Maintenance for the week of September 15:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
Why is Flurry's status chance based on a DoT when its hits are considered Direct Damage?
I understand it's likely due to the damage scaling made to be comparable to most direct damage single-hit abilities, but why not lean into the multi-hit and status chance aspect?
Why make the ability so confusing?