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From the perspective of a returning player

Seaviy
Seaviy
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Maybe I was a bit late with my opinion, but recently, I decided to return to the game after taking a long break. I became very interested in what had happened to the game in the meantime, and I was intrigued by the new Daedric plot in the story (finally, something new to the Scrolls lore!). I'm a huge fan of RPG games, and I always enjoy the fact that, even though it's an MMO, it still has immersive elements, other scrolls games, choices, and consequences.

The first thing I noticed when I launched the game was the menu from a mobile game that resembled the "Hero Return" battle pass. I still had to update all the addons, so I decided to set aside all the time for this next weekend. I went into the game and saw the same menu. The timer ended after two hours, but I decided to try it anyway. After doing the introductory quest, I decided to see what new things were added to the game, to do daily writs and sort inventory. Hoo-ray! The mechanic that were supposed to help me is gone. I may have received some rewards for completing this battle pass, but the time is up. I'm glad I don't have to worry about it anymore, and I can play at my own pace.

The main goal was to complete the storyline of the "Golden Road" and "Scribing". Since there was a mini-event related to this in the game, the first thing I did was Scribing
This was one of the most enjoyable quest chains I have ever experienced in this game.

All the characters were very lively and interesting, and there was a slight challenge in terms of gameplay, but it was disappointing that it only happened at the end. The usual quests were varied by including a mini-game and takes you through some of the most beautiful and varied locations in Tamriel. All characters are well-written and interesting. It would be great to have more epic and lengthy quests like this one. For example, Mythic Items to add context and variety to the leads grind. Scribing itself is quite interesting and at first makes you experiment and try new things.

But my joy was not meant to last for long. The Golden Road. After starting the prologue and speaking with Leramil the Wise, I began to feel that something was wrong. Most of her dialogue was about explaining simple events that happened in Necrom's plot. I thought, "Okay, maybe the quest is available to all players and someone forgot something". But every step we made in the story was explained, as if I weren't there, with descriptions of events that had just occurred. The questions and answers in the dialogue seem to be repeating themselves.
The beginning of the Golden Road was also frustrating. Leramil greeted me as if we had never seen each other and started explaining again what was going on and why I was here. Why did I go through the prologue? Why is she trying to explain and tell me the same things that happened 15 minutes ago? I read dialogues in RPGs to learn something new, to find out the character's attitude to events that are happening now or in the past, and not to listen every time to a retelling of events in which I also participated.
Then I went to other places on quest and realized that I was in kindergarten. Every NPC is diligently trying to explain everything that's happening on my screen as if I were a child, and worries if I've forgotten what happened a couple of minutes ago.

The same attitude is generally felt in all aspects of the game. The gameplay of the game has become much more accessible than before. Yes, I understand that it is necessary to attract new players, but not by simplifying the game. If the game doesn't give you any challenge, why stay in it and keep playing, learning, getting better, and discovering new mechanics? We already have an Oakensoul Ring, companions, and a fairly simple arcanist. What's next? Autorotation with beam on one button?

I haven't figured out multiclassing yet, but from what I saw, we used to have different builds for each of the 7 classes, and now we have one dominant among all. Was this the purpose of the multiclass?
  • tsaescishoeshiner
    tsaescishoeshiner
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    So glad that you enjoyed scribing. The quest objectives have a bit too much running around for some people, but the story is one of my favorites, as well. It made me feel very sentimental, and I think I'll remember it for a long time.

    Before subclassing, there was often 1 favored class in any given patch. With subclassing, it's more like there are 2-3 skill lines that are favored (for example, Herald of the Tome and Assassination right now).

    Just like how people still played classes other than the #1 dps class before, people can still play different subclass combinations. In some ways, it might let people customize their build more, to be playing in the meta but with their personal preference of Ardent Flame, Dawn's Wrath, or Aedric Spear combined with Herald of the Tome and Assassination.

    That's just my thought, either way, it comes down to how people choose to play. The gap between the highest-performing subclass setup and the average player might be higher than before, but it hasn't changed much for most players who want to do vet dungeons and trials with their preferred class. You just have to meet your DPS requirements (which you can probably do in more ways now than before--some classes got nerfs with subclassing, so it's hard to say what each person's experience will be).
    PC-NA
    in-game: @tsaescishoeshiner
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