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Cancelled Fast Travel / Recall bug

DenverRalphy
DenverRalphy
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There is a bug whereas a cancelled fast travel or recall can come back and still complete when you really don't want it to. And since this happened to me a couple of times recently I decided to look closer into it.

Simply put, if you cancel a Fast Travel or Recall action, then at any time walk through a door, the fast travel action will kick back in and finish the job. Resulting in not only traveling when you decided you didn't want to, but also deducting the gold coin cost for the travel. I clipped a video demonstrating it below..

https://youtu.be/CEgELiaJGGA
  • DenverRalphy
    DenverRalphy
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    Just following up with an update. After some curious testing, I found that the bug only triggers when using a custom Recall action that has a re-entry animation/sequence. Recalls without a re-entry like Gold Road Recall aren't affected. Additionally, different re-entry recalls will vary on the time delay between exiting a door and when it fires. I found that Mage's Guild Recall fires pretty much instantly upon exiting the door, whereas Recall of the Outer Darkness will fire many seconds later.

    I would have tested more, but I decided to stop throwing away gold coin. :)
    Edited by DenverRalphy on August 30, 2025 2:29PM
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