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General crafting issue

Petoften
Petoften
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Crafting has grinding to get levels, research, sets, etc.

Seems to me for most there isn't a lot of return. Crafting dailies are pretty iffy for what you get.

One possibility is crafting for selling - pretty involved and few want to do that.

Second is crafting your gear - but seems a lot easier to buy or find a crafter.

Anyone else see another side to it? That mainly leaves just 'if you want to do it', and how the game makes it part of the environment.

But it's a lot to then make a set of a gear for a char. That's not a lot of use.
  • Dagoth_Rac
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    The daily crafting writs are the best way in game to get rich. They give a lot of gold for how little time you need to spend on them, and the legendary upgrade mats that have a roughly 1-in-3 chance to drop at max level are extremely valuable. I don't know anyone who does not start out every game day doing the daily crafting writs. They are the absolute best return on investment in entire game for both low time needed and low cost to make white CP150 gear. It's practically a free 5,000 gold for a few minutes work. Per character. Even doing it on one char per day is almost 2 million gold per year before the proceeds from selling legendary mats (or money savings from not needing to buy/farm gold mats when you need to upgrade own gear).
  • Grizzbeorn
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    Petoften wrote: »
    Crafting has grinding to get levels, research, sets, etc.

    Seems to me for most there isn't a lot of return. Crafting dailies are pretty iffy for what you get.

    One possibility is crafting for selling - pretty involved and few want to do that.

    Second is crafting your gear - but seems a lot easier to buy or find a crafter.

    Anyone else see another side to it? That mainly leaves just 'if you want to do it', and how the game makes it part of the environment.

    But it's a lot to then make a set of a gear for a char. That's not a lot of use.

    You sound like someone who doesn't like to do your own crafting, which is perfectly fine.
    But I don't know what gives you the confidence to think "most" players would agree with your opinion.
    Because I'd be willing to bet a lot that most do not.
      PC/NA Warden Main
    • ESO_player123
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      If you are not interested in returns for doing crafting that is perfectly fine. You do not need to do them.

      One reason was already mentioned above: basically free gold for a minimum of work. Another, is doing master writs that reward XP and writ vouchers that can be used to buy stuff. Those reasons are why so many players are making at least one master crafter and doing crafting dailies on multiple characters.
    • katanagirl1
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      It used to be just crafting certain gear, but with the stickerbook and transmute crystals you can now reconstruct anything in that stickerbook from group dungeons, trials, or PvP drops. No more regrinding gear. You can also upgrade that gear.

      I have often reconstructed new gear for trials or PvP in the past, but not much lately. Each update things change and your build might do better with something new.
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    • frogthroat
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      I have recently started to actually play (as opposed to using it as an extra storage) my alt account. Free account I got from Epic. Just to see what you can do without eso+ or any DLC you have to pay for. Without the crafting bag the possibilities are indeed quite limited. I use my main account to craft some basic sets for the account - so this is equivalent of buying from guild stores. But what I noticed you should still do:

      - Level up Alchemy to 50 for the Medicinal Use passive
      - Level up Provisioning if you want the food/drink duration passives (not as important as Alchemy)
      - Learn the useful traits if you plan to reconstruct sets (like divines for body pieces, bloodthirsty for jewelry, nirnhoned/charged/infused for weapons)
      - Level up gear crafting skills for the upgrade passives - makes it cheaper to reconstruct higher quality items
    • Petoften
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      Grizzbeorn wrote: »
      You sound like someone who doesn't like to do your own crafting, which is perfectly fine.

      You're making an assumption; stick to what I said.
      But I don't know what gives you the confidence to think "most" players would agree with your opinion.

      That is a misrepresentation. I didn't say most player would agree or not. I said that it seems to me that the way most players craft - i.e., not the 'crafting to sell' I mentioned - that there isn't that much return.

      If they think it's a good return, like the first responder does, they can.
    • Petoften
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      Thanks for the opinions.
    • SpiritofESO
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      Not only are the Daily Crafting Writs profitable but when you have maxed your all your crafting skills and done all researchable traits, you then have the ability to create any type of gear or weapon or jewelry or provision or potion or poison or enchantment that you desire. And that is a very great ability in the game.

      Then, by doing Master Writs, which are earned from doing Daily Writs, will earn you Writ Vouchers which can be exchanged for valuable items. (You will also earn "Surveys" from which you will acquire large quantities of the raw materials that you need!)

      But, the truth is, it takes time to acquire those skills and to do the trait research and, therefore, it's a bit like eating your vegetables and doing your homework. Not always pleasant but usually very good for you.

      When I first started playing this game six years ago last June, I felt that I didn't need to do the crafting. Very soon I changed my mind and realized it was an integral part of the game with great benefits.

      When you log on each day, if the first thing that you do is go straight to the crafting boards and pick up your seven daily Writs and complete them and also start or continue any research that you are doing, I believe that you will agree, after a while, that it's a mere 10 or 15 minutes work for very substantial rewards.

      :smiley:
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    • Seaviy
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      The biggest reason is Daily crafting writs. They give you a little gold and materials.
      I have a separate character with maxed-out crafting so I can spend fewer resources on upgrading equipment and traits for transmutation. But I'm too lazy to log him in, sometimes it's really easier to buy something from the guild merchant.
    • Vonnegut2506
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      Crafting is completely worth it to me. I like the daily writ gold and mats. I like being self-sufficient for gear, consumables, etc. I don't really use it as a money-making profession because I don't need gold anymore, but I enjoy being able to make whatever I might need.
    • DoofusMax
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      Crafting is not something that I grind, although I will put some effort into getting the skills maxed for each character and have them learn all the gear traits. After that, it's pretty much knocking out dailies if I log on with them that day and clearing out surveys periodically to reduce clutter (much reduced since stackable surveys) or replenish mats. I make a special effort to run through all characters' crafting dailies during Anniversary Celebration, but it's otherwise just something that I have them do as their first task upon logging in. I was kinda grinding writ vouchers for a few months while getting my Grand Master stations up to 81/81, but have mostly dropped back to logging in with a couple of characters to take care of other stuff and knocking out crafting dailies in the process.

      Net result from doing that is all the Grand Master stations and all 81 of the craftable set stations, a bunch of Master Writs now taking up seven storage slots rather than dozens (I'll get around to them when there's a double-XP event), many millions from selling off excess gold upgrade mats ("excess" means I keep at least one full stack for my own use), many more millions just from crafting dailies (and being careful about what I spend gold on), a crafter who is a couple or three dozen chapters shy of knowing all motifs and most of the gold furnishing plans, the ability to sell off useful consumables (not as profitable as gold upgrade mats, but still...), and a few other miscellaneous perks. I also never have to spend any time in zone or guild chat looking for a crafter, but any character can respond to other players who are looking for one. Not a bad return for something that takes maybe five minutes per character login.
      I'm fresh out of outrage, but I could muster up some amused annoyance if required.
    • freespirit
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      I have 3 accounts, 2 have ESO+, I have levelled crafting on all 3.

      I'm lucky I also have access to a guild bank that is entirely mine to use, great for passing stuff between accounts!

      Once you have 1 account that has multiple crafter's it's easier to level another account.

      I do all my own crafting and do not craft to sell, however I frequently craft and give away sets to anyone in need.

      The non plus account has been entirely levelled by items given to it from my main(crafting wise that is).

      I use all 3 accounts for trading, crafting dailies supply quite a bit of what I sell, it is easy to miss the value within some of those reward containers. :)
      When people say to me........
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    • darkriketz
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      Apart from the reason previously mentioned by the other players, you have to understand (or at least acknowledge) that learning new things is very satisfying and that your brain needs to be nourished as much as your bank account and your CP level counter.

      Learning new recipes and blueprints, buying a house, furnishing it with items you have crafted yourself, depending on your tastes and skills... another very enjoyable part of the crafting in TESO. O f course it doesn't bring gold - that's what master writs are here for - but at least it lets you express your creativity (if you have some).
    • Petoften
      Petoften
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      Not only are the Daily Crafting Writs profitable but when you have maxed your all your crafting skills and done all researchable traits, you then have the ability to create any type of gear or weapon or jewelry or provision or potion or poison or enchantment that you desire. And that is a very great ability in the game.

      But I'd ask why. So I make my chars the gear I want, and don't need to make more indefinitely. And if I'd wanted, I could have bought them from a crafter.
      I believe that you will agree, after a while, that it's a mere 10 or 15 minutes work for very substantial rewards.

      I'm seeing that there are different opinions about how rewarding the crafting is. It's good to see people are feeling that it's rewarding.
    • loosej
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      Petoften wrote: »
      Not only are the Daily Crafting Writs profitable but when you have maxed your all your crafting skills and done all researchable traits, you then have the ability to create any type of gear or weapon or jewelry or provision or potion or poison or enchantment that you desire. And that is a very great ability in the game.

      But I'd ask why. So I make my chars the gear I want, and don't need to make more indefinitely. And if I'd wanted, I could have bought them from a crafter.
      I believe that you will agree, after a while, that it's a mere 10 or 15 minutes work for very substantial rewards.

      I'm seeing that there are different opinions about how rewarding the crafting is. It's good to see people are feeling that it's rewarding.

      Thing is, you do need to make more gear indefinitely. Every couple of months zos changes the game, and some of the gear you have becomes irrelevant. Or you have an idea for a different build you want to try, which requires sets you don't have available yet. Or you try something new like pvp, arenas, infinite archive, trials... and realize you need a different, more optimized build than you currently have. Crafting and daily writs means you always have the materials available to do so.

      Research is especially important, at least on one character. You can buy crafted gear from others in any trait you like, but stickerbook gear can only be reconstructed with the traits you've researched.
      Consistency: It's only a virtue if you're not a screwup (source: despair.com)
    • DoofusMax
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      Petoften wrote: »
      But I'd ask why. So I make my chars the gear I want, and don't need to make more indefinitely. And if I'd wanted, I could have bought them from a crafter.

      I'll take a stab at this, but it's my personal take and yours may differ. I don't often craft gear for my characters. Once a character has a workable setup, I mostly leave that alone under the idea of "if it ain't broke, don't fix it." But finding a setup that works well for a particular character takes a bit of trial and error (lots of error), but I've had a pretty good time playing around with various craftable sets. Some of them are useful in niche situations, some of them are generally useful, and there are more than a few where I just scratch my head and wonder why they're still in the game. My best guess would be the general outcry from players who logged in to find themselves half- or unequippped by their removal, but I digress. Sill, I can craft the gear that I want whenever I feel like spending the few minutes to do it, and I don't lose a wink of sleep over deconning anything except Jewelry (a chance at 1/10th of a trait mat back is just aggravating). Could I pay someone to do that for me? Sure; my bank account can support a lot of that. But doing it myself from mats that I have on hand anyway is much faster and cheaper. And if it turns out that craftable set wasn't all that I thought it would be, I can decon it, go try something else, and get on with getting on. I also don't have to spend a ton of gold if I feel like (re)decorating a house, but decorating is its own endgame.
      I'm fresh out of outrage, but I could muster up some amused annoyance if required.
    • Petoften
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      I sort of get the house thing, but I think I have made one item for my house, a nice bed. I like it, but it's not a big thing for crafting. Most items don't seem ones I like much and I don't get much into the careful items in a house.
    • katanagirl1
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      Being able to craft your own food with provisioning (if you need it) should save a lot of gold. I don’t use it for overland activities except for world bosses. I can’t imagine having to buy food for group dungeons, PvP, or trials when I need it. I do the daily writs and get enough from the reward boxes to craft my own food.
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    • wolfie1.0.
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      In my opinion there isnt enough true crafting.

      For one i think reconstructed gear should require at least the refined mats as part of the cost.

      Enchanting should last longer, but require a new glyph once it does break, or at least consume a soul gem for armor Enchants.

      Among other improvements.
    • Hapexamendios
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      I've made a lot of money from crafting so I don't really have a problem with it as is. All my characters are mac level and research with one character also having all motifs learned. I sell extra mats and craft the occasional furnishings for sale. Worth the effort for me.
    • RexyCat
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      darkriketz wrote: »
      Apart from the reason previously mentioned by the other players, you have to understand (or at least acknowledge) that learning new things is very satisfying and that your brain needs to be nourished as much as your bank account and your CP level counter.

      Learning new recipes and blueprints, buying a house, furnishing it with items you have crafted yourself, depending on your tastes and skills... another very enjoyable part of the crafting in TESO. O f course it doesn't bring gold - that's what master writs are here for - but at least it lets you express your creativity (if you have some).

      I am very grateful to all addons that help to keep track on which account and character things are stored or learned as it can become rather messy to keep track manually on which character which motif have been learned which is needed when crafting some Master Writs that make use of traits and motif.

      At least collecting gear from dungeons or overland content and adding stickerbook items for completion, finding plans or recipes and add those to the increasing list of items that have can be learned and figure out which account or character that should have those learned is part of my game play.

      Character Knowledge and Inventory Insight is a great help here to keep that track of all of this and Dolgubon's Lazy Writ Crafter makes this pretty fast and easy (as long it works as it can break between updates if ZOS changes something).

      Map completion, collection of any type and achievement is a large part of this game and can be fun as it make game something one can play as an Single Player game even when it is an MMO when one have two accounts (and a personal Guild Bank), on both account all Assistants to help with managing items (decon, bank and sell junk with merchant Assistant) combined with Companions.
    • lillybit
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      There's lots of reasons to level crafting.

      As previously mentioned, daily crafting writs are the best way of making significant amounts of gold. 5k per character per day just in gold rewards comes in very handy, plus I'm never short of gold mats.

      Research is needed even if you only ever reconstruct gear, at least for the popular traits, and the same goes for the passives to make improving cheaper, which needs crafting levelled most of the way - level 40 I think?

      The biggest use for it tho (outside of dailies) is probably housing related. Fully levelled crafting will give you master writs and you need full research to be able to make all of them (as well as motifs but they have a use outside of crafting too). As well as that, you need different skills levelled to be able to craft furnishings. Furniture crafting takes a lot of mats so those daily writs are a great help here too.

      You're right that fewer people craft sets for personal use now, but when you factor in everything else it's still very much used.
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    • SilverBride
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      The gold from doing daily crafting writs is not where most of the profit comes from. The real profit is the gold mats that are received from turning the writs in, and from doing the surveys then refining. Selling those gold mats brings in a LOT more gold than just what is received from turning in the writ quests.
      PCNA
    • tmbrinks
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      The fewer people that do daily writs, the more valuable they are, so I'm glad there are some people that feel this way. However, by doing writs, I never lack for gold improvement materials to upgrade my gear, and I can sell virtually any quantity of them at any time to purchase something I don't want to grind for (such as furnishing plans, monster masks, or motifs).
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    • NettleCarrier
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      Dagoth_Rac wrote: »
      The daily crafting writs are the best way in game to get rich. They give a lot of gold for how little time you need to spend on them, and the legendary upgrade mats that have a roughly 1-in-3 chance to drop at max level are extremely valuable. I don't know anyone who does not start out every game day doing the daily crafting writs. They are the absolute best return on investment in entire game for both low time needed and low cost to make white CP150 gear. It's practically a free 5,000 gold for a few minutes work. Per character. Even doing it on one char per day is almost 2 million gold per year before the proceeds from selling legendary mats (or money savings from not needing to buy/farm gold mats when you need to upgrade own gear).

      Yeah, back in the day I used to get about 1.3 million gold per day in value doing writs on all characters. Some time after the jewelry plating changes, the market just kinda crashed and I slowed way way down. I've tried to pick this back up again but it's nowhere close to as valuable as it used to be (though as you said, it still kicks butt in value).
      GM of Gold Coast Corsairs - PCNA
    • katanagirl1
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      I just can’t bring myself to sell the gold mats. I don’t do lots of alts and I don’t think they go for as much on PS as they do on PC, even after the market crash. I use them for master writs but don’t make new gear much anymore. Since I don’t want to subclass my builds will be forever stuck in the past since no one will make new ones for those characters.
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    • Valion
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      Erm.. Finishing Master Writs when 100xp boni are in place is by far the most rewarding and controlled way to level up experience while at the same time rushing through subclass skill lines, learning them without the hassle to actually use them.

      Crafting can be pretty awesome, done the rigth way.
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    • AlnilamE
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      Petoften wrote: »
      Second is crafting your gear - but seems a lot easier to buy or find a crafter.

      Personally I find crafting my own gear a lot easier than finding a crafter. Especially since with reconstruction and master crafting stations, I can do it all in our guild house.

      I enjoy crafting, but I don't usually craft gear for sale. Sometimes I sell food, potions or glyphs, though.

      But another thing to consider is, if you have maxes crafting and have the improvement passives maxed you can:

      1. buy lower grade gear and improve it yourself, increasing your buying pool
      2. improve sought-after gear to a higher grade before putting it up for sale.

      The Moot Councillor
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