spartaxoxo wrote: »If it's not going to be able to do that, it should at least do something that justifies its existence.
Things like this justify its existence:https://www.youtube.com/watch?v=rVjO7EPobCs
It is first cast at around the 20s mark. The tank uses it to position a ground AE cast by the boss away from the group.
I think they didn't want it to be bolt escape 2.0.
I believe it is also useful in PVP.
If there was more challenging overland combat, it could be useful, but because overland is so trivial there is no need at all for tactics.
spartaxoxo wrote: »If it's not going to be able to do that, it should at least do something that justifies its existence.
That is only one example.
spartaxoxo wrote: »
spartaxoxo wrote: »It's obvious the power budget of this skill was made under the assumption you could use it the way it was advertised. Then people got into places they weren't supposed to so they gutted that but did not replace the power.
spartaxoxo wrote: »Afaik, it got nerfed on PTS when Arcanist launched because of people getting into places they were not supposed to go.
spartaxoxo wrote: »Afaik, it got nerfed on PTS when Arcanist launched because of people getting into places they were not supposed to go.
You don't say! I've been kinda making that point.
It's not practical for them to go through the entire game to identify all the places that it would cause problems with, nor is there a need because there's no actual content designed for what the promo video shows, nor can there be if only Arcs could access it.
It would help if they at least made it stay active until toggled off (single bar toggle) or until used a certain number of times, then it could at least be used as a sort of fallback point to avoid AoEs and stuff. The mobility focus is good, but its way too clunky to use. I think removing the short duration cap would fix that without needing any other huge functionality changes (though it would be nice if they allowed it at least the same verticality as charge skills).