spartaxoxo wrote: »Microsoft explicitly stated the cuts were not performance based and that they are pivoting their business strategy as a company. They have made several cuts to that exact effect over the years to a lot of their games and subsidiaries. They have simultaneously publicly pushed AI and game pass.
spartaxoxo wrote: »
As one tech CEO put it, to paraphrase, AI is always available, it never needs to eat or sleep, and it doesn't need benefits.
And that's frankly an alarming mindset for all people because the scale of job loss that this can create if left unregulated and unchecked is unprecedented.
dk_dunkirk wrote: »spartaxoxo wrote: »
As one tech CEO put it, to paraphrase, AI is always available, it never needs to eat or sleep, and it doesn't need benefits.
And that's frankly an alarming mindset for all people because the scale of job loss that this can create if left unregulated and unchecked is unprecedented.
As a 30-year full-stack developer who uses "AI" every day, I don't know what these people are smoking. I have to fight with it to get it to do even simple things most of the time, and half the time it looks right, it's still wrong in subtle ways. I'm good at what I do because I understand the problem domain intimately, and can ask the right questions. Coding the answer is a relatively small part of the solving the problem. And yet I'm worried that I, too, will be made redundant because some middle manager thinks I am replaceable with a Copilot subscription.
spartaxoxo wrote: »Microsoft explicitly stated the cuts were not performance based and that they are pivoting their business strategy as a company. They have made several cuts to that exact effect over the years to a lot of their games and subsidiaries. They have simultaneously publicly pushed AI and game pass.
The bottom line is if they thought Blackbird had a good chance of being successful in what they predict the market to be when it is released, they would not have cancelled it. This cannot be argued.
dk_dunkirk wrote: »spartaxoxo wrote: »
As one tech CEO put it, to paraphrase, AI is always available, it never needs to eat or sleep, and it doesn't need benefits.
And that's frankly an alarming mindset for all people because the scale of job loss that this can create if left unregulated and unchecked is unprecedented.
As a 30-year full-stack developer who uses "AI" every day, I don't know what these people are smoking. I have to fight with it to get it to do even simple things most of the time, and half the time it looks right, it's still wrong in subtle ways. I'm good at what I do because I understand the problem domain intimately, and can ask the right questions. Coding the answer is a relatively small part of the solving the problem. And yet I'm worried that I, too, will be made redundant because some middle manager thinks I am replaceable with a Copilot subscription.
spartaxoxo wrote: »They had literally just gotten the green light to expand Blackbird's team and gotten positive and enthusiastic feedback about it.
Microsoft explicitly stated the cuts were not performance based and that they are pivoting their business strategy as a company. They have made several cuts to that exact effect over the years to a lot of their games and subsidiaries. They have simultaneously publicly pushed AI and game pass.
It seems very obvious that Microsoft doesn't really want to make much in the way of new games any longer. They want to buy up IPs, put them on game pass, and concentrate on building out AI guided experiences in their existing IP. A new engine for creating games, which was one of the things that attracted them to Blackbird and why it was taking them so long, doesn't fit into that vision.
It's not just about "will this make money." It is also about "does this fit my brand," and "which brand strategy will make the most money."
Blackbird was likely to have made money or they wouldn't have been expanding it's budget right before they suddenly canceled it and it would not have been a project they were internally excited about. Which is what they were when ZOS met with them last and it is why they were all shocked by the sudden job loss.
The problem with it, at least as it seems to me based on actually available statements by both parties, is that it no longer fit into their brand strategy and they no longer believe new game creation engines that rely on creatives are needed because AI will be replacing that. And they believe investing into AI will be more profitable than investing into creatives.
As one tech CEO put it, to paraphrase, AI is always available, it never needs to eat or sleep, and it doesn't need benefits.
And that's frankly an alarming mindset for all people because the scale of job loss that this can create if left unregulated and unchecked is unprecedented.
spartaxoxo wrote: »They had literally just gotten the green light to expand Blackbird's team and gotten positive and enthusiastic feedback about it.
Microsoft explicitly stated the cuts were not performance based and that they are pivoting their business strategy as a company.
katanagirl1 wrote: »spartaxoxo wrote: »They had literally just gotten the green light to expand Blackbird's team and gotten positive and enthusiastic feedback about it.
Microsoft explicitly stated the cuts were not performance based and that they are pivoting their business strategy as a company. They have made several cuts to that exact effect over the years to a lot of their games and subsidiaries. They have simultaneously publicly pushed AI and game pass.
It seems very obvious that Microsoft doesn't really want to make much in the way of new games any longer. They want to buy up IPs, put them on game pass, and concentrate on building out AI guided experiences in their existing IP. A new engine for creating games, which was one of the things that attracted them to Blackbird and why it was taking them so long, doesn't fit into that vision.
It's not just about "will this make money." It is also about "does this fit my brand," and "which brand strategy will make the most money."
Blackbird was likely to have made money or they wouldn't have been expanding it's budget right before they suddenly canceled it and it would not have been a project they were internally excited about. Which is what they were when ZOS met with them last and it is why they were all shocked by the sudden job loss.
The problem with it, at least as it seems to me based on actually available statements by both parties, is that it no longer fit into their brand strategy and they no longer believe new game creation engines that rely on creatives are needed because AI will be replacing that. And they believe investing into AI will be more profitable than investing into creatives.
As one tech CEO put it, to paraphrase, AI is always available, it never needs to eat or sleep, and it doesn't need benefits.
And that's frankly an alarming mindset for all people because the scale of job loss that this can create if left unregulated and unchecked is unprecedented.
My experience in the corporate world that has software as its product is that the people who make the decisions have no clue how the software works, how complicated it is, or how valuable experienced workers are. All that would be fine if they trusted the highly paid professionals that they hired to do the work, but instead the decision-makers only see dollar signs and use that as their guide. I am afraid they are just following AI because it is so trendy right now. Everyone is talking about it so it must be the next big thing. Indie games have shown that creative games can sell, if they are done well. I guess everyone has forgotten about that. They assume that people will play something that is regurgitated by a machine. Not sure that is the kind of game I want to play.
Tbh the notion of AI as something that will be used to replace human labour isn't just dubious, it is also shallow. I already see startups popping up that offer such AI powered solutions without realizing the entire process they are trying to optimize could become redundant. It's like if I can use AI to write a weather report, I can fire the person writing the weather report. Superficially true. Except the fact that if an AI can write the report that means the added value of a written report has become 0. If the consumer has control over an AI agent, they'll only be interested in consuming the raw data, not the way it is presented. AI could be a very democratizing tool in that sense. I think the large tech corporations actually fear it because of this potential for fatal disruption of producer-consumer relations. They'll want to get ahead of the game and shape the AI society by ensuring their solutions are the ones that get widely adopted. It's the only way they'll be able to stay ahead of the curve.
spartaxoxo wrote: »
They don't need game engines. They need AI.
spartaxoxo wrote: »
They don't need game engines. They need AI.
!!! I don't think AI is going to impact game development the way you think it is.
AI is a blanket term for a lot of different technologies that relate to machine learning. They will affect game development in a multitude of ways from assisting coders to produce and manage code more efficiently. They will enable artists to create more detailed assets at a faster rate. They will allow for new forms of generative storytelling not yet seen in mainstream games.
All of these things are currently happening to different degrees across the gaming industry and other forms of content creation.
And all of them would have been applied to Blackbird at some level.
Game engines aren't going anywhere and the first stages of all of this will be iterative until there's a breakthrough revolutionary title -- which will happen. I've seen this process play out over and over again.
You're applying very general comments from Microsoft very specifically. We only have leaks and rumors from biased sources. Actions speak louder than words, and in this case the words are all whispers.
ImmortalCX wrote: »You severely underestimate what is possible.
You're applying very general comments from Microsoft very specifically. We only have leaks and rumors from biased sources. Actions speak louder than words, and in this case the words are all whispers.
spartaxoxo wrote: »You're applying very general comments from Microsoft very specifically. We only have leaks and rumors from biased sources. Actions speak louder than words, and in this case the words are all whispers.
I'm literally applying comments and leaks made by both MS and this dev team to greater public. It could all be PR. But there's no evidence of that and MS didn't have to say anything at all. A lot of times when companies do layoffs they simply decline to comment. They don't go out of their way to say it's not about performance and talk up the business organization strategies they're excited about.
Additionally, I'm not evaluating this in a vacuum but one that looks at other things MS has done for the past couple of years.
This is really disappointing news. Stocks are up for Microsoft, so there's no financial reason this should be happening, unless shareholders are just demanding greater dividends/payouts/whatever (would NOT be surprised). The art and content creation for this game have always been impressive and I'm sad to see those people go. That's a big loss for this company, and I hope they realize that.
ImmortalCX wrote: »You severely underestimate what is possible.
I don't think I do. I said specifically "the first stages of all of this will be iterative until there's a breakthrough revolutionary title -- which will happen.
It's not going to happen overnight, and until some breakthrough titles show everyone else the way, it's going to be very iterative as everyone tries to best harness what's available -- and for generative content, in an affordable way. We're not there yet.
ImmortalCX wrote: »My point is that the pace is likely faster and the scope of improvements greater than you anticipate.
ImmortalCX wrote: »My point is that the pace is likely faster and the scope of improvements greater than you anticipate.
How do you know? I've read Slashdot every day since 1997, so I've been following the development of machine learning since at least 2008 and talking people's ear off about it since. I have always expected it to be revolutionary to the point of some semblance of what some call the singularity.
ImmortalCX wrote: »ImmortalCX wrote: »My point is that the pace is likely faster and the scope of improvements greater than you anticipate.
How do you know? I've read Slashdot every day since 1997, so I've been following the development of machine learning since at least 2008 and talking people's ear off about it since. I have always expected it to be revolutionary to the point of some semblance of what some call the singularity.
Huge difference between artificial general intelligence and ML.
The gaming industry sounds so exhausting. As a consumer it's hard to get excited about anything in it these days. So much of the game experience gets contaminated and is pulled away from the actual games by feeling a company is gutting itself and creating sloppy content and bad decisions. When I'm playing a game and am constantly thinking about the damaging internal/external workings of a company while I play it, that's not a good thing... And I feel like that's a common experience with many large-scale game companies nowadays.
In 2004, Hoffman became known for an initially anonymous blog post under the name "EA Spouse".[1] The post, made on November 11, 2004 to LiveJournal, sharply criticized the labor practices of Electronic Arts. It was widely distributed in the video game industry.[6] In 2006, Hoffman's identity as the poster was made public.[7]
Hoffman's actions, in part, led to the filing of three class action lawsuits against EA and some changes throughout the industry at large, such as the reclassification of entry-level artists as hourly employees, thus making them eligible for overtime under California law.[8] Her fiancé, EA employee Leander Hasty, was the main plaintiff in the successful class-action suit on behalf of software engineers at EA, which in 2007 awarded the plaintiffs $14.9 million for unpaid overtime.[9] After the affair and the court action, Hoffman and Hasty founded GameWatch, a watchdog organization meant to facilitate discussions between employees at different companies. It was closed in 2012.[10]
Ex-Sigil: Three weeks ago. We knew for 3 weeks that layoffs were likely, but nobody said what, when, or how many. So that cloud was over our heads for nearly a month.
f13.net: Can you go into detail about how the final month progressed? How did events unfold?
Ex-Sigil: We kept getting told that the deal was 'in the works' but there were no details to be had. This went on for 2 weeks. Then fairly quickly people started figuring out things were imminent. Then yesterday we were told to grab our things we'd need for the rest of the day and head outside for a company meeting.
f13.net: Was an email sent out, IM sent out, who told you to go outside?
Ex-Sigil: Email. The email said literally to check in any work we were working on, grab anything we'd need for the evening (keys, wallet, purse, whatever) and meet out back for a short company meeting.
f13.net: Who sent the email?
Ex-Sigil: Andy Platter. Director of Production, though nobody at the company knew if he did anything.
f13.net: Go on.
Ex-Sigil: We met in the parking lot. Worse still... though Dave was supposedly in charge all this time, Andy is the one who delivered the 'you're all fired' speech, while Dave never said a single word.
f13.net: Who was standing at the front with Andy?
Ex-Sigil: Dave Gilbertson, Ryan Elam, and Donna Parkinson (the office manager).
f13.net: What was the speech you got?
Ex-Sigil: it was very emotionless. Very callous. "The deal is done, and basically you're all fired so some of you can be re-hired by SOE." Bill was there and actually made comments about how he was likely buying a house thanks to his stock.
Einar_Hrafnarsson wrote: »The signs of decline have been obvious for a while. It is sad but things are out of Players control. I don't think ESO will be online for to much longer. Ill give it 2-4 Years before end of Service.
Einar_Hrafnarsson wrote: »The signs of decline have been obvious for a while. It is sad but things are out of Players control. I don't think ESO will be online for to much longer. Ill give it 2-4 Years before end of Service.