the end) and noticed an odd thing, with them despawning apparently on their own. First time it happened, I shrugged it off, but then it happened several times more, and it was following a pattern pretty much of someone moving to pick them. I am absolutely sure it wasn't someone using cloak or Collopi Essence, since these are still pretty visible, and I even stood right in the clump of 4 nodes a couple times to check, and they vanished right before me, with not even a hint of a player present, neither visual, nor any other detection like hitbar, or name tag, or anything whatsoever.
That's 100% an instanced area.
The basegame zones do have some instanced areas, and they can extend a bit farther than you'd expect given where the quests themselves are. One of the easiest to see is in Bleakrock if you go directly from the questgiver for Deathclaw up the path to the town's burial tomb - the point right as you get through the rocks and onto the path is the delineation for "the town is normal" versus "the town is under attack," and if you see nodes as you're walking up to that point, they'll despawn as you cross that boundary.
That's the point, I know how instancing works, I have described how it works, and how it is different from what I've observed -- the nodes were vanishing while I was standing right at them.
Vanishing as you’re standing next to it is a timeout.
A lot of people believe that taking one thing from a node (or chest) and then leaving the trash will make it persistent, but it’s been tested that it does start a timeout counter when it’s activated. Everyone has their own view on the ethics of leaving a white glyph in a chest or a worm in a columbine node, but that’s the likely answer.
I’ve rarely seen some times when I go up to a node and activate it and it just vanishes instead of opening. I believe that’s the same issue, just a visual bug where the node despawned server-side but the client-side node was still mistakenly there.
MreeBiPolar wrote: »I've been farming mats in Bal Foyen for the pursuit last couple days (yeah, leaving it until the end) and noticed an odd thing, with them despawning apparently on their own. First time it happened, I shrugged it off, but then it happened several times more, and it was following a pattern pretty much of someone moving to pick them. I am absolutely sure it wasn't someone using cloak or Collopi Essence, since these are still pretty visible, and I even stood right in the clump of 4 nodes a couple times to check, and they vanished right before me, with not even a hint of a player present, neither visual, nor any other detection like hitbar, or name tag, or anything whatsoever.