CameraBeardThePirate wrote: »It's because the MMR is based on Medal Score, which is a nonsensical system.
You can have players at the top of their game, single handedly spawn camping the enemy team the whole match (winning the match for their team) and they get jumped on the leaderboard + in MMR by the enemy they just mollywhopped because somehow the enemy team had more medal score despite losing the game.
This isn't hyperbole - it happens:
The team that won this match got less MMR increase and went up the leaderboard less than the team they not only beat via the objective, but utterly dominated in terms of kills
Medal Score is a terrible system, and leads to awful matches because players are given arbitrary increases/decreases to their MMR.
Additionally, the MMR resets constantly, and is further brought down by being character based and not account based.
The medal system simply needs to be improved.
There should be new medals, for example:
- Medal for damage dealt
- Medal for damage blocked
The problem is that I think ZOS allows healers to make big score gains precisely to favor healer builds, in order to balance groups.
But this raises another issue: there are sometimes groups without healers, and groups with two healers.
The system needs to be reviewed.
CameraBeardThePirate wrote: »
Additionally, the MMR resets constantly, and is further brought down by being character based and not account based.
The medal system simply needs to be improved.
There should be new medals, for example:
- Medal for damage dealt
- Medal for damage blocked
The problem is that I think ZOS allows healers to make big score gains precisely to favor healer builds, in order to balance groups.
But this raises another issue: there are sometimes groups without healers, and groups with two healers.
The system needs to be reviewed.
Thumbless_Bot wrote: »The medal system simply needs to be improved.
There should be new medals, for example:
- Medal for damage dealt
- Medal for damage blocked
The problem is that I think ZOS allows healers to make big score gains precisely to favor healer builds, in order to balance groups.
But this raises another issue: there are sometimes groups without healers, and groups with two healers.
The system needs to be reviewed.
The medal score is the least of the problems with bgs.
Funny how these, air quotes, more popular bgs, keep generating threads like this. It's a mystery (gotta say it like Chris farley).
These bgs should be better than the old ones and they are surely not.
that explains why I've seen people pretty much just running around or even standing on their platform, allowing themselves to get hit and spamming heals even tho they get dunked on repeatedly when they jump off.
Thumbless_Bot wrote: »The medal system simply needs to be improved.
There should be new medals, for example:
- Medal for damage dealt
- Medal for damage blocked
The problem is that I think ZOS allows healers to make big score gains precisely to favor healer builds, in order to balance groups.
But this raises another issue: there are sometimes groups without healers, and groups with two healers.
The system needs to be reviewed.
The medal score is the least of the problems with bgs.
Funny how these, air quotes, more popular bgs, keep generating threads like this. It's a mystery (gotta say it like Chris farley).
These bgs should be better than the old ones and they are surely not.
What do you think the problem with BGs is then?
Because constantly having one-sided matches either due to AFK'ers, leavers or bad matchmaking gets old quick and is not fun. And let's be real the rewards aren't that great so if they're not fun either then there's no incentive to play BGs.
CameraBeardThePirate wrote: »It's because the MMR is based on Medal Score, which is a nonsensical system.
You can have players at the top of their game, single handedly spawn camping the enemy team the whole match (winning the match for their team) and they get jumped on the leaderboard + in MMR by the enemy they just mollywhopped because somehow the enemy team had more medal score despite losing the game.
This isn't hyperbole - it happens:
The team that won this match got less MMR increase and went up the leaderboard less than the team they not only beat via the objective, but utterly dominated in terms of kills
Medal Score is a terrible system, and leads to awful matches because players are given arbitrary increases/decreases to their MMR.
Additionally, the MMR resets constantly, and is further brought down by being character based and not account based.
I think MMR should be done away with entirely. Having teams made up completely at random almost couldn't be worse than what passes for MMR.
Synaptic wrote: What do you think the problem with BGs is then?
Because constantly having one-sided matches either due to AFK'ers, leavers or bad matchmaking gets old quick and is not fun. And let's be real the rewards aren't that great so if they're not fun either then there's no incentive to play BG
The incentive to play BG's back in the day was to get better, to compete, to progress in your pvp abilities, to show improvement, to become someone people were glad to see on their team, to refine your build until it was jussst right etc. etc.
That incentive, to get better isnt something you see as much anymore. Why bother right? Youre just one man in eight, it doesnt make that much difference if you suck. Right? You get the same reward as the guy that carried the team right? And you can keep getting that reward with almost zero effort. Thats not to say there arent still people who make the effort, but ZoS geared the new BG's so people do not have to. And it worked. Engagement went up. BG's went from a high ceiling activity to a low floor activity over night. I think what you mean is theres no incentive for people who want a high ceiling. Theres plenty of incentive for people who like a low floor. And Battlegrounds are still fun. Just not as fun as they used to be.
Id like to see what would happen if they got rid of MMR. Id like to see 8v8 leaderboards. 8v8 solo seems to be the most heavily utilized queue, adding in a leaderboard and rewards associated with that leaderboard would probably result in renewed interest from a lot of players. It would reward the high ceiling people with recognition for their contribution and give the low floor people something to work toward.
Thumbless_Bot wrote: »The medal system simply needs to be improved.
There should be new medals, for example:
- Medal for damage dealt
- Medal for damage blocked
The problem is that I think ZOS allows healers to make big score gains precisely to favor healer builds, in order to balance groups.
But this raises another issue: there are sometimes groups without healers, and groups with two healers.
The system needs to be reviewed.
The medal score is the least of the problems with bgs.
Funny how these, air quotes, more popular bgs, keep generating threads like this. It's a mystery (gotta say it like Chris farley).
These bgs should be better than the old ones and they are surely not.
Araneae6537 wrote: »Between now and MMR and no CP — yeah, not fun. I’ve rarely played BGs once a character hits level 50. No more interesting fights and close matches. Just get obliterated. Not calling the grapes sour, I really wouldn’t like that even if I was the winning player. I much prefer interesting fights with other players of similar level and aren’t over one way or the other in a matter of seconds.
MincMincMinc wrote: »Araneae6537 wrote: »Between now and MMR and no CP — yeah, not fun. I’ve rarely played BGs once a character hits level 50. No more interesting fights and close matches. Just get obliterated. Not calling the grapes sour, I really wouldn’t like that even if I was the winning player. I much prefer interesting fights with other players of similar level and aren’t over one way or the other in a matter of seconds.
Big problem is that most new players now a days don't even try or learn for good reason. The power creep in the game demands you fully setup characters, otherwise you are not even remotely competitive. IDK how else to explain it, but im sure you can understand. I suppose the pug to sweat ratio is so far heavily weighed towards the sweat that the game is a non starter.
It's just the issue when you have a game that needs to last 10+ years with quarterly quotas to release new content that is better than previous content. The only way to cut out the power creep is by making a new game.
Araneae6537 wrote: »MincMincMinc wrote: »Araneae6537 wrote: »Between now and MMR and no CP — yeah, not fun. I’ve rarely played BGs once a character hits level 50. No more interesting fights and close matches. Just get obliterated. Not calling the grapes sour, I really wouldn’t like that even if I was the winning player. I much prefer interesting fights with other players of similar level and aren’t over one way or the other in a matter of seconds.
Big problem is that most new players now a days don't even try or learn for good reason. The power creep in the game demands you fully setup characters, otherwise you are not even remotely competitive. IDK how else to explain it, but im sure you can understand. I suppose the pug to sweat ratio is so far heavily weighed towards the sweat that the game is a non starter.
It's just the issue when you have a game that needs to last 10+ years with quarterly quotas to release new content that is better than previous content. The only way to cut out the power creep is by making a new game.
Well, between optimizing a build for PvP and most of all, practice, I expect any serious PvPer to be way better than me! I just wish that matching was better so that I would be matched with people closer to my current ability. If I enjoy it, I’d play more, and with more evenly matched fights, I’d see ways to improve, and eventually move up. Maybe some people would not move up due to their playstyle, physical limitations, or other reasons, and that would be okay too. But as it is, yeah, for me it’s a non-starter.