It wouldn’t be punishing because the effect still provides a very strong slow and restores a crazy amount of resources if you don’t hit a target. Not to mention that the cc is so strong that even 10s cd wouldn’t be enough.On Banner Bearer, Warden Master script is the only one that triggers every 10 seconds instead of 5 exactly for that reason.
10 seems reasonable.
More would be too punishing if, let's say, you waste your effect. You would have to wait too much and it could result in an insta-death in many PvP situations.
But don't crucify me for this opinion - I'm no dedicated PvPer, just occasional, giving my two cents.
It's even worse when people use it offensively with RoA and Ambush
Fissure > Contingency with Warden Charm > Ambush
Due to the slight delay in Ambush, Contingency will only proc when you finish the Ambush animation, which often puts you directly on the target. This essentially creates an almost uncounterable combo where Ambush procs RoA and Contingency (which also procs Warden Charm). RoA forces you to block, and Warden Charm ignores block lol. You can't really roll dodge out of it either because RoA would just pull you back in, then you would also get charmed regardless lol. There's practically almost no counter play unless you have a source of CC immunity available.
Turtle_Bot wrote: »Charm as a mechanic in general has always been a buggy mess (as seen when Arc was literally everywhere on release in PvP because charm was so bugged it basically perma CC locked anyone it hit) so the entire mechanic just needs removing/remaking from the ground up. The only reason we didn't see this effect be an issue before the Arc charm meta was because the only skill that had a charm effect was the vampire skill that is so completely useless for combat that nobody used/uses it.
Tbh, I really don't know why warden was given a charm effect for the class script either. I could understand an immobilize or normal stun (freezing the target in ice fits the ice theme, or a "summon" knocking the target down fits the animal companion theme, or entangling vines fits the green balance theme) since any of those would allow scribing skills to replace the complete mess that Arctic Blast was changed into with a reliable CC, but charm as a mechanic, effect or theme just doesn't fit any of warden's themes.
Zyaneth_Bal wrote: »It's even worse when people use it offensively with RoA and Ambush
Fissure > Contingency with Warden Charm > Ambush
Due to the slight delay in Ambush, Contingency will only proc when you finish the Ambush animation, which often puts you directly on the target. This essentially creates an almost uncounterable combo where Ambush procs RoA and Contingency (which also procs Warden Charm). RoA forces you to block, and Warden Charm ignores block lol. You can't really roll dodge out of it either because RoA would just pull you back in, then you would also get charmed regardless lol. There's practically almost no counter play unless you have a source of CC immunity available.
Contingency works the same way with all gap closers. It is intentional and has nothing to do with any delays.
Zyaneth_Bal wrote: »It's even worse when people use it offensively with RoA and Ambush
Fissure > Contingency with Warden Charm > Ambush
Due to the slight delay in Ambush, Contingency will only proc when you finish the Ambush animation, which often puts you directly on the target. This essentially creates an almost uncounterable combo where Ambush procs RoA and Contingency (which also procs Warden Charm). RoA forces you to block, and Warden Charm ignores block lol. You can't really roll dodge out of it either because RoA would just pull you back in, then you would also get charmed regardless lol. There's practically almost no counter play unless you have a source of CC immunity available.
Contingency works the same way with all gap closers. It is intentional and has nothing to do with any delays.
Yes, this script only makes Warden the one and only best PVP class at the moment.acastanza_ESO wrote: »Charm should be removed entirely from the class script. It has ZERO to do with Warden and such a strong (nearly) unique effect never had any business being given to one specific class at all.
WreckfulAbandon wrote: »There was no need to add Charm in the first place but the fact this can be added onto Healing Soul is just laughable. Gotta be the most overloaded ability in the game with the Warden signature skill tacked on and no other class signature script even comes close to being as strong.
WreckfulAbandon wrote: »There was no need to add Charm in the first place but the fact this can be added onto Healing Soul is just laughable. Gotta be the most overloaded ability in the game with the Warden signature skill tacked on and no other class signature script even comes close to being as strong.