Maintenance for the week of September 15:
• PC/Mac: NA and EU megaservers for patch maintenance – September 15, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)

New Mythic Concept item: Lariat of the Long Winter

ESO_Nightingale
ESO_Nightingale
✭✭✭✭✭
✭✭✭✭
Hey everyone i decided to be creative a bit recently and go out and make the kind of mythic item i want to see in ESO, so i created it's item set bonus, intentions for said bonus, as well as lore and antiqutities information about it.

Lariat of the Long Winter (Mythic Neckpiece)

uo2eg82uq0e2.png

Design Intentions:

This mythic is intented to be THE mythic item for frost dps characters. Though it includes a bonus on it while using an ice staff, that bonus is merely there to allow ice staves to swap their tanking based block bonuses on ancient knowledge for roughly 6% critical chance, creating a true damage benefit for using the ice staff on a frost based damage dealing character.

i decided that granting both a damage done bonus as well as cost reduction was important since this mythic is supposed to be used on builds that want to stack frost damage, so making those spells cheaper makes it much easier to use more of them, as well as increasing the duration of frost damage skills like Boneyard to 15 seconds, winter's revenge to 17 seconds, and frost blockade to 20 seconds. This would also make frost damage ultimates a lot stronger on frost damage builds too, since you would have a lot more power coming from northern storm, icy rage and ice comet. if this is too strong, an easy condition can be added such as "non ultimate frost damage abilities" could easily fix that.

Frost damage builds have an inherent disadvantage compared with more traditional settups, so making the mythic genuinely powerful felt necessary. At the same time, i felt like it was also necessary to include a significant drawback as well so you can't just slap this on any old build, so by reducing the damage of the most popular magical damage type while using this mythic (flame) by 10%, it not only means you should build for frost damage, but you should also avoid building for flame damage, frost's counterpart. as there's no way to actually test this item in-game it's hard to tell how strong it would actually be. so my hope is that you focus moreso on the ideas than the balancing.


Antiquities Lead Locations:
Refined Moonstone Setting: The Reach (Dailies)
Flawless Cut Stahlrim: Bleakrock Isle (Fishing)
Frosted Malachite Hoop: Greymoor Caverns (Random Mob - Falmer)
Delicate Quicksilver chains: Fort Greenwall Delve (The Rift) Uggurek the Vile (Delve Boss)
Empowered Dekeipa: Icereach Dungeon (Containers)

Antiquities Codex Entries:
Refined Moonstone Setting
Reginus Buca: Well, this is something you don't see too often. this is no doubt a setting for some kind of pendant. But moonstone is an interesting choice. Very hard to work with.
Ugron Gro-Thumog: You're right about not seeing this often. Moonstone isn't commonly used for jewelery settings, it's more likely for moonstone to be set into silver or gold. Considering where this was found, i find it unlikely that the Reachfolk made this.
Amalien: That's because you're not thinking far enough back in time. this has to have been made by the snow elves!
Flawless Cut Stahlrim
Verita Numida: Incredible. As you know, Stalhrim is incredibly rare outside the island of Solstheim, but the part that is confusing me has to be the size and shape of it. This is tiny, yet it's not as though its a fragment, as it's far too round and smooth for that.
Ugron Gro-Thumog: This stalhrim ball is too small to be a pommel for something like a dagger. It's possible that it could have been part of a piece of jewelery? It clearly slotted into something given these deliberate carved lines
Amalien: While it does seem like something the nords could have made, the metal is notoriously difficult to shape properly and it usually ends up jagged and uneven. We know elven jewelery crafters were among the best during the merethic era. Considering they were being hunted to extinction, perhaps the snow elves thought using the nord's own captured materials against them could have been a good idea.
Frosted Malachite Hoop
Reginus Buca: I have never seen malachite used like this for jewelery before. It's stunning to look at, it's so blue it's hard to tell what metal it even is. This is probably of elven make but i've never seen malachite like this before.
Amalien: I have heard of a malachite sword that glows blue with frost magic, but i've never actually seen the imbued metal before! The method for creating it has been lost. The more important question i have is, why would a necklace include a frost imbued malachite hoop? seems a bit much doesn't it?
Ugron Gro-Thumog: No mistake can be made here. this is definitely Elven. you see similar types of carvings in ancient ayleid jewelery, but i've never seen it in Malachite either, let alone this unique frosted type. This seems like the kind of hoop you'd see on a lariat necklace. i'd love to see what it looks like when complete. As for your question Amalien, I'm at a loss as well. Maybe it was a ceremonial war necklace or perhaps it was for royalty.
Delicate Quicksilver Chains:
Ugron Gro-Thumog: Quicksilver Necklace Chains. Given the area, these could be Nordic or Snow Elven. While these might be delecate, they have seen some wear which makes me think these were worn often through harsh conditions. Some kind of warrior owned these.
Reginus Buca: I'd be more inclined to say it's Snow Elven. Ancient nords used quicksilver as an alloy. Where as elves used pure quicksilver when crafting jewelery.
Verita Numida: If a warrior was wearing jewellery like this, they must have been important. pure quicksilver like this has always been quite valuable. perhaps this belonged to a high ranking military officer. I wonder if the necklace was a sentimental piece or had more practical applications.
Empowered Dekeipa
Amalien: Wow. This is an incredible find. it's a "Dekeipa" rune used for inscribing frost enchantments. but it's incredibly powerful. just being in the same room as it is freezing my breath and turning my fingers numb.
Reginus Buca: I wonder how this was created. there are many Dekeipa runes in use today for various frost enchantments, but this goes above and beyond most runes i've ever seen. This stone needs to be handled carefully, Imagine the outrageous power of an enchantment created if this was inscribed into a weapon or piece of armor
Ugron Gro-Thumog: I've heard tales of reach witches empowering runes but there's never been any evidence i've seen to prove anything like that. well, until now. This should be studied at length.
I hope you guys found the lore segment interesting, i'm sure i created some sort of plot hole with it, but i decided to have a go. let me know what you think.
Edited by ESO_Nightingale on August 7, 2025 1:43PM
PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • MJallday
    MJallday
    ✭✭✭✭✭
    i like the concept. However, the 10% frost buff doesnt feel strong enough. make it 20 or 25% and it might be worth equipping .

    for me, 10% over say, equpping a 5 peice of a monster set - is not worth the trade off

    nice idea though
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    MJallday wrote: »
    i like the concept. However, the 10% frost buff doesnt feel strong enough. make it 20 or 25% and it might be worth equipping .

    for me, 10% over say, equpping a 5 peice of a monster set - is not worth the trade off

    nice idea though

    10% by itself isn't enough, i agree. which is why it also has cost reduction as well as a significant increase of 5 seconds for each frost damage skill, most of which are damage over time effects.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
    ✭✭✭✭✭
    ✭✭✭
    It should be 'All non-frost dmg reduced by 10%'. Then this might be fine

    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    It should be 'All non-frost dmg reduced by 10%'. Then this might be fine

    i reckon that might be too much of a downside. though think i could agree with maybe reducing all shock, poison, flame, and disease damage, leaving us just with frost, physical and magic.
    Edited by ESO_Nightingale on August 7, 2025 8:28AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • LunaFlora
    LunaFlora
    ✭✭✭✭✭
    ✭✭✭✭✭
    it seems like a good Mythic.
    i really love that you wrote codex entries for this, they are interesting.

    But i know i couldn't use it as i use Oakensoul for my Damage Dealer builds, as it makes combat more accessible to me.
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
    ✭✭✭✭✭
    ✭✭✭
    LunaFlora wrote: »
    it seems like a good Mythic.
    i really love that you wrote codex entries for this, they are interesting.

    But i know i couldn't use it as i use Oakensoul for my Damage Dealer builds, as it makes combat more accessible to me.

    You can still play 1 bar without Oakensoul equipped - just slot multibar passives on the 2nd bar and play with only 1 bar. If you're worried about swapping accidentally you can just unbind the swap bar key.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • MJallday
    MJallday
    ✭✭✭✭✭
    LunaFlora wrote: »
    it seems like a good Mythic.
    i really love that you wrote codex entries for this, they are interesting.

    But i know i couldn't use it as i use Oakensoul for my Damage Dealer builds, as it makes combat more accessible to me.

    You can still play 1 bar without Oakensoul equipped - just slot multibar passives on the 2nd bar and play with only 1 bar. If you're worried about swapping accidentally you can just unbind the swap bar key.

    the problem with that is that not all passives are multibar. they havent got around to coding that in yet

    for me, oakensoul or velothi would excel over the 10% suggested - so a 20-25% nudge or simliar would be a better compromise

    thinking this through - a "frost" "flame" and "lightning" version of the above (3 different mythics) would be an interesting idea

  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    MJallday wrote: »
    i like the concept. However, the 10% frost buff doesnt feel strong enough. make it 20 or 25% and it might be worth equipping .

    for me, 10% over say, equpping a 5 peice of a monster set - is not worth the trade off

    nice idea though

    10% by itself isn't enough, i agree. which is why it also has cost reduction as well as a significant increase of 5 seconds for each frost damage skill, most of which are damage over time effects.

    But also remember there are not many Frost DPS skills and besides the Warden's Ultimate most of them are extremely weak.
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    MJallday wrote: »
    i like the concept. However, the 10% frost buff doesnt feel strong enough. make it 20 or 25% and it might be worth equipping .

    for me, 10% over say, equpping a 5 peice of a monster set - is not worth the trade off

    nice idea though

    10% by itself isn't enough, i agree. which is why it also has cost reduction as well as a significant increase of 5 seconds for each frost damage skill, most of which are damage over time effects.

    But also remember there are not many Frost DPS skills and besides the Warden's Ultimate most of them are extremely weak.

    We could definitely use more of them. But the main thing we're missing is a payoff skill/delayed burst damage skill. Tentacular Dread seems like it could have been that skill but there's too many issues with it for it to actually work as one. (Tying us to the crux system, limiting us to arcanist base or runeblades, tentacular isn't cheap enough and doesn't deal enough dps to work and thematically doesn't work at all)
    Edited by ESO_Nightingale on August 7, 2025 9:06AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • LunaFlora
    LunaFlora
    ✭✭✭✭✭
    ✭✭✭✭✭
    LunaFlora wrote: »
    it seems like a good Mythic.
    i really love that you wrote codex entries for this, they are interesting.

    But i know i couldn't use it as i use Oakensoul for my Damage Dealer builds, as it makes combat more accessible to me.

    You can still play 1 bar without Oakensoul equipped - just slot multibar passives on the 2nd bar and play with only 1 bar. If you're worried about swapping accidentally you can just unbind the swap bar key.

    and how will i do that with Winter's Embrace, Herald of the Tome, and Animal Companions?
    the only backbar buff they give is Major Sorcery and Brutality
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    LunaFlora wrote: »
    LunaFlora wrote: »
    it seems like a good Mythic.
    i really love that you wrote codex entries for this, they are interesting.

    But i know i couldn't use it as i use Oakensoul for my Damage Dealer builds, as it makes combat more accessible to me.

    You can still play 1 bar without Oakensoul equipped - just slot multibar passives on the 2nd bar and play with only 1 bar. If you're worried about swapping accidentally you can just unbind the swap bar key.

    and how will i do that with Winter's Embrace, Herald of the Tome, and Animal Companions?
    the only backbar buff they give is Major Sorcery and Brutality

    yeah it doesn't work super well.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • BXR_Lonestar
    BXR_Lonestar
    ✭✭✭✭✭
    MJallday wrote: »
    i like the concept. However, the 10% frost buff doesnt feel strong enough. make it 20 or 25% and it might be worth equipping .

    for me, 10% over say, equpping a 5 peice of a monster set - is not worth the trade off

    nice idea though

    I'm with this guy. I think the 10% increase to all frost damage abilities is pretty weak, especially when considering there are not a large variety of frost damage spells out there. I think increasing this by 25-35% is probably more reasonable to make frost damage competitive because you will have difficulty increasing dps by sheer volume of frost damage abilities. Maybe even higher than that TBH. I'm imagining your main DPS bar will likely be all frost damage skills, and your back bar would be ultility/buff skills only, whereas a DK flame damage mage can have pretty much all 10 ability slots (plus ult) be fire damage related.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
    ✭✭✭✭✭
    ✭✭✭
    LunaFlora wrote: »
    LunaFlora wrote: »
    it seems like a good Mythic.
    i really love that you wrote codex entries for this, they are interesting.

    But i know i couldn't use it as i use Oakensoul for my Damage Dealer builds, as it makes combat more accessible to me.

    You can still play 1 bar without Oakensoul equipped - just slot multibar passives on the 2nd bar and play with only 1 bar. If you're worried about swapping accidentally you can just unbind the swap bar key.

    and how will i do that with Winter's Embrace, Herald of the Tome, and Animal Companions?
    the only backbar buff they give is Major Sorcery and Brutality

    You swap to arcanist base class and drop animal companions and go for Assassination.
    Front bar: Winter's Embrace, Wall of Elements, Dread, Chilling Soul(crux builder), Banner Ulti: Northern or Destro
    Back bar: Merciless (crit buff), Treatise(Weapon /spell dmg), Concealed Weapon (Speed buff), Simmering Frenzy(activate at the start of the fight optionally) Free slot, Banner, Ult: soul Harvest(ulti when you kill something)
    Edited by Izanagi.Xiiib16_ESO on August 7, 2025 2:36PM
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • LunaFlora
    LunaFlora
    ✭✭✭✭✭
    ✭✭✭✭✭
    LunaFlora wrote: »
    LunaFlora wrote: »
    it seems like a good Mythic.
    i really love that you wrote codex entries for this, they are interesting.

    But i know i couldn't use it as i use Oakensoul for my Damage Dealer builds, as it makes combat more accessible to me.

    You can still play 1 bar without Oakensoul equipped - just slot multibar passives on the 2nd bar and play with only 1 bar. If you're worried about swapping accidentally you can just unbind the swap bar key.

    and how will i do that with Winter's Embrace, Herald of the Tome, and Animal Companions?
    the only backbar buff they give is Major Sorcery and Brutality

    You swap to arcanist base class and drop animal companions and go for Assassination.
    Front bar: Winter's Embrace, Wall of Elements, Dread, Chilling Soul(crux builder), Banner Ulti: Northern or Destro
    Back bar: Merciless (crit buff), Treatise(Weapon /spell dmg), Concealed Weapon (Speed buff), Simmering Frenzy(activate at the start of the fight optionally) Free slot, Banner, Ult: soul Harvest(ulti when you kill something)

    thanks, but i just got the Snow Bear skill style so my frost build will keep it.
    i was simply pointing out my build wouldn't work without Oakensoul.
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    MJallday wrote: »
    i like the concept. However, the 10% frost buff doesnt feel strong enough. make it 20 or 25% and it might be worth equipping .

    for me, 10% over say, equpping a 5 peice of a monster set - is not worth the trade off

    nice idea though

    I'm with this guy. I think the 10% increase to all frost damage abilities is pretty weak, especially when considering there are not a large variety of frost damage spells out there. I think increasing this by 25-35% is probably more reasonable to make frost damage competitive because you will have difficulty increasing dps by sheer volume of frost damage abilities. Maybe even higher than that TBH. I'm imagining your main DPS bar will likely be all frost damage skills, and your back bar would be ultility/buff skills only, whereas a DK flame damage mage can have pretty much all 10 ability slots (plus ult) be fire damage related.

    Frankly I'm surprised to hear people think that it's still too weak. I thought for sure that the bonuses I'd given it were too strong.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭✭
    I get the idea is "ice needs to be the most powerful element," but I feel this needs more of a drawback than 'you do less damage with skills you aren't going to use anyway' and 'you can trade your tank buffs for DPS buffs.'

    It really should come with an actual drawback like most mythics. Considering the theme is really trying to turn ice into a pure glass cannon, the best things would be to have it ravage your defenses, the same idea of how mythics like Stormweaver's Cavort conceptually swap stam and mag.

    I'd add a "you have permanent Major Breach and Major Brittle while equipped" to really drive home the "this is to make a frost-themed Ice Cannon build. Brittle doesn't do anything in PvE since NPCs can't crit, and in PvP you essentially have Major Breach from hundreds of sources so it wouldn't stack that debuff.
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    I get the idea is "ice needs to be the most powerful element," but I feel this needs more of a drawback than 'you do less damage with skills you aren't going to use anyway' and 'you can trade your tank buffs for DPS buffs.'

    It really should come with an actual drawback like most mythics. Considering the theme is really trying to turn ice into a pure glass cannon, the best things would be to have it ravage your defenses, the same idea of how mythics like Stormweaver's Cavort conceptually swap stam and mag.

    I'd add a "you have permanent Major Breach and Major Brittle while equipped" to really drive home the "this is to make a frost-themed Ice Cannon build. Brittle doesn't do anything in PvE since NPCs can't crit, and in PvP you essentially have Major Breach from hundreds of sources so it wouldn't stack that debuff.

    That kind of drawback seems a bit extreme to me. The idea of the mythic wasn't to make the wearer physically weaker, it was to empower frost spells and weaken other types of spells. I think that it does have a real drawback in that if you do use it you're forced to build a certain way. If anything I'd rather increase the range of damage types that are reduced by the downside or further increase the reduction given to flame spells.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Freelancer_ESO
    Freelancer_ESO
    ✭✭✭✭✭
    I think it might run towards being too specific and possibly a bit redundant/unbalanced.

    For example, one of the Frost damage sets is the The Ice Furnace which deals flame damage whenever you deal frost damage.

    Needless to say, that doesn't really work well with the whole - 10% Flame damage.

    People aren't going to necessarily have the Ancient Knowledge passive memorized and will thus have to go look it up to see if they are okay with losing it.

    Mora's Whispers offers up to 1528 Critical Chance at the cost of needing to have it equipped in the shoulder slot and needing to have read tons of books from Shalidor's Library.

    It doesn't really seem balanced to offer most of Mora's Whispers value at an arguably lower cost with a +10% frost damage and -10% frost cost on top of it.
  • warich
    warich
    ✭✭✭
    I think this is too unbalanced, the only downside being -10% flame damage is not enough. Make it 90% like the velothi light attack damage and remove the reduced cost.

    Honestly I don't agree with the concept as a whole but that's my personal preference
  • Desiato
    Desiato
    ✭✭✭✭✭
    ✭✭
    I can imagine this being OP in Nunatak Winter's Embrace builds in PVP.

    I don't really see the gameplay justification outside of the desire for frost themed high damage build. I like that frost and fire damage have different identities and mechanics that can compliment each other in group compositions.
    spending a year dead for tax reasons
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    I like cranking it to +25% and then nerfing the other elements by 10%.

    Overall though, like basically all of your posts, it just makes me wish that we still had a Class Rep system and that voices like yours were being listened to.
  • SilverIce58
    SilverIce58
    ✭✭✭✭✭
    ✭✭
    I like cranking it to +25% and then nerfing the other elements by 10%.

    Overall though, like basically all of your posts, it just makes me wish that we still had a Class Rep system and that voices like yours were being listened to.

    I like this idea. If Frost magic is supposed to be the top dog, then have it debuff all other magics across the board while buffing itself a strong amount. I honestly would be fine with lowering the cost reduction to 5% if it would increase something else like maybe 30% frost dmg, to really hit home that frost is king.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    I think it might run towards being too specific and possibly a bit redundant/unbalanced.

    For example, one of the Frost damage sets is the The Ice Furnace which deals flame damage whenever you deal frost damage.

    Needless to say, that doesn't really work well with the whole - 10% Flame damage.

    People aren't going to necessarily have the Ancient Knowledge passive memorized and will thus have to go look it up to see if they are okay with losing it.

    Mora's Whispers offers up to 1528 Critical Chance at the cost of needing to have it equipped in the shoulder slot and needing to have read tons of books from Shalidor's Library.

    It doesn't really seem balanced to offer most of Mora's Whispers value at an arguably lower cost with a +10% frost damage and -10% frost cost on top of it.

    I don't see how this mythic could be redundant considering it's purpose is for a popular niche build. Though it's likely unbalanced. I'm having a hard time with understanding where it actually lies right now considering that people don't seem to agree if it's balanced or not.

    I think you misunderstand the point of the crit bonus. The reason it exists is to swap the blocking bonuses on the ice staff for damage dealing ones. This is the same bonus as using 2 daggers with twin blade and blunt.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    Desiato wrote: »
    I can imagine this being OP in Nunatak Winter's Embrace builds in PVP.

    I don't really see the gameplay justification outside of the desire for frost themed high damage build. I like that frost and fire damage have different identities and mechanics that can compliment each other in group compositions.

    Does there need to be more gameplay justification than that? mythics have been created with more niche purposes than this that see no play at all.
    Edited by ESO_Nightingale on August 8, 2025 12:49AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ElderSmitter
    ElderSmitter
    ✭✭✭✭✭
    JUICE IT UP!! Increase the Frost Damage by 33% minimum and then my interest would peak substantially.! :smiley:
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    JUICE IT UP!! Increase the Frost Damage by 33% minimum and then my interest would peak substantially.! :smiley:

    I definitely think it's quite good as is, potentially too strong. Especially in the future when we're supposed to get more frost damage skills.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Hapexamendios
    Hapexamendios
    ✭✭✭✭✭
    ✭✭✭✭✭
    Might be too much with a warden and downside is negligible on a frost build.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
    ✭✭✭✭✭
    ✭✭✭
    LunaFlora wrote: »
    LunaFlora wrote: »
    LunaFlora wrote: »
    it seems like a good Mythic.
    i really love that you wrote codex entries for this, they are interesting.

    But i know i couldn't use it as i use Oakensoul for my Damage Dealer builds, as it makes combat more accessible to me.

    You can still play 1 bar without Oakensoul equipped - just slot multibar passives on the 2nd bar and play with only 1 bar. If you're worried about swapping accidentally you can just unbind the swap bar key.

    and how will i do that with Winter's Embrace, Herald of the Tome, and Animal Companions?
    the only backbar buff they give is Major Sorcery and Brutality

    You swap to arcanist base class and drop animal companions and go for Assassination.
    Front bar: Winter's Embrace, Wall of Elements, Dread, Chilling Soul(crux builder), Banner Ulti: Northern or Destro
    Back bar: Merciless (crit buff), Treatise(Weapon /spell dmg), Concealed Weapon (Speed buff), Simmering Frenzy(activate at the start of the fight optionally) Free slot, Banner, Ult: soul Harvest(ulti when you kill something)

    thanks, but i just got the Snow Bear skill style so my frost build will keep it.
    i was simply pointing out my build wouldn't work without Oakensoul.

    Fair enough I was under the assumption you only wanted to use frost skills.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • randconfig
    randconfig
    ✭✭✭✭✭
    MJallday wrote: »
    LunaFlora wrote: »
    it seems like a good Mythic.
    i really love that you wrote codex entries for this, they are interesting.

    But i know i couldn't use it as i use Oakensoul for my Damage Dealer builds, as it makes combat more accessible to me.

    You can still play 1 bar without Oakensoul equipped - just slot multibar passives on the 2nd bar and play with only 1 bar. If you're worried about swapping accidentally you can just unbind the swap bar key.

    the problem with that is that not all passives are multibar. they havent got around to coding that in yet

    for me, oakensoul or velothi would excel over the 10% suggested - so a 20-25% nudge or simliar would be a better compromise

    thinking this through - a "frost" "flame" and "lightning" version of the above (3 different mythics) would be an interesting idea

    They absolutely should NOT code that into the game, as it would mean you could be a one-bar build AND have an additional mythic, which would be beyond broken in PVE and PVP.

    The issue with accessibility in this game is that ZOS keeps raising the floor to be equal, or even better than the people on the ceiling, and that makes putting in effect to min/max, keep up DoTs/rotation, and perfect light attack weaving unrewarding.

    Why would you put in 100% effort when you can just use Arcanist beam or heavy attacks with 5% of the effort but get the same damage output? You wouldn't, that's why the majority of endgame PvE players are just using the stupid beam and heavy attacks.

    Accessibility needs nerfed, sorry, but nobody wants a game where you get a trophy just for participation. Accessibility is meant to enable people with actual disabilities or impairments to be able to play without being so disadvantaged that they cannot get into any trial groups or do PvP, like people with arthritis, missing a limb, etc. Not for every average joe to be able to pickup a single ability (Arcanist beam) and out compete people who spend weeks practicing the mechanics and pushing the records on DPS.

    Accessibility options should always do significantly less dps than non-accessibility options, but enough still to the content in the game. Accessibility options should not be the meta.
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    Might be too much with a warden and downside is negligible on a frost build.

    Its hard to tell atm but I'm open to harsher downsides
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
Sign In or Register to comment.