All 250 regular Grey Host players? Vengeance was full of new/casual players enjoying the game mode who VANISHED as soon as the Test Week ended.YandereGirlfriend wrote: »Vengeance and Midyear Mayhem only ever always spike traction in PVP zones because the usual non-PVP players dip their toes in PVP to get some of those Tickets/Reward Boxes. The usual PVP suspects are presumably playing all year-round filling the mostly empty Cyrodiil Servers and Imperial City, as well as the occasional Battlegrounds when/if the queues will ever pop. If anything, its the non-PVPers which end up filling these PVP zones during events (MYM and Vengeance) and constant changes to the PVP meta always drops dedicated PVP players off. Its very bold, audacious even, to assume that a "silent majority" of dedicated PVP players quit because of a couple one-week events (Vengeance). lol
There's already so much friction simply to play the game (e.g. hour-long queue to GH, get in, play five minutes, get kicked and have to re-queue) and years of pent-up frustration in the community that the Vengeance tests have been and will presumably continue to be extremely disruptive events that drive away players. The exact same thing happened back in the No-Proc Ravenwatch days.
People want to play the game not have their primary game mode forcibly taken over and turned into something that they don't want and don't enjoy. It wouldn't be an issue if they would simply leave GH up as normal while Vengeance was going on.
All 250 regular Grey Host players? Vengeance was full of new/casual players enjoying the game mode who VANISHED as soon as the Test Week ended.YandereGirlfriend wrote: »Vengeance and Midyear Mayhem only ever always spike traction in PVP zones because the usual non-PVP players dip their toes in PVP to get some of those Tickets/Reward Boxes. The usual PVP suspects are presumably playing all year-round filling the mostly empty Cyrodiil Servers and Imperial City, as well as the occasional Battlegrounds when/if the queues will ever pop. If anything, its the non-PVPers which end up filling these PVP zones during events (MYM and Vengeance) and constant changes to the PVP meta always drops dedicated PVP players off. Its very bold, audacious even, to assume that a "silent majority" of dedicated PVP players quit because of a couple one-week events (Vengeance). lol
There's already so much friction simply to play the game (e.g. hour-long queue to GH, get in, play five minutes, get kicked and have to re-queue) and years of pent-up frustration in the community that the Vengeance tests have been and will presumably continue to be extremely disruptive events that drive away players. The exact same thing happened back in the No-Proc Ravenwatch days.
People want to play the game not have their primary game mode forcibly taken over and turned into something that they don't want and don't enjoy. It wouldn't be an issue if they would simply leave GH up as normal while Vengeance was going on.
So ESO PVP in general needs an overhaul if the only players presenting themselves in numbers at any given time are NOT PVP players.JustLovely wrote: »All 250 regular Grey Host players? Vengeance was full of new/casual players enjoying the game mode who VANISHED as soon as the Test Week ended.YandereGirlfriend wrote: »Vengeance and Midyear Mayhem only ever always spike traction in PVP zones because the usual non-PVP players dip their toes in PVP to get some of those Tickets/Reward Boxes. The usual PVP suspects are presumably playing all year-round filling the mostly empty Cyrodiil Servers and Imperial City, as well as the occasional Battlegrounds when/if the queues will ever pop. If anything, its the non-PVPers which end up filling these PVP zones during events (MYM and Vengeance) and constant changes to the PVP meta always drops dedicated PVP players off. Its very bold, audacious even, to assume that a "silent majority" of dedicated PVP players quit because of a couple one-week events (Vengeance). lol
There's already so much friction simply to play the game (e.g. hour-long queue to GH, get in, play five minutes, get kicked and have to re-queue) and years of pent-up frustration in the community that the Vengeance tests have been and will presumably continue to be extremely disruptive events that drive away players. The exact same thing happened back in the No-Proc Ravenwatch days.
People want to play the game not have their primary game mode forcibly taken over and turned into something that they don't want and don't enjoy. It wouldn't be an issue if they would simply leave GH up as normal while Vengeance was going on.
They vanished by day 3 of the last vengeance test. This further proves that vengeance is for PvE'rs. They got their achievements and left as soon as they got them. Vengeance is not a version of PvP that will hold anyone's interests for any notable amount of time.
So ESO PVP in general needs an overhaul if the only players presenting themselves in numbers at any given time are NOT PVP players.JustLovely wrote: »All 250 regular Grey Host players? Vengeance was full of new/casual players enjoying the game mode who VANISHED as soon as the Test Week ended.YandereGirlfriend wrote: »Vengeance and Midyear Mayhem only ever always spike traction in PVP zones because the usual non-PVP players dip their toes in PVP to get some of those Tickets/Reward Boxes. The usual PVP suspects are presumably playing all year-round filling the mostly empty Cyrodiil Servers and Imperial City, as well as the occasional Battlegrounds when/if the queues will ever pop. If anything, its the non-PVPers which end up filling these PVP zones during events (MYM and Vengeance) and constant changes to the PVP meta always drops dedicated PVP players off. Its very bold, audacious even, to assume that a "silent majority" of dedicated PVP players quit because of a couple one-week events (Vengeance). lol
There's already so much friction simply to play the game (e.g. hour-long queue to GH, get in, play five minutes, get kicked and have to re-queue) and years of pent-up frustration in the community that the Vengeance tests have been and will presumably continue to be extremely disruptive events that drive away players. The exact same thing happened back in the No-Proc Ravenwatch days.
People want to play the game not have their primary game mode forcibly taken over and turned into something that they don't want and don't enjoy. It wouldn't be an issue if they would simply leave GH up as normal while Vengeance was going on.
They vanished by day 3 of the last vengeance test. This further proves that vengeance is for PvE'rs. They got their achievements and left as soon as they got them. Vengeance is not a version of PvP that will hold anyone's interests for any notable amount of time.
They have done everything they can to not do so. I would love to live in a world where Vengeance Test is not needed but at the end of the day, as the remaining PVP community cannibalizes itself over Vengeance, the decision is on ZOS. They have the solution and both of us know they do and they refuse. Its no wonder why Cyrodiil servers are so empty even with such low population caps today; this is demoralizing.JustLovely wrote: »So ESO PVP in general needs an overhaul if the only players presenting themselves in numbers at any given time are NOT PVP players.JustLovely wrote: »All 250 regular Grey Host players? Vengeance was full of new/casual players enjoying the game mode who VANISHED as soon as the Test Week ended.YandereGirlfriend wrote: »Vengeance and Midyear Mayhem only ever always spike traction in PVP zones because the usual non-PVP players dip their toes in PVP to get some of those Tickets/Reward Boxes. The usual PVP suspects are presumably playing all year-round filling the mostly empty Cyrodiil Servers and Imperial City, as well as the occasional Battlegrounds when/if the queues will ever pop. If anything, its the non-PVPers which end up filling these PVP zones during events (MYM and Vengeance) and constant changes to the PVP meta always drops dedicated PVP players off. Its very bold, audacious even, to assume that a "silent majority" of dedicated PVP players quit because of a couple one-week events (Vengeance). lol
There's already so much friction simply to play the game (e.g. hour-long queue to GH, get in, play five minutes, get kicked and have to re-queue) and years of pent-up frustration in the community that the Vengeance tests have been and will presumably continue to be extremely disruptive events that drive away players. The exact same thing happened back in the No-Proc Ravenwatch days.
People want to play the game not have their primary game mode forcibly taken over and turned into something that they don't want and don't enjoy. It wouldn't be an issue if they would simply leave GH up as normal while Vengeance was going on.
They vanished by day 3 of the last vengeance test. This further proves that vengeance is for PvE'rs. They got their achievements and left as soon as they got them. Vengeance is not a version of PvP that will hold anyone's interests for any notable amount of time.
Your words, not mine.
We know ZOS could return decent performance to Cyrodiil without vengeance nonsense. So why don't they just do that?
For me it's the overall just... "feel" and "combat" of Cyro as a whole. I'm not even trying to get hyper focused on very specific issues just the overall pvp experience. Its just... truthfully... terrible in it's current state. I really wanted to get invested in this MYM even.. I went through the whole process of getting my subclassing skills maxed out... and just day after day after day of the event I felt so frustrated.
My frustration wasn't from my inability to get kills or anything like that... it was more of a "this is what cyro has become?" kind of thing.
For me Subclassing has made me realize that build theorycrafting is now like fingerpainting where most of the options are just different colors of making a mess! See, there's still an optimal way of fingerpainting the "meta" way where you draw a Red Bow and Arrow (Grim Focus) or you grab the blue paints and draw your funny beetles (Deep Fissure), but every other option is just mixing up all these colors. What do you get when the kindergarten class is done fingerpainting? Well the colors all mix together and end up with a mushy dull amalgam of color where the bright hues no longer exist.
The choices I make with regards to class skills make no difference unless they're outlier overpowered ones. I'm not feeling like selling my soul, so I have removed Grim Focus, Deep Fissure and Streak from my characters. I was always a fan of Two-handed Skills anyways. What does this mean? It means Subclassing has turned me off of Class Skills as a whole and if I can utilize Scribing or Sets to "sub in" some important buffs for PVP viability thats what I will do. Players who refuse to lose in PVP will not lose to you, and players who were going to lose to you in PVP were going to lose to Uppercut-spam no matter what build you were on. The power gap with slotting Assassination or Animal Companion Skill Lines and not is so high that everything feels meaningless and trivial. Fast track the entire meta into staleness with this one easy trick!
Yeah, ZOS had to let go of the server technician on the left....Cyro performance right now is hands down the worst I've had in years. This isn't server lag... this is something different.
YandereGirlfriend wrote: »