SkaraMinoc wrote: »... might want to check on Ashpit because there's a high probability that an AD guild is farming and/or selling Emperor in that campaign.
Better too many campaigns then not enough. Of course, there will be a complaint either way.
Then, of course, with all these wonderful extra campaigns, dedicated ap farmers can abuse leverage the low-population bonus to maximise their gained ap, moving to other campaigns on other characters as required to sustain that massive ap influx.
And, quelle surprise:SkaraMinoc wrote: »... might want to check on Ashpit because there's a high probability that an AD guild is farming and/or selling Emperor in that campaign.
The problem is that people don't want PvP, they just want the rewards and tickets. Every year at MYM I was in the PvP area and I got killed even though I was only there to quest. That's unfair, I don't want PvP....That's not going to change. Just like every year the requests come for Cyro without PvP or IC without PvP.
On PC EU, for example, I know from a friend that an alliance logs in almost exclusively with PvE players in the morning or at night. They do everything they can to complete their quests, but there is zero interest in PvP. Conversely, the others in the alliance then complain if they only lose throughout the day because there are no players.
Mayhem 2025 is truly a disaster
These campaigns were originally intended to allow players to participate in the event, back when it was still popular...
CameraBeardThePirate wrote: »The problem is that people don't want PvP, they just want the rewards and tickets. Every year at MYM I was in the PvP area and I got killed even though I was only there to quest. That's unfair, I don't want PvP....That's not going to change. Just like every year the requests come for Cyro without PvP or IC without PvP.
On PC EU, for example, I know from a friend that an alliance logs in almost exclusively with PvE players in the morning or at night. They do everything they can to complete their quests, but there is zero interest in PvP. Conversely, the others in the alliance then complain if they only lose throughout the day because there are no players.
Except it's not "unfair". You got killed in a PvP zone. It doesn't matter if you were only there to quest; other people are there to PvP and it's a zone made for PvPing, not questing. No one is forcing you to do the PvP event.
SeaGtGruff wrote: »ZOS really has no way to know ahead of time whether the campaigns will be pop-locked, barren, or somewhere in between, and I think it's better to have more campaigns than needed instead of not enough campaigns.
Also, it isn't just about how full each campaign is, but how the players choose to divvy them up between the three alliances. I don't know how it is this year, because I haven't played in any campaigns other than my home campaign, but in years past it was common for AD to dominate one campaign, DC to dominate another, and EP to dominate another, such that any non-PvP players who wanted to collect their tickets had at least one campaign they could go to where they could feel reasonably safe, meaning backed up by a large number of fellow players from their particular alliance and a minimum of enemy players.
But really, if there had been no extra campaigns added and the regular campaigns were all pop-locked and impossible to get into within any reasonable amount of queue times, that would have been the real disaster.
They all used to be full in the before times.
Major_Mangle wrote: »SeaGtGruff wrote: »ZOS really has no way to know ahead of time whether the campaigns will be pop-locked, barren, or somewhere in between, and I think it's better to have more campaigns than needed instead of not enough campaigns.
Also, it isn't just about how full each campaign is, but how the players choose to divvy them up between the three alliances. I don't know how it is this year, because I haven't played in any campaigns other than my home campaign, but in years past it was common for AD to dominate one campaign, DC to dominate another, and EP to dominate another, such that any non-PvP players who wanted to collect their tickets had at least one campaign they could go to where they could feel reasonably safe, meaning backed up by a large number of fellow players from their particular alliance and a minimum of enemy players.
But really, if there had been no extra campaigns added and the regular campaigns were all pop-locked and impossible to get into within any reasonable amount of queue times, that would have been the real disaster.
No one objects to have extra campaigns during the event, that's to be expected, but it shouldn't be so many that you can PvDoor and do other non Pvp activities without any resistance or actual PvP. Hence why ZOS should monitor the campaign's and remove/add based on actual population.
So all those players that might be inclined to try out eso or pvp aren't faced with disincentivising lengthy queues which would cause them to go do something else less boring than watch a positional-countdown. Then there would be a single empty campaign instead of the number currently available for the event.
Major_Mangle wrote: »No one objects to have extra campaigns during the event, that's to be expected, but it shouldn't be so many that you can PvDoor and do other non Pvp activities without any resistance or actual PvP. Hence why ZOS should monitor the campaign's and remove/add based on actual population.