Maintenance for the week of September 8:
• [IN PROGRESS] PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT)

ROA changes

  • xylena_lazarow
    xylena_lazarow
    ✭✭✭✭✭
    ✭✭✭✭✭
    PureeEvil wrote: »
    The set states that the set does not grant immunity to control, which is a feature of the set.
    Yeah that's the #1 rule breaker that everyone hates and asked them to change. Class skills being special rule breakers was okay but why the ever living hell does this game need rule breaking proc sets? It doesn't. It's dead now.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • PureeEvil
    PureeEvil
    ✭✭✭
    PureeEvil wrote: »
    The set states that the set does not grant immunity to control, which is a feature of the set.
    Yeah that's the #1 rule breaker that everyone hates and asked them to change. Class skills being special rule breakers was okay but why the ever living hell does this game need rule breaking proc sets? It doesn't. It's dead now.

    What kind of rules exactly? Is there a link to the code with these rules?
    All asking for something to change, then what? In general, it's pointless to argue with the casuals. The set is already working much worse. It's unclear what else you need. Your inappropriate reaction to any topic related to this set prevents other players from discussing the set's performance in a proper manner. This topic is not about complaining about the set but for those who use it. By the way, I don't understand why you haven't farmed it yet instead of complaining.
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    This set is definitely easier to avoid with the giant expanding AOE. So that was mission accomplished.

    But I have actually been banging the drum for my group to ditch this set for the better portion of a year because it is simply unreliable given the current server conditions. About half the time it will do some combination of pulling targets an incomplete distance to the origin or else pulling targets at seemingly RNG-staggered time intervals, like one target immediately, another after one GCD, two more after two GCDs, etc. Or its proc condition will simply be eaten by the server like so many other inputs. If you care about a precision bomb then this set is not your friend.

    On top of that, I would +1 that the set should apply immunity a la Dark Convergence and should also have its damage stripped.
  • LadyGP
    LadyGP
    ✭✭✭✭✭
    LadyGP wrote: »
    Whats funny is I can tell you literally don't look at my posts.

    I do not blindly defend ball groups. I, on more than one occasion, have said how they can tune them so ball groups can be killed easier and make it harder for us (yes I ball group) to stay alive.

    I've also said, on more than one occasion, that I shouldn't be able to pull someone with rush, then pull again, and again and again... and rush should have cc.

    I've said this so many times in so many of these threads. I've also explained, in detail, how rush is broken under heavy server load.

    Respectfully, read my posts before you attempt to call me out.

    dude you constantly do it. you did it just now by claiming this set doesnt drive people away from the game with its broken mechanics, which is why i pointed out that you constantly defend broken mechanics. like i said... its fine. but lets call a spade a spade.

    you claimed in another thread that the current changes are sufficient (because i assume you want to keep a double stun, as if ball groups needed anymore help)

    a month or so ago you were argueing against nerfing, the stacking of 10 vigors and 10 regens plus whatever other hots are stacking. theres no need for more than 2 hots per morph. it creates lag, and no one needs 30k heals per second give me a break.

    i could go on and on, you always advocate for the buffing of ball groups.... which is fine..... but just be honest about it.

    rush of agony giving no cc immunity is SUPER broken, especially paired with the damage and the insanely short cooldown ( that happens to line up with the stun you're gonna hit them with after you pull them so you can double stun on cc cooldown)

    its pretty cringy bro.

    Are you sure you are thinking of the right person, "dude"?

    I've said this set performs bad under high server load. I've said many times it needs to be fixed. I've said many times the double cc is a problem. I've literally said as a ball group lead there is zero circumstance where I should be able to pull someone, pull them again, and then pull someone else thus pulling that other person yet again.

    That is a terrible mechanic and needs to be fixed - point blank.

    I've argued against removing it - as it's really easy to block and see coming and the vast majority of people who get pulled by it are just lazy (even when you're way out of the area and the server is under stress you can still see you're about to get pulled and block/roll it). Someone being lazy is not a reason to nerf something.

    People argue about removing DC too - it's stupid easy to see coming and if you get pulled by it... well it's your own fault.

    I have also said there should be some changes to hot stacking because we shouldnt have endless hots and vigors on us. BUT - I have said they won't make that change unless they seperate it from PvE because the trial commmunity will lose their minds about it (which I get why).

    I don't argue for buffing ball groups - I have said so many times ball groups are OP and nayone can ball group. I like to think I'm actually one of the few ball group people that come on her and give an honest perspective on how to make ball groups weaker, the pvp experience better for all, while still letting players of all types (yes that includes ball groups) in the game. Being in a ball group used to be very hard, tons of min maxing and looking at logs, constantly changing your groups comp, etc, but now it's easy - anyone can do it - and I wish that wasn;'t the case. It needs to be harder to stay alive as a ball group.

    I can't tell if you're trying to bait me into something, have me confused with someone else, or what is going on. I'm just going to assume you've got me confused with someone else.


    On topic the biggest issue with this set is how it performs under heavy server load and for those who aren't aware it can cause an extremly... extremly frustrating experience for the user.
    Edited by LadyGP on August 20, 2025 9:12PM
    LadyGP/xCatGuy
    PC/NA

    Having network issues? Discconects? DM me and I will help you troubleshoot with PingPlotter to figure out what is going on.
  • BXR_Lonestar
    BXR_Lonestar
    ✭✭✭✭✭
    LadyGP wrote: »
    This set is a major contributor to the collapse in the casual PvP population, yet ZOS bends over backwards to preserve its PvP double stun pull bomb crap that drives them away, breaking PvE in the process. Lose/lose for everyone, save for a tiny handful of comp group sweatlords who abuse the set to grief pugs.

    The remaining 8 players still trying to 1vX with this set were easy targets before, and still are, though it was always rage quit inducing when they got off a lucky chain reaction causing half my team to VD me.

    Couldn't disagree with this more. Respectfully, this reads as you have a very "dug in" view of how PvP should be and if ZoS doesn't make a change in that direction you consider it a bad change.

    ZoS has openly said they aren't going to remove ball groups, just like they aren't going to remove the rock humpers, the perma blockers, the zerg surfers, etc. Sure, everyone loves to scream about ball groups (and there are things I think ZoS needs to do to reduce their power), but ball groups aren't the reason PvP is "dying" and to get fixated on one group is a very short sighted view.

    I'm not trying to bait, be disrespectful, just pointing out an alternative view point.

    I'm one of those ball groupers and I can tell you from my experience with this campaign - ball groups are NOT the end all be all in PVP. In my PVP campaign, we're up nearly 30k on the other alliances, even though Red has had MORE ballgroups running every night than we have - sometimes as many as 7. They even co-op some yellow ball groups to help them out and it still doesn't matter.

    You are not going to go toe to toe with a ball group without your own and expect to win, but in a combined arms fight, with some smart maneuvering and well timed pushes, a group of tanky brawlers with good burst and timely bombs can devastate a ball group.

    I have had players who are new to PVP in my guild and in my group, and the biggest barrier to entry in PVP is whether a player wants to actually listen and learn, or if they just want to pursue their own agenda to their own end. If you stick with crown and you listen, learn to seige, learn to push and when to play defensive, get a decent build, you are going to have a good experience. But if you get in, and you want to get your quest done to capture blue Road Keep when the crown's at D-Claw? You're going to have a bad time.
  • MincMincMinc
    MincMincMinc
    ✭✭✭✭✭
    The real question is whether spammable 5 piece set bonuses should be doing ultimate ability type effects? Does combat need to be so convoluted and unclear with animations all over the place.

    If RoA was a skill or ultimate where would it land? Would you rather choose that vs something like sap essence? Probably. What about something like negate? Probably still would rather RoA proc.......keep in mind the cooldown is up like 3x-5x more often, the effect is stronger, the animation is crazier, the number of effects and code is crazier

    I wonder why the game is lagging and combat is a mess?


    Edit: lets do a comparison. if a basic easy 5 piece proc set bonus for stats is worth like 450wd. Is this worth what is essentially an ultimate every 8s? Uhhhhhh not even close. Does 450wd even make an average spammable skill tooltip the same as an ultimate? uhhhhh not even close.

    https://en.uesp.net/wiki/Special:EsoSkills

    You can UESP's skill tool to play with the variables for instance surprise attack even with 450wd extra still only tooltips for about 2/3 of what an ult like dawnbreaker does without 450wd
    Edited by MincMincMinc on August 21, 2025 3:15PM
    We should use the insightful and awesome buttons more
  • MISTFORMBZZZ
    MISTFORMBZZZ
    ✭✭✭✭✭
    So i just tried it myself on the pts with 3 friends.
    The set is super easy to block.

    If you still die to it, its kinda a issue on your end, im sorry.

    Really good nerf
    PS EU
  • AngryPenguin
    AngryPenguin
    ✭✭✭✭✭
    The change to RoA should have been to add "to monsters only" condition to the set. That is the only solution that makes any sense.
  • AngryPenguin
    AngryPenguin
    ✭✭✭✭✭
    So i just tried it myself on the pts with 3 friends.
    The set is super easy to block.

    If you still die to it, its kinda a issue on your end, im sorry.

    Really good nerf

    It's not easy to block if there is any lag, which is 100% of the time when near a ball group. The change to RoA was cosmetic not functional.
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭✭
    So i just tried it myself on the pts with 3 friends.
    The set is super easy to block.

    If you still die to it, its kinda a issue on your end, im sorry.

    Really good nerf

    Not necessarily. You can block but if some player gets pulled next to you and doesn’t block, you’ll get a 25k VD proc from them on top of the other damage.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • El_Borracho
    El_Borracho
    ✭✭✭✭✭
    ✭✭✭
    I used to defend ROA until the rise of Charm. That combination has made Cyrodiil about as fun a spawn camping BGs
  • LadyGP
    LadyGP
    ✭✭✭✭✭
    The change to RoA should have been to add "to monsters only" condition to the set. That is the only solution that makes any sense.

    People say things like this because they think it is going to make ball groups just go away from PvP. I hate to break it to everyone but they could get rid of DC and ROA and there will still be ball groups. We will still find alternative sets. You're not going to b e able to get rid of a core group of 12 people who take pride in their comp.

    LadyGP/xCatGuy
    PC/NA

    Having network issues? Discconects? DM me and I will help you troubleshoot with PingPlotter to figure out what is going on.
  • LadyGP
    LadyGP
    ✭✭✭✭✭
    So i just tried it myself on the pts with 3 friends.
    The set is super easy to block.

    If you still die to it, its kinda a issue on your end, im sorry.

    Really good nerf

    Not necessarily. You can block but if some player gets pulled next to you and doesn’t block, you’ll get a 25k VD proc from them on top of the other damage.

    Block and roll away. This has always worked for me with very good success. If you just block and stand still... yeah you're vd bait now. Sorry :(
    LadyGP/xCatGuy
    PC/NA

    Having network issues? Discconects? DM me and I will help you troubleshoot with PingPlotter to figure out what is going on.
  • Theignson
    Theignson
    ✭✭✭✭✭
    LadyGP wrote: »
    So i just tried it myself on the pts with 3 friends.
    The set is super easy to block.

    If you still die to it, its kinda a issue on your end, im sorry.

    Really good nerf

    Not necessarily. You can block but if some player gets pulled next to you and doesn’t block, you’ll get a 25k VD proc from them on top of the other damage.

    Block and roll away. This has always worked for me with very good success. If you just block and stand still... yeah you're vd bait now. Sorry :(

    Block, roll away, and get pulled again by second RoA since no CC immunity.This has happened to me many times!

    Also the set is still pulling from outside the radius of the huge, huge, HUGE area effect on the ground. You can blame lag or you can just conclude the SETI’s hopelessly broken given the realities of the ZOS servers
    3 GOs, a Warlord, and bunches of prefects etc-- all classes...I've wasted a lot of time in PVP
  • LadyGP
    LadyGP
    ✭✭✭✭✭
    Theignson wrote: »
    LadyGP wrote: »
    So i just tried it myself on the pts with 3 friends.
    The set is super easy to block.

    If you still die to it, its kinda a issue on your end, im sorry.

    Really good nerf

    Not necessarily. You can block but if some player gets pulled next to you and doesn’t block, you’ll get a 25k VD proc from them on top of the other damage.

    Block and roll away. This has always worked for me with very good success. If you just block and stand still... yeah you're vd bait now. Sorry :(

    Block, roll away, and get pulled again by second RoA since no CC immunity.This has happened to me many times!

    Also the set is still pulling from outside the radius of the huge, huge, HUGE area effect on the ground. You can blame lag or you can just conclude the SETI’s hopelessly broken given the realities of the ZOS servers

    I agree with both of your points here.

    1) You shouldn't be able to get pulled by this set again if you just got pulled... this should have been changed years ago...

    2) Under heavy server load (which honestly is almost 24/7 in Cyro now) this set performs terrible. The cone is soooooo much larger than it appears which is why people are constantly saying they got pulled from a mile away or "I was no where near that". - which those are generally true statements.
    LadyGP/xCatGuy
    PC/NA

    Having network issues? Discconects? DM me and I will help you troubleshoot with PingPlotter to figure out what is going on.
  • MasterSpatula
    MasterSpatula
    ✭✭✭✭✭
    ✭✭✭✭✭
    JustLovely wrote: »
    LadyGP wrote: »
    this reads as you have a very "dug in" view
    Yeah I do because the game is dead and Rushing Agony helped kill it. Relentless focus on catering to comp groups helped kill it. I stand by my convictions, I'll bet my account that build PvP is cooked and Vengeance is the future.

    Please stop promoting a game mode you know full well the vast majority of the remaining PvP community hates.

    You accidentally said the quiet part out loud. The "remaining PVP community." As in, those who actually like the abomination PVP has become. Those who compare when PVP in this game was actually good to now, when PVP couldn't possibly appeal to anyone who values fair play and balance, and choose now.

    Of course people who like contemporary PVP will hate Vengeance with a, well, vengeance. It reminds us all that PVP was once extremely popular in this game, that most of that community was driven away by poor choices, and the remainder find those poor choices to be good. If we ever want 2014 levels of PVP participation again, catering to those who like the current PVP ain't gonna get us there.

    To answer OP's question: Not really. They made it less effective in PVE. That's about it.
    Edited by MasterSpatula on August 21, 2025 11:06PM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭✭
    LadyGP wrote: »
    So i just tried it myself on the pts with 3 friends.
    The set is super easy to block.

    If you still die to it, its kinda a issue on your end, im sorry.

    Really good nerf

    Not necessarily. You can block but if some player gets pulled next to you and doesn’t block, you’ll get a 25k VD proc from them on top of the other damage.

    Block and roll away. This has always worked for me with very good success. If you just block and stand still... yeah you're vd bait now. Sorry :(

    Yeah I’m doing that, but can’t get far enough away.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • xylena_lazarow
    xylena_lazarow
    ✭✭✭✭✭
    ✭✭✭✭✭
    Give me god mode.

    You can counter my god mode with 12 players all hitting Gravity Crush on me at the same time, but only that.

    Since you can technically counter it, my god mode is very fair. I can even wear Rushing Agony with it.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • MISTFORMBZZZ
    MISTFORMBZZZ
    ✭✭✭✭✭
    Give me god mode.

    You can counter my god mode with 12 players all hitting Gravity Crush on me at the same time, but only that.

    Since you can technically counter it, my god mode is very fair. I can even wear Rushing Agony with it.

    Why are you so upset ? Just learn to block and dodge.
    PS EU
  • LadyGP
    LadyGP
    ✭✭✭✭✭
    Give me god mode.

    You can counter my god mode with 12 players all hitting Gravity Crush on me at the same time, but only that.

    Since you can technically counter it, my god mode is very fair. I can even wear Rushing Agony with it.

    They can reduce the effectiveness of ball groups while still keeping rush in.

    But again, they can remove rush and there will still be ball groups. They can limit hot stacking... there will still be ball groups. The proof is in the fact by the end of Veng test 2 we had ball groups going around. Sure, the mechanics of them are totally different but they were still a ball and still ran over people.

    You're never... ever... going to be able to keep 12 people from coming together.. making a great min/maxed comp... and running in a tight formation all putting dps on a specific point at the exact same time.

    I don't care how loud people complain... you will have ball groups in some form. So, becareful what people wish for because you think PvP is dead now... some of these changes they are trending in have large non ball group guilds wanting to leave if they hit prod.

    Case and point... look at the large guids in pvp that take a week off everytime the veng test hits. Sure, you get a quick pop boost because of PvE people and the incentives they use to push people into pvp to test.. but that is not going to sustain the game.

    Just look at all the incentives they have put out there for people to log in daily, come back if they have been away for a while, etc... the games player count is at near historical lows. These "cheap tricks' the game industry uses to give people FOMO and to sign in daily have proven to be long term ineffective.

    So again, becareful what you wish for. You just might get it and hate the result.
    LadyGP/xCatGuy
    PC/NA

    Having network issues? Discconects? DM me and I will help you troubleshoot with PingPlotter to figure out what is going on.
  • LadyGP
    LadyGP
    ✭✭✭✭✭
    Give me god mode.

    You can counter my god mode with 12 players all hitting Gravity Crush on me at the same time, but only that.

    Since you can technically counter it, my god mode is very fair. I can even wear Rushing Agony with it.

    Why are you so upset ? Just learn to block and dodge.

    Trying to ride a fine line here for moderation sake... becareful with engaging with some people. Some people... have a well documented history of baiting people into getting their accounts banned. Some people are very good at riding that thin line and provoking people (both in game and on the forums).
    LadyGP/xCatGuy
    PC/NA

    Having network issues? Discconects? DM me and I will help you troubleshoot with PingPlotter to figure out what is going on.
  • xylena_lazarow
    xylena_lazarow
    ✭✭✭✭✭
    ✭✭✭✭✭
    Why are you so upset ? Just learn to block and dodge.
    Just learn to sync Gravity Crush with your entire group, then you might beat my god mode 12v1.

    It's very easy for a skilled enough group. Is your ball group not on that level yet?
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • LadyGP
    LadyGP
    ✭✭✭✭✭
    Why are you so upset ? Just learn to block and dodge.
    Just learn to sync Gravity Crush with your entire group, then you might beat my god mode 12v1.

    It's very easy for a skilled enough group. Is your ball group not on that level yet?

    Our ball group doesn't use gravity crush.. and someone still gets caught up in the bomb, respectfully.
    Edited by LadyGP on August 22, 2025 3:43PM
    LadyGP/xCatGuy
    PC/NA

    Having network issues? Discconects? DM me and I will help you troubleshoot with PingPlotter to figure out what is going on.
  • xylena_lazarow
    xylena_lazarow
    ✭✭✭✭✭
    ✭✭✭✭✭
    LadyGP wrote: »
    Our ball group doesn't use gravity crush
    Well I guess I wipe your whole ball group with my god mode then. It shouldn't be a big deal for all 12 to slot Dawn's Wrath and the ult morph with Gravity Crush. Playstyle doesn't matter, only winning. Learn to drop 12 novas and sync all 12 Gravity Crush synergies on the player marked with God Mode (me) and then you should be an elite ball group again.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • AngryPenguin
    AngryPenguin
    ✭✭✭✭✭
    LadyGP wrote: »
    The change to RoA should have been to add "to monsters only" condition to the set. That is the only solution that makes any sense.

    People say things like this because they think it is going to make ball groups just go away from PvP. I hate to break it to everyone but they could get rid of DC and ROA and there will still be ball groups. We will still find alternative sets. You're not going to b e able to get rid of a core group of 12 people who take pride in their comp.

    No. That is not what I said or why I said it. Please try to be less presumptuous in the future.

    I don't have a problem with comped groups. I used to run in one of the strongest comp groups in Cyrodiil. (Tyr) But that was before Dark Convergence and RoA. We could be killed with massive coordination and some well placed negates. Changes since then have made ball groups nearly invincible and 100x more trollish.

    I don't want ball groups abolished or gone. I want them to be more fair and manageable.
  • MISTFORMBZZZ
    MISTFORMBZZZ
    ✭✭✭✭✭
    LadyGP wrote: »
    Our ball group doesn't use gravity crush
    Well I guess I wipe your whole ball group with my god mode then. It shouldn't be a big deal for all 12 to slot Dawn's Wrath and the ult morph with Gravity Crush. Playstyle doesn't matter, only winning. Learn to drop 12 novas and sync all 12 Gravity Crush synergies on the player marked with God Mode (me) and then you should be an elite ball group again.


    The new rush is kinda balanced and easy to avoid, maybe just try it few times and you will manage it, the big red flashy aoe suggests to block.

    Good luck!
    PS EU
  • LadyGP
    LadyGP
    ✭✭✭✭✭
    LadyGP wrote: »
    The change to RoA should have been to add "to monsters only" condition to the set. That is the only solution that makes any sense.

    People say things like this because they think it is going to make ball groups just go away from PvP. I hate to break it to everyone but they could get rid of DC and ROA and there will still be ball groups. We will still find alternative sets. You're not going to b e able to get rid of a core group of 12 people who take pride in their comp.

    No. That is not what I said or why I said it. Please try to be less presumptuous in the future.

    I don't have a problem with comped groups. I used to run in one of the strongest comp groups in Cyrodiil. (Tyr) But that was before Dark Convergence and RoA. We could be killed with massive coordination and some well placed negates. Changes since then have made ball groups nearly invincible and 100x more trollish.

    I don't want ball groups abolished or gone. I want them to be more fair and manageable.

    Fair enough - I'm almost conditioned now to read "monster only" as someone crying about ball groups.

    I used to run with Tyr back in the day fwiw. I agree, and have said a lot, thatrush is broken.. ball groups are too op and need to be tuned down, etc etc.

    Sure, they can remove all the pulls... but then I'd argue they need to get rid of the charms and all the other "moveable" skills/sets because it's just pure chaos. Even if they did this (to your point) ball groups would still be a thing so those who (not you) cry about ball groups... still will have to find something to complain about because balls aren't going anywhere.
    Edited by LadyGP on August 22, 2025 11:23PM
    LadyGP/xCatGuy
    PC/NA

    Having network issues? Discconects? DM me and I will help you troubleshoot with PingPlotter to figure out what is going on.
  • Turtle_Bot
    Turtle_Bot
    ✭✭✭✭✭
    ✭✭✭
    LadyGP wrote: »
    LadyGP wrote: »
    The change to RoA should have been to add "to monsters only" condition to the set. That is the only solution that makes any sense.

    People say things like this because they think it is going to make ball groups just go away from PvP. I hate to break it to everyone but they could get rid of DC and ROA and there will still be ball groups. We will still find alternative sets. You're not going to b e able to get rid of a core group of 12 people who take pride in their comp.

    No. That is not what I said or why I said it. Please try to be less presumptuous in the future.

    I don't have a problem with comped groups. I used to run in one of the strongest comp groups in Cyrodiil. (Tyr) But that was before Dark Convergence and RoA. We could be killed with massive coordination and some well placed negates. Changes since then have made ball groups nearly invincible and 100x more trollish.

    I don't want ball groups abolished or gone. I want them to be more fair and manageable.

    Fair enough - I'm almost conditioned now to read "monster only" as someone crying about ball groups.

    I used to run with Tyr back in the day fwiw. I agree, and have said a lot, thatrush is broken.. ball groups are too op and need to be tuned down, etc etc.

    Sure, they can remove all the pulls... but then I'd argue they need to get rid of the charms and all the other "moveable" skills/sets because it's just pure chaos. Even if they did this (to your point) ball groups would still be a thing so those who (not you) cry about ball groups... still will have to find something to complain about because balls aren't going anywhere.

    FWIW, (since we have butted heads in the past over ball groups), I never had an issue with ball groups in the past (pre-Rush/DC) since it was very possible to avoid their burst/turn and burn, and long before the HoT stacking (this includes all stacking, it's just easier to say HoTs than trying to list out the 100+ things ball groups get to stack that other playstyles cannot), but introduction of Rush and other mass pull sets has removed the counter-play to their offense, while the constantly stacked sticky HoTs (and everything else) that, thanks to U35 now lasts minimum of 10-15 seconds and not just 3-5 seconds from pre-U35, has removed the counter play options to ball groups defenses outside of a lucky blue moon lottery bomb (or another ball group) that happens to catch them with their own level of damage + a negate + CC while their buffs/heals are down.

    I never had an issue with what ball groups used to be, sure they were annoying and frustrating to take on, but it was possible to learn how to counter play that playstyle (side-stepping the turn and burn, avoiding the obvious choke points they were leading their targets into, timing a negate with siege-fire to remove/nullify their ground based HoTs, etc), but the power creep and game-wide combat changes ZOS has introduced into the game over the past 5+ years has basically removed all counter play to that playstyle, to the point we see now where Cyro has become nothing but ball groups and faction stacks and a few top tier super sweat 1vXers that are now doing much more duo/small scale/zerg surfing instead of being true solo like before (which is not a good thing for the longevity of PvP in this game, let alone things like server performance).

    What I would like to see ZOS do would be the following:
    1. Make Rush/DC (and other mass pull effects) limited to PvE only (this means no guaranteed forced choke point for a bomb which forces the strategic use of terrain and obstacles to funnel in targets)
    2. Make group based sticky HoTs/shields much weaker than ground based versions (re-introduces counter play to stacked defenses since negate removes ground based effects allowing for group counter damage methods (sieges/bombs) to do their job, this would probably have to include reducing the durations of group sticky HoTs/shields back down to 3-6 seconds from their current 10-15 seconds as well)
    3. Adjust the speed cap for various movement types (mounted should be 250%, sprint the current 200%, run should be only 150%, this means things like snow treaders actually has a drawback and counter play that needs real decision making on taking its permanent snare/immobilize immunity).
    4. Capped to 2-3 stacks max of the same effect (this means more coordination/organization is required than just slotting 12 vigors + 6-12 regens to cover the groups HoT requirements, also leads to more skills/morphs being looked at which helps build diversity)

    Probably a few other things I'm forgetting, but these 4 changes alone would reign in the current power level of ball groups to more acceptable levels, reintroduce actual skill/knowledge based counter-play to that playstyle, all while keeping the playstyle strong and having it focus much more on tactics, teamwork, coordination and organization as it's strength/advantage instead of just stacking every buff possible to achieve stats that this game's PvP was never designed around.

    TL//DR:
    I (and likely the majority of those who have issues with modern ball groups) don't want ball groups to be removed (outside of 1-2 specific ones that are extremely toxic in how they "play" the game), I just want to see the playstyle returned to pre-2020 levels where there's real limits on how much of a raw direct power advantage they have over everyone else. Communication + coordination should already be the main advantage of being in a comp'd group, they shouldn't need or have access to levels of raw stacked stats/effects that vastly exceed anything that anyone else can dream of having access to, even something that is supposed to be overpowered e.g. Emperor bonus (yes ball group players have more raw stats than even emperors these days, it's reached that level of absurdity).
  • Vulkunne
    Vulkunne
    ✭✭✭✭✭
    Did it work? Is it not as much of a plague for yous on PC anymore?

    Everything xylena said is correct, at least on this thread. :)

    And holding block or trying to roll dodge won't do you much good because there many times is like this double pull, and you get sucked back in. The only thing that works is CC immunity, if you have time to use it. But even that won't work depending on what they're hitting you with.

    But yeah, ROA has run alot of people off except the ones using it or the ones who won't leave. I took a break from PvP for probably most of this year, came back yesterday and ROA is still going strong. It sucks. Vengeance was better in many ways.
    Edited by Vulkunne on August 23, 2025 1:37PM
    Perhaps this is where a ronin such as you belongs. Today, Victory is mine. Long Live the Empire.
  • Vulkunne
    Vulkunne
    ✭✭✭✭✭
    JustLovely wrote: »
    LadyGP wrote: »
    this reads as you have a very "dug in" view
    Yeah I do because the game is dead and Rushing Agony helped kill it. Relentless focus on catering to comp groups helped kill it. I stand by my convictions, I'll bet my account that build PvP is cooked and Vengeance is the future.

    Please stop promoting a game mode you know full well the vast majority of the remaining PvP community hates.

    So how do you know that? The vast majority huh, well you're speaking for alot of people. Is that why the Vengeance servers were always full when I was there? During Vengeance I and Vengeance II (I showed up towards the end kinda) the servers were loaded with players and guilds.

    I know like -alot- of people where we have talked about this on Discord and in game and you would be surprised at how many PvP folks hate the game now because of things like ball groups and ROA, and love Vengeance for no other reason than it doesn't have either of those things.

    Yeah, Vengeance doesn't have to be perfect, but people can play it with healthy competition. The vast majority of people I know love Vengeance and have learned -by themselves- to hate both ROA and ball groups (over time). And that's not me gabbing that's a fact based on actual people that I have dealt with about this.
    Edited by Vulkunne on August 23, 2025 1:39PM
    Perhaps this is where a ronin such as you belongs. Today, Victory is mine. Long Live the Empire.
Sign In or Register to comment.