I posted this in another thread, but thought it was interesting enough to put up a new topic and see what others thought of it.
Tie WW transformation to the Moon Cycle. On full moons make WW players stay WW all night with all the bonuses and drawbacks that come with it. Make it mandatory, not a power that is activated. On full moons WW players wolf out until the next morning and it keeps happening every night until the full moon wains.
Keep the short term transformation the rest of the time but tweak it a little to give a bit more time, but still nerfed so it can't be maintained long.
Or better yet, apply a tier system to the Ultimate. Say 200 UP grants a 30 sec transformation with a 50 sec cooldown, 400 a one minute transformation with a 90 sec cooldown, 800 a 90 sec transformation with a 5 min cooldown, and 1000 a 3 min transformation with a 10 min cooldown. Maybe also bump up the poison weakness to 60% while in beast form to balance things for PvP.
I'm sure there will be some complaints about it, but it's a curse, it's supposed to have drawbacks.
Could do something similar to vampires. Buff them a bit more on New Moon nights, but debuff them during the day. Say make the fire weakness drop to 60% from 75% at night and apply the old casting cost levels for vamp skills. Keep enough of a bump to Mist so it can't be constantly spammed and reapply the speed buff on New Moon nights. During the day, everything returns to the current nerfed levels.
Keep the current feeding system as well, if a vamp wants to get the full benefits of a New Moon night, they would need to be stage 3 or 4.
Another nice addition would be to make it so that Vamps can't get above stage 2 during the day unless they are indoors, or in a cave or dungeon. Being outside during the day automatically drops a vamp to stage 2.
If you're going to nerf the skills, make it make sense, and having extra buffs during certain periods where they are more powerful would make the nerfs a lot easier to take.
RPers would love this, and it makes sense for everyone else too. There are enough benefits that the trade off would be worth it even for normal players with the skill lines.
Still fix the bugs of course, but vamp and WW should be OP at certain times of the month. Well, vamp should be just at night, but that would break balance, having it tied to a moon cycle would keep things interesting.
Edited by Contrabardus on May 13, 2014 9:37PM