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Riposte Champion Passive is Weird.

Avran_Sylt
Avran_Sylt
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Given that it only empowers your next direct damage instance, it can easily be consumed by accidentally light attack weaving, or dealing less damage with an ability if said added damage doesn't equate to the added damage of a light attack.

At the same time it's disproportionately effective on high-damage single-target abilities such as Merciless Resolve, while being near useless on a multi-hit ability like Bound Armaments/Flurry/etc. as it only empowers the first tick of damage, and not the whole ability itself.

Maybe could make it apply to all damage of a single-target non-ultimate ability? But can't say I'm much of a duelist, just looking into it atm.
  • Vaqual
    Vaqual
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    No it is fair the way it is. Holding back the light attack is an intended tradeoff. Multi-hit abilities have much better scaling with status procs and stuff like Draugrkin.
    Edited by Vaqual on July 19, 2025 3:46PM
  • Avran_Sylt
    Avran_Sylt
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    Vaqual wrote: »
    No it is fair the way it is. Holding back the light attack is an intended tradeoff. Multi-hit abilities have much better scaling with status procs and stuff like Draugrkin.

    I wouldn't think of it as a tradeoff when you simply check to see how much damage you would gain from holding off vs. incorporating the damage of the amped light attack into it compared to the benefits of other champion passives.

    Light attacks also having the potential boon of triggering an enchant if you're not leading into a weapon skill, enchants also having a much higher chance of triggering a status effect for added damage.

    (I'm also unsure if things like Flurry/Bound Armaments use the direct damage 10% status chance or use the 3% status chance for damage over time, Flurry visually looks like DoT (why they haven't ever changed it is beyond me) and is never stated to be direct damage, though is usually treated as such, I'm not certain about these status chances since this stuff is all very under the hood)

    And this is for champion passives, not armor sets, I don't think the comparison to a set is relevant as these passives are meant to be used alongside armor sets. Dargurkin itself is also much more geared towards stacking DoTs, not specifically geared towards multi-hit GCD abilities.

    Especially when the abilities in question are balanced around the other abilities to begin with and Dragurkin's (deserved) nerf.


    There's stars for Single-target/DoT/Direct/AoE

    My assumption is that Riposte is made to empower close-range fighting over ranged fighting, However it specifically only amplifying the next single-target damage instance, instead of the next (entire) ability/LA, is a tad odd IMO. (outside of ultimate's), just seems like they missed incorporating multi-hit GCD based attacks (which are typically channeled)

    But maybe they could add a star that states: After blocking an attack within 7m your next channeled ability has +x% increased status chance.
  • Vaqual
    Vaqual
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    My point was more that there is already sufficient support for multi-hit abilities available. You basically have much more aggressive scaling options on such abilities that single-hitters just can't access.

    Since the buff stays for a brief moment it is also helpful for coordinating a oneshot burst, where DPS is less of a concern compared to ensuring that a certain damage volume is condensed enough to avoid counterplay.

    If it was universally useful the modifier would probably be too high in its current state.
    But your suggested new CP doesn't sound all that bad and I could see it filling a nice niche, especially since Charged has seen quite severe nerfs after the big buff, and guaranteed status proc abilities have been popping up more and more.
  • YandereGirlfriend
    YandereGirlfriend
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    This is also true for the Ulfsild's script and that very obscure Crafted set.

    As well as the auto-Crit from Stealth from NBs.
  • Avran_Sylt
    Avran_Sylt
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    This is also true for the Ulfsild's script and that very obscure Crafted set.

    As well as the auto-Crit from Stealth from NBs.

    Hmm, Both Ulfsild's and Varen's specify the added damage, meaning it impacts single-hit or multi-hit attacks the same amount.

    Can't say for sure why they'd make these effective only for a subset of abilities.

    However I suppose I'm probably just misconstruing "attack" with "ability".

    It's the inverse issue of HA sets, lol.
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