Maintenance for the week of September 15:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – September 15, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
· PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)

More skill lines and weapons please!

TheDreamstride
TheDreamstride
✭✭✭
Now that subclassing is implemented, and I'm aware a lot of people think it takes away from class identity by a lot, can we please get individual skill lines released more frequently rather than whole classes and for the love of divines, crossbows! (and possibly more weapons?)

I think this is a good opportunity for ZoS to give players a broad selection of skill lines for them to create their own class concepts that are viable? The endgame diversity STILL needs a push and there are a ton of concepts that lore-wise would make perfect sense.

Skill line ideas:

Clockwork engineering, (turrets and powerful stationary builds?)
Mysticism & Other schools of magic, (Tons of utility and interesting syngergies.)
Song/Bard, (Perfect buff skill line! Speed buffs, countercharms, damage boosting)
Monk's Path (High mobility damage dealing skill line)
Witchhunter (Perfectly equipped skill line against magic)
Witchcraft (Perhaps Nocturnal themed debuff spells and 'dark' healing.)

Weapon ideas:

Crossbow (PLEASE!)
Focus (Perhaps the closest we can get to casting spells with bare hands rather than with a staff?)
Spears (Close to mid-range fighting style with escape abilities?)

So many ideas! Please don't lock this broad variety of themes behind simply skill reskins for existing classes.
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭✭
    I really think that Subclassing opens the door to them releasing more Classes, as now players who choose to stay on their main can just pick up one of the new lines as normal, but players who want to experience the world in a new way can also do so. It is the real difference between “I want to play the game on one character only” versus “I want to see the world with new eyes”

    I really want to see some new Classes come in. The main one I want is an Artificer, which does split easily into three lines that players can mix-and-match with, but also are coherent for characters who want to play a new character.
    • Secrets of Dwemer Automata: a line with temporary and permanent summons like spiders, spheres, sentries, vamidium armor, and a summon centurion ultimate
    • Kagrenac’s Plans: a line with traps and grenades and steam-powered Dwemer weaponry. There could also be unique triggerable-on-demand traps here (unlike every other trap skill which triggers as a mine) and a ballista ultimate
    • Tonal Architecture: the healing/support line full of using sound as magic, essentially making the “bard” line a lot of people want but in a way that pulls it into the lore of TES instead of trying to shoehorn D&D bards into ESO (since TES bards are literally just rogues with some magic and who know how to play Wonderwall)
    It would be a win-win for players who don’t want to level a new character to be able to finally grab a new Skill or two that they want, while players who are champing at the bit to play the game in a new way have a whole bunch of new skills to play with without having to grind the same Class lines up all over again.

    It would also be cool to bring in new weapons, but that would be tougher. Any new weapon like spears would need 130+ motif models, and even ‘existing-yet-unskilled’ weapons like 1H duelling or unarmed would need some way to replace the empty hand item(s) to give the full 12 pieces of gear, and that means every one would need to be craftable at every station and players would need to refarm every new thing in every set for stickerbook (which is a great way to get people back into old content though)

    Now we’ve gotten new Classes (3 skill lines) and new individual skill lines before, but never a weapon. Charging money for unarmed or 1H weapon lines would feel wrong since you can technically do them now, but Classes have always been extra DLC. And if there are any doubts as to whether a Class would sell… well, how many green beams do you see in game currently?
  • El_Borracho
    El_Borracho
    ✭✭✭✭✭
    ✭✭✭
    So more skill lines for more weapons that will either not be used, or be OP in order to be used, all to perpetuate this fallacy that more somehow results in "build diversity" and "balance." When all it does is create a meta-meta because new has to be insanely powerful in ESO in order to make it worthwhile. Which is exactly what has happened with subclassing. As predicted by anyone who played ESO longer than 20 minutes.

    This game has become laughable in the amount of options on paper players are offered versus actual, usable skills. Stop adding more and actually balance what is there. I don't need a crossbow or my player singing a silly song. I definitely don't need more power. Heck, I ran a VHRC pug this weekend where we got the trifecta without even trying.
    Edited by El_Borracho on August 6, 2025 5:54PM
  • Æthërnüm
    Æthërnüm
    ✭✭✭
    sounds awful.
Sign In or Register to comment.