Thumbless_Bot wrote: »Worth a read: https://www.thegamer.com/the-elder-scrolls-online-lead-pvp-designer-brian-wheeler-interview-update-44-battlegrounds/
It basically says why we are where we are. They want battlegrounds to be less intense.
Thumbless_Bot wrote: »Worth a read: https://www.thegamer.com/the-elder-scrolls-online-lead-pvp-designer-brian-wheeler-interview-update-44-battlegrounds/
It basically says why we are where we are. They want battlegrounds to be less intense.
Not exactly. He wants to make it less punishing. There are good and bad ways to do this.Thumbless_Bot wrote: »Worth a read: https://www.thegamer.com/the-elder-scrolls-online-lead-pvp-designer-brian-wheeler-interview-update-44-battlegrounds/
It basically says why we are where we are. They want battlegrounds to be less intense.
Questionable strat without a ladder and ELO type system, given past failures here. Personally, a big reason I've played ESO over more "serious" competitive games is specifically that I don't need to be "on" every millisecond of the 15 minutes, in ESO on average I can space out or take breaks without screwing over myself or my team.CameraBeardThePirate wrote: »The more standardized PvP environments like BGs should be the more serious/competitive environment.
xylena_lazarow wrote: »Not exactly. He wants to make it less punishing. There are good and bad ways to do this.Thumbless_Bot wrote: »Worth a read: https://www.thegamer.com/the-elder-scrolls-online-lead-pvp-designer-brian-wheeler-interview-update-44-battlegrounds/
It basically says why we are where we are. They want battlegrounds to be less intense.Questionable strat without a ladder and ELO type system, given past failures here. Personally, a big reason I've played ESO over more "serious" competitive games is specifically that I don't need to be "on" every millisecond of the 15 minutes, in ESO on average I can space out or take breaks without screwing over myself or my team.CameraBeardThePirate wrote: »The more standardized PvP environments like BGs should be the more serious/competitive environment.
Thumbless_Bot wrote: »Worth a read: https://www.thegamer.com/the-elder-scrolls-online-lead-pvp-designer-brian-wheeler-interview-update-44-battlegrounds/
It basically says why we are where we are. They want battlegrounds to be less intense.
A couple other funny parts: He talked about number of players per side making it more punishing, a problem that's only exacerbated by the unviable 4v4 random format. He acknowledges that the 8v8 is the best places for noobs/casuals, yet they keep signing up for 4v4 "competitive" just because it's the default option at the top.MincMincMinc wrote: »The funny part is that everything they are pointing out about being too intense has to do with the actual combat issues in the game and not bg format at all.
xylena_lazarow wrote: »A couple other funny parts: He talked about number of players per side making it more punishing, a problem that's only exacerbated by the unviable 4v4 random format. He acknowledges that the 8v8 is the best places for noobs/casuals, yet they keep signing up for 4v4 "competitive" just because it's the default option at the top.MincMincMinc wrote: »The funny part is that everything they are pointing out about being too intense has to do with the actual combat issues in the game and not bg format at all.
MincMincMinc wrote: »xylena_lazarow wrote: »Not exactly. He wants to make it less punishing. There are good and bad ways to do this.Thumbless_Bot wrote: »Worth a read: https://www.thegamer.com/the-elder-scrolls-online-lead-pvp-designer-brian-wheeler-interview-update-44-battlegrounds/
It basically says why we are where we are. They want battlegrounds to be less intense.Questionable strat without a ladder and ELO type system, given past failures here. Personally, a big reason I've played ESO over more "serious" competitive games is specifically that I don't need to be "on" every millisecond of the 15 minutes, in ESO on average I can space out or take breaks without screwing over myself or my team.CameraBeardThePirate wrote: »The more standardized PvP environments like BGs should be the more serious/competitive environment.Thumbless_Bot wrote: »Worth a read: https://www.thegamer.com/the-elder-scrolls-online-lead-pvp-designer-brian-wheeler-interview-update-44-battlegrounds/
It basically says why we are where we are. They want battlegrounds to be less intense.
The funny part is that everything they are pointing out about being too intense has to do with the actual combat issues in the game and not bg format at all.
IMO I see no reason to not have 2 team and 3 team. The difference there is so minimal to the experience compared to mmr and the power gap between vet and new players. If anything like they said having more players makes your individual impact less....so why not 8v8v8? Why not 12v12v12?
Easy. This "entire section" was actually a very tiny number of players, and was continuing to shrink.Thumbless_Bot wrote: »Now the people who want real pvp are out of luck. Zos basically excluded an entire section of their pvp user base with this change and they did it intentionally. I cant wrap my head around that.
There are four main reasons two-teams BGs are so much harder to balance than 4v4v4. Do you think you can help solve them? The only solution I could come up with is to go back to three-teams.
xylena_lazarow wrote: »Easy. This "entire section" was actually a very tiny number of players, and was continuing to shrink.Thumbless_Bot wrote: »Now the people who want real pvp are out of luck. Zos basically excluded an entire section of their pvp user base with this change and they did it intentionally. I cant wrap my head around that.
What exactly is "real pvp" though? Ladder with ELO? Cash tournament? IRL sports?