colossalvoids wrote: »After getting the last pack as a gift decided to give it a go, but man... Maybe I was just unlucky but my first quests were a "revelry" in a tent and a sloth in a hat ones, I'm not sure I can proceed further as my patience for such things is paper thin now. If they thought that making everything and everyone goofy and dumb is the quirky and modern way of story telling I'll let them be and will be doing something else instead, that's definitely not what I was expecting even with my lower than ground expectations. That might just be two worst examples that I've just stumbled upon randomly but for some reason it makes me think other parts aren't that different. Thought of doing the main quest vanished quite quickly after that.
colossalvoids wrote: »After getting the last pack as a gift decided to give it a go, but man... Maybe I was just unlucky but my first quests were a "revelry" in a tent and a sloth in a hat ones, I'm not sure I can proceed further as my patience for such things is paper thin now. If they thought that making everything and everyone goofy and dumb is the quirky and modern way of story telling I'll let them be and will be doing something else instead, that's definitely not what I was expecting even with my lower than ground expectations. That might just be two worst examples that I've just stumbled upon randomly but for some reason it makes me think other parts aren't that different. Thought of doing the main quest vanished quite quickly after that.
@colossalvoids
I also disliked those two quests (and the other Sanguine quest in that overland circus in the North-West of the island). I'd say the rest is better than those three, at least.
You might want to give Corelanya Manor a try. Just follow the road leading South from Sunport. The orc sisters that accompany you through the quest were a little annoying (from my personal point of view), but the background story of that quest itself was rather beautiful. I just ignored the sisters' talking, and then, I truly liked that story. It's tragic, it's not that clichéd, the whole story's feel is basically "early 19th century dark romanticist novel". It has a classic literature feel to it.
colossalvoids wrote: »It wasn't much to even judge something about it but it's probably one of the weakest ones yet again. Not overly enthusiastic about the continuation to be honest. Also a "choice" dialogues are a giant letdown overall, wasn't even thinking it could be done as poorly.
colossalvoids wrote: »It wasn't much to even judge something about it but it's probably one of the weakest ones yet again. Not overly enthusiastic about the continuation to be honest. Also a "choice" dialogues are a giant letdown overall, wasn't even thinking it could be done as poorly.
Elvenheart wrote: »Personally, I’ve enjoyed it so far since it’s not actually reached the ending on the other side of the island yet, but perhaps my vote should not count because I also really enjoyed High Isle and many other people criticize that story.
In fact, looking back I can’t say there’s ever been a story I didn’t enjoy, but then I never spend time picking apart the plots and finding all the holes and whatnot, I just enjoy the story for what it is knowing it’s not going to be “War and Peace” and move on. 😊
Apollosipod wrote: »Has it ever been stated if the writhing wall is all the way around the other side of Solstice or just down the middle? If the latter, couldn't we just sail around?
twisttop138 wrote: »Everyone wants academy award winning writing in an mmorpg.
Apollosipod wrote: »Has it ever been stated if the writhing wall is all the way around the other side of Solstice or just down the middle? If the latter, couldn't we just sail around?
There are supposed to be horrible storms and what not (that we never actually see), making sailing hard for, well, everyone except the "Worm Cult fleet" some npc mentions in dialogue, I guess. Or to put short: Another logic mistake, it seems.twisttop138 wrote: »Everyone wants academy award winning writing in an mmorpg.
Getting back on the same level the base game, Morrowind, CWC and Summerset had would be enough for me. It's not like we're expecting unreachable standards or some miracle, but just what had been the normal quality when the game started.
Apollosipod wrote: »colossalvoids wrote: »It wasn't much to even judge something about it but it's probably one of the weakest ones yet again. Not overly enthusiastic about the continuation to be honest. Also a "choice" dialogues are a giant letdown overall, wasn't even thinking it could be done as poorly.
I chose to punch a Worm Cult Bonelord during an interrogation scene. Walks-in-Ash acted like I'd committed a war crime.
colossalvoids wrote: »It wasn't much to even judge something about it but it's probably one of the weakest ones yet again. Not overly enthusiastic about the continuation to be honest. Also a "choice" dialogues are a giant letdown overall, wasn't even thinking it could be done as poorly.
What, you didn't enjoy flirting with Razum-dar (with rather silly innuendo) when you've been told before that you absolutely need to hurry because the whole island could be in great danger?
twisttop138 wrote: »Yes I am more relaxed when it comes to my story expectations and enjoy it for what it is. That doesn't mean I didn't see what everyone else saw, I can see it I just don't wanna drive myself crazy poking holes in it. A side effect of age maybe.
colossalvoids wrote: »No one but a EP dunmeri mage to be suspected in this affair...
tomofhyrule wrote: »meh
As for the "big twist" we got... ugh. ESO has hit that point for me of "all emotional weight is gone since we can just bring people back from the dead if the plot (and the fanbase's fantasies) demand it." Seriously, we got one character to die in the quest and the only thing I thought was "oh that's slightly unexpected. I wonder what contrived reason they'll come up with to bring that character back in part 2." It was like the character's death did not affect me in the slightest.
I'm also over Raz being in literally everything. Please let him go back to his family in Merivale and give him a rest. After all, he did die in the basegame and keeps popping back up over and over again... because death is evidently nothing more than a minor inconvenience in Tamriel.
tomofhyrule wrote: »I don't think the story needs to say that any given story happens on a specific date since the lore in general is pretty well a black box between 2E 580 and around 800, when there are secessions in Elsweyr and we're getting the 2nd AD formed. I actually prefer the old Loremaster's idea of "time in-game is personal to you. Given that multiple players can play content in any order" since that gives us the ability to fill in those gaps in the way that makes the most sense to us - for the one-character-wonder players, it makes sense that the world should be in like the 2E 600s by now, but for others who spread out their heroes, it could still be within a year or two. Trying to pin everything down restricts freedom.
twisttop138 wrote: »Yes I am more relaxed when it comes to my story expectations and enjoy it for what it is. That doesn't mean I didn't see what everyone else saw, I can see it I just don't wanna drive myself crazy poking holes in it. A side effect of age maybe.
I'm genuinely curious: How do you know other people aren't relaxed and drive themselves crazy? All I see in this thread is different people writing reviews about the recent content and explaining what they liked and what they disliked, most probably because they hope this feedback helps when it comes to future writing. Some reviews be a bit more direct in their wording (and maybe sometimes generalize a bit too much), others feel more nuanced, but I wouldn't conclude anything from that.colossalvoids wrote: »No one but a EP dunmeri mage to be suspected in this affair...
I might do horrible things sometimes, but nothing that horrible