Yeah that's the #1 rule breaker that everyone hates and asked them to change. Class skills being special rule breakers was okay but why the ever living hell does this game need rule breaking proc sets? It doesn't. It's dead now.The set states that the set does not grant immunity to control, which is a feature of the set.
xylena_lazarow wrote: »Yeah that's the #1 rule breaker that everyone hates and asked them to change. Class skills being special rule breakers was okay but why the ever living hell does this game need rule breaking proc sets? It doesn't. It's dead now.The set states that the set does not grant immunity to control, which is a feature of the set.
fufu_from_ps4 wrote: »Whats funny is I can tell you literally don't look at my posts.
I do not blindly defend ball groups. I, on more than one occasion, have said how they can tune them so ball groups can be killed easier and make it harder for us (yes I ball group) to stay alive.
I've also said, on more than one occasion, that I shouldn't be able to pull someone with rush, then pull again, and again and again... and rush should have cc.
I've said this so many times in so many of these threads. I've also explained, in detail, how rush is broken under heavy server load.
Respectfully, read my posts before you attempt to call me out.
dude you constantly do it. you did it just now by claiming this set doesnt drive people away from the game with its broken mechanics, which is why i pointed out that you constantly defend broken mechanics. like i said... its fine. but lets call a spade a spade.
you claimed in another thread that the current changes are sufficient (because i assume you want to keep a double stun, as if ball groups needed anymore help)
a month or so ago you were argueing against nerfing, the stacking of 10 vigors and 10 regens plus whatever other hots are stacking. theres no need for more than 2 hots per morph. it creates lag, and no one needs 30k heals per second give me a break.
i could go on and on, you always advocate for the buffing of ball groups.... which is fine..... but just be honest about it.
rush of agony giving no cc immunity is SUPER broken, especially paired with the damage and the insanely short cooldown ( that happens to line up with the stun you're gonna hit them with after you pull them so you can double stun on cc cooldown)
its pretty cringy bro.
xylena_lazarow wrote: »This set is a major contributor to the collapse in the casual PvP population, yet ZOS bends over backwards to preserve its PvP double stun pull bomb crap that drives them away, breaking PvE in the process. Lose/lose for everyone, save for a tiny handful of comp group sweatlords who abuse the set to grief pugs.
The remaining 8 players still trying to 1vX with this set were easy targets before, and still are, though it was always rage quit inducing when they got off a lucky chain reaction causing half my team to VD me.
Couldn't disagree with this more. Respectfully, this reads as you have a very "dug in" view of how PvP should be and if ZoS doesn't make a change in that direction you consider it a bad change.
ZoS has openly said they aren't going to remove ball groups, just like they aren't going to remove the rock humpers, the perma blockers, the zerg surfers, etc. Sure, everyone loves to scream about ball groups (and there are things I think ZoS needs to do to reduce their power), but ball groups aren't the reason PvP is "dying" and to get fixated on one group is a very short sighted view.
I'm not trying to bait, be disrespectful, just pointing out an alternative view point.
MISTFORMBZZZ wrote: »So i just tried it myself on the pts with 3 friends.
The set is super easy to block.
If you still die to it, its kinda a issue on your end, im sorry.
Really good nerf
MISTFORMBZZZ wrote: »So i just tried it myself on the pts with 3 friends.
The set is super easy to block.
If you still die to it, its kinda a issue on your end, im sorry.
Really good nerf
AngryPenguin wrote: »The change to RoA should have been to add "to monsters only" condition to the set. That is the only solution that makes any sense.
katanagirl1 wrote: »MISTFORMBZZZ wrote: »So i just tried it myself on the pts with 3 friends.
The set is super easy to block.
If you still die to it, its kinda a issue on your end, im sorry.
Really good nerf
Not necessarily. You can block but if some player gets pulled next to you and doesn’t block, you’ll get a 25k VD proc from them on top of the other damage.
katanagirl1 wrote: »MISTFORMBZZZ wrote: »So i just tried it myself on the pts with 3 friends.
The set is super easy to block.
If you still die to it, its kinda a issue on your end, im sorry.
Really good nerf
Not necessarily. You can block but if some player gets pulled next to you and doesn’t block, you’ll get a 25k VD proc from them on top of the other damage.
Block and roll away. This has always worked for me with very good success. If you just block and stand still... yeah you're vd bait now. Sorry
katanagirl1 wrote: »MISTFORMBZZZ wrote: »So i just tried it myself on the pts with 3 friends.
The set is super easy to block.
If you still die to it, its kinda a issue on your end, im sorry.
Really good nerf
Not necessarily. You can block but if some player gets pulled next to you and doesn’t block, you’ll get a 25k VD proc from them on top of the other damage.
Block and roll away. This has always worked for me with very good success. If you just block and stand still... yeah you're vd bait now. Sorry
Block, roll away, and get pulled again by second RoA since no CC immunity.This has happened to me many times!
Also the set is still pulling from outside the radius of the huge, huge, HUGE area effect on the ground. You can blame lag or you can just conclude the SETI’s hopelessly broken given the realities of the ZOS servers
JustLovely wrote: »xylena_lazarow wrote: »
Please stop promoting a game mode you know full well the vast majority of the remaining PvP community hates.
katanagirl1 wrote: »MISTFORMBZZZ wrote: »So i just tried it myself on the pts with 3 friends.
The set is super easy to block.
If you still die to it, its kinda a issue on your end, im sorry.
Really good nerf
Not necessarily. You can block but if some player gets pulled next to you and doesn’t block, you’ll get a 25k VD proc from them on top of the other damage.
Block and roll away. This has always worked for me with very good success. If you just block and stand still... yeah you're vd bait now. Sorry
xylena_lazarow wrote: »Give me god mode.
You can counter my god mode with 12 players all hitting Gravity Crush on me at the same time, but only that.
Since you can technically counter it, my god mode is very fair. I can even wear Rushing Agony with it.
xylena_lazarow wrote: »Give me god mode.
You can counter my god mode with 12 players all hitting Gravity Crush on me at the same time, but only that.
Since you can technically counter it, my god mode is very fair. I can even wear Rushing Agony with it.
MISTFORMBZZZ wrote: »xylena_lazarow wrote: »Give me god mode.
You can counter my god mode with 12 players all hitting Gravity Crush on me at the same time, but only that.
Since you can technically counter it, my god mode is very fair. I can even wear Rushing Agony with it.
Why are you so upset ? Just learn to block and dodge.
Just learn to sync Gravity Crush with your entire group, then you might beat my god mode 12v1.MISTFORMBZZZ wrote: »Why are you so upset ? Just learn to block and dodge.
xylena_lazarow wrote: »Just learn to sync Gravity Crush with your entire group, then you might beat my god mode 12v1.MISTFORMBZZZ wrote: »Why are you so upset ? Just learn to block and dodge.
It's very easy for a skilled enough group. Is your ball group not on that level yet?
Well I guess I wipe your whole ball group with my god mode then. It shouldn't be a big deal for all 12 to slot Dawn's Wrath and the ult morph with Gravity Crush. Playstyle doesn't matter, only winning. Learn to drop 12 novas and sync all 12 Gravity Crush synergies on the player marked with God Mode (me) and then you should be an elite ball group again.Our ball group doesn't use gravity crush
AngryPenguin wrote: »The change to RoA should have been to add "to monsters only" condition to the set. That is the only solution that makes any sense.
People say things like this because they think it is going to make ball groups just go away from PvP. I hate to break it to everyone but they could get rid of DC and ROA and there will still be ball groups. We will still find alternative sets. You're not going to b e able to get rid of a core group of 12 people who take pride in their comp.
xylena_lazarow wrote: »Well I guess I wipe your whole ball group with my god mode then. It shouldn't be a big deal for all 12 to slot Dawn's Wrath and the ult morph with Gravity Crush. Playstyle doesn't matter, only winning. Learn to drop 12 novas and sync all 12 Gravity Crush synergies on the player marked with God Mode (me) and then you should be an elite ball group again.Our ball group doesn't use gravity crush
AngryPenguin wrote: »AngryPenguin wrote: »The change to RoA should have been to add "to monsters only" condition to the set. That is the only solution that makes any sense.
People say things like this because they think it is going to make ball groups just go away from PvP. I hate to break it to everyone but they could get rid of DC and ROA and there will still be ball groups. We will still find alternative sets. You're not going to b e able to get rid of a core group of 12 people who take pride in their comp.
No. That is not what I said or why I said it. Please try to be less presumptuous in the future.
I don't have a problem with comped groups. I used to run in one of the strongest comp groups in Cyrodiil. (Tyr) But that was before Dark Convergence and RoA. We could be killed with massive coordination and some well placed negates. Changes since then have made ball groups nearly invincible and 100x more trollish.
I don't want ball groups abolished or gone. I want them to be more fair and manageable.
AngryPenguin wrote: »AngryPenguin wrote: »The change to RoA should have been to add "to monsters only" condition to the set. That is the only solution that makes any sense.
People say things like this because they think it is going to make ball groups just go away from PvP. I hate to break it to everyone but they could get rid of DC and ROA and there will still be ball groups. We will still find alternative sets. You're not going to b e able to get rid of a core group of 12 people who take pride in their comp.
No. That is not what I said or why I said it. Please try to be less presumptuous in the future.
I don't have a problem with comped groups. I used to run in one of the strongest comp groups in Cyrodiil. (Tyr) But that was before Dark Convergence and RoA. We could be killed with massive coordination and some well placed negates. Changes since then have made ball groups nearly invincible and 100x more trollish.
I don't want ball groups abolished or gone. I want them to be more fair and manageable.
Fair enough - I'm almost conditioned now to read "monster only" as someone crying about ball groups.
I used to run with Tyr back in the day fwiw. I agree, and have said a lot, thatrush is broken.. ball groups are too op and need to be tuned down, etc etc.
Sure, they can remove all the pulls... but then I'd argue they need to get rid of the charms and all the other "moveable" skills/sets because it's just pure chaos. Even if they did this (to your point) ball groups would still be a thing so those who (not you) cry about ball groups... still will have to find something to complain about because balls aren't going anywhere.
MISTFORMBZZZ wrote: »Did it work? Is it not as much of a plague for yous on PC anymore?
JustLovely wrote: »xylena_lazarow wrote: »
Please stop promoting a game mode you know full well the vast majority of the remaining PvP community hates.