Buffing Necromancer To Be Good

Napalm_Death32
Napalm_Death32
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Hey so i like the Necro but we all know they nerfed it into the ground for some odd reason. So taking inspiration from other games, I wanted to pitch a buff to improve the class. This will not cover PVP, purely PVE/Solo as frankly, i don't play PVP so i can't talk on that subject.
As we all know, a Necromancer is meant to be a Pet & Horde class, Summoning the dead & summoning entities. Currently i know with sub classing you can turn it into a pet class with the Sorcer & Warden but playing other games, i wanted to recommend two new abilities.
1. Total War: Warhammer 1 Vampire Faction Summon Undead:
So in this game, you are able to summon undead based on the quality of the units that got killed in the battle or area, Which could make it useful for solo play, while temporary, It could help. Say for example you are in a dungeon, casting the ability summons the same enemies that died recently, for a period, say 20-30sec, Giving the Necromancer temporary hordes to attack the enemy boss for added dps
2. Dragon's Dogma 1 Wight
The Wight in Deos Hill at night has an ability where they summon cheap, expendable skeletons, nothing fancy just regular fighters, now and then a warrior & then they go into a cool down. So a similar ability would work wonders. An ability that summons the dead for a short period, say 20sec to rush the enemies in the area or the boss, While not very tanky, it adds to dps, draw attention away from you & can go into point 1, quality of the summons depends on the defeated enemies. They can also limit the amount of top tier enemies that can be resummoned, so elites maybe 1 only or say a defeated dragon only 1 but lowers the time they are summoned for obvious reasons as its more difficult for a higher level enemy vs expendable minions.

This way you are able to create a proper necromancer with a heavy focus on pets. Combining this with the Sorceror's Daedric & Warden Sub Classing, it gives a unique playstyle for solo players for dungeons and world bosses. I highly doubt this would be any good in PVP but for Solo, it would be awesome.
  • Toanis
    Toanis
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    I highly doubt this would be any good in PVP but for Solo, it would be awesome.
    You managed to kill and raise a grand overlord, and now they are switched to your faction until you leave Cyrodiil? Sounds quite good ;)

    Raising slain enemies that disintegrate when slain or leaving the dungeon would be a great alternative to the spookier but clunkier warden reskin. Or well, ZOS could have a look how Age of Conan or Guild Wars1 handled their zombie herders.
  • Napalm_Death32
    Napalm_Death32
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    True or Dragon's Dogma's Lich or Wight. I can't speak for Guild Wars nor WoW as frankly i've never played either
  • PureeEvil
    PureeEvil
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    I wanted to give it a like, but there's also the lack of PvP and pet trainers, which are like cancer for TESO due to the lack of an aiming system. In TESO, it's not a necromancer, but a death knight, which many people have mentioned and which I personally prefer. In TESO, the necromancer should be decoupled from the corpse system and converted BB from a pet to a normal skill.
  • PureeEvil
    PureeEvil
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    Do you know what a normal sentence for a necromancer is? Fix his class record of scribing. After u46, it doesn't make any sense at all. If there was an increase in WD or sustain from the corpse, it would be fine. But now it's just a useless thing that loses to everything else.
  • Napalm_Death32
    Napalm_Death32
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    PureeEvil wrote: »
    Do you know what a normal sentence for a necromancer is? Fix his class record of scribing. After u46, it doesn't make any sense at all. If there was an increase in WD or sustain from the corpse, it would be fine. But now it's just a useless thing that loses to everything else.

    I have no clue what you just said. I just want them to make a necromancer as the primary pet class as a necro generally is, Sorcerer is supposed to be a high damage class. Dragon's Dogma is a prime example how well they do it, Mage is a healer where a Sorceror is a high damage class. Eso could do the same, turn sorceror into a high damage class & necromancer is a pet & minion class
  • Kwik1
    Kwik1
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    PureeEvil wrote: »
    Do you know what a normal sentence for a necromancer is? Fix his class record of scribing. After u46, it doesn't make any sense at all. If there was an increase in WD or sustain from the corpse, it would be fine. But now it's just a useless thing that loses to everything else.

    I have no clue what you just said. I just want them to make a necromancer as the primary pet class as a necro generally is, Sorcerer is supposed to be a high damage class. Dragon's Dogma is a prime example how well they do it, Mage is a healer where a Sorceror is a high damage class. Eso could do the same, turn sorceror into a high damage class & necromancer is a pet & minion class

    Why? I don't want ESO to be WoW or Diablo, I want it to be ESO and do it's own thing. if you need Necro to be the primary pet class, play a game where it is...
  • PureeEvil
    PureeEvil
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    PureeEvil wrote: »
    Do you know what a normal sentence for a necromancer is? Fix his class record of scribing. After u46, it doesn't make any sense at all. If there was an increase in WD or sustain from the corpse, it would be fine. But now it's just a useless thing that loses to everything else.

    I have no clue what you just said. I just want them to make a necromancer as the primary pet class as a necro generally is, Sorcerer is supposed to be a high damage class. Dragon's Dogma is a prime example how well they do it, Mage is a healer where a Sorceror is a high damage class. Eso could do the same, turn sorceror into a high damage class & necromancer is a pet & minion class

    you play a small piece of the game without playing all of its modes, but you want to change something, it's funny. TESO is not technically designed for pets. They should not be in that game. And the necromancer is very good after u46, it's just a matter of correcting some things and adjusting the corpse system.
    Edited by PureeEvil on August 17, 2025 7:56AM
  • Napalm_Death32
    Napalm_Death32
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    PureeEvil wrote: »
    PureeEvil wrote: »
    Do you know what a normal sentence for a necromancer is? Fix his class record of scribing. After u46, it doesn't make any sense at all. If there was an increase in WD or sustain from the corpse, it would be fine. But now it's just a useless thing that loses to everything else.

    I have no clue what you just said. I just want them to make a necromancer as the primary pet class as a necro generally is, Sorcerer is supposed to be a high damage class. Dragon's Dogma is a prime example how well they do it, Mage is a healer where a Sorceror is a high damage class. Eso could do the same, turn sorceror into a high damage class & necromancer is a pet & minion class

    you play a small piece of the game without playing all of its modes, but you want to change something, it's funny. TESO is not technically designed for pets. They should not be in that game. And the necromancer is very good after u46, it's just a matter of correcting some things and adjusting the corpse system.

    LOL, Small piece? Dude i've been on this game for many years. Very good? its one of the worst paid classes. Not sure where you get logic, you must be new if you believe that, its common knowledge its the worst
  • Renato90085
    Renato90085
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    in eso ,have a useless pet just a big nerf for any class
    TESO pet more like a very weak dot in any time
    sorc is only one class need 2 pet do good dps,and have Daedric Prey skill ,2 pet still very bad
    necro is fine now in pve,they are long year is t0~t1 pve,just hard to play and have summon bug from corpse system,and the bone pet only attack enemy closeest he,not your target
    if you want have pet is a buff,zos need fix IA and give old pet dps back to you
  • Zodiarkslayer
    Zodiarkslayer
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    All of Necro's issues stem from the fact that its core class mechanic is too much for the game engine (both graphics and scripting).
    To circumvent most issues the devs have been, ehm, shall we say adopted creative programming? But that was done at the cost of performance.
    It is that straight forward.

    If you want to raise Necro from the dead, you have to redo corpse creation and corpse consumption from the very start.
    No Effort, No Reward?
    No Reward, No Effort!
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