FlipFlopFrog wrote: »As the title says, why are the so few companions? Also as a side point, why are they all referred to as 'they'? So for example in the skill descriptions it will say something like "Mirri shrouds themselves in shadow " it's really confusing to read a sentence that refers to a single person as a group like that.
SpiritofESO wrote: »FlipFlopFrog wrote: »As the title says, why are the so few companions? Also as a side point, why are they all referred to as 'they'? So for example in the skill descriptions it will say something like "Mirri shrouds themselves in shadow " it's really confusing to read a sentence that refers to a single person as a group like that.
There are eight companions and I have maxed all of them to earn their perks. I use four of the companions regularly, and the other four I only equip with the most basic armor and weapons since they go unused.
I do not use plural pronouns to address or refer to a singular human being. Simply put, this current liberal trend of being oh-so-sensitive about one's gender identification affects me not at all. I have always been respectful of perceived gender identification, but on the other hand it's not my concern. Nor do I equate gender identification with sex. Biological sex is simple, two genders, that's all. Gender identification is psychological and human beings are very complex. Again that is not my concern.
"Mirri shrouds herself in shadow" is correct English grammar. "Themselves" is incorrect, but if someone insists on using it because of some liberal bias, I have no problem with that.
And, you're right, it is confusing to use a plural pronoun when a singular one is called for.
SpiritofESO wrote: »Nor do I equate gender identification with sex. Biological sex is simple, two genders, that's all.
I grew up as an American using "they" for when I don't know the gender of who I am referring to.
adriant1978 wrote: »
People are trying to claim that the skill descriptions were written before the gender of the characters was known. That seems unlikely to me, but even if true it just suggests serious laziness that they would not be updated when the gender was decided upon.
JemadarofCaerSalis wrote: »adriant1978 wrote: »
People are trying to claim that the skill descriptions were written before the gender of the characters was known. That seems unlikely to me, but even if true it just suggests serious laziness that they would not be updated when the gender was decided upon.
I mean, why is it so unlikely?
JemadarofCaerSalis wrote: »Zerith-var being male isn't even really relevant to his own story, he could easily have been female and little would have changed. The only relevance it has is, ironically, that it influences the pronouns that other characters use to refer to Zerith. It doesn't affect the skills and passives and bonuses at all.
So, again, why is it so unlikely that they might have done the skills, which would potentially be some of the easiest things to create about a companion, first, before they had finished fleshing out the story and details of the companion?
JemadarofCaerSalis wrote: »Zerith-var being male isn't even really relevant to his own story, he could easily have been female and little would have changed. The only relevance it has is, ironically, that it influences the pronouns that other characters use to refer to Zerith. It doesn't affect the skills and passives and bonuses at all.
So, again, why is it so unlikely that they might have done the skills, which would potentially be some of the easiest things to create about a companion, first, before they had finished fleshing out the story and details of the companion?
They could change the description of the skills accordingly after the character concept is final. Basically at the time when they also write quest dialogues for the companion.
I'm not a native English speaker, so of course I can't judge whether it matters much in English, but from the significance it has in my own culture and its language, it would feel strange and unfinished somehow to keep the undefined or neutral form if a person's gender is known. With real world men and women, it would even be seen as respectless to refer to them with a neutral term, because it would mean denying them being full-grown adults. Then again, we only use neutral terms when referring to things, sometimes animals, and, interestingly, for diminutive forms (just put certain endings to random word and put a neutral article in front of it, and it will be a diminutive - which can be, depending on context, everything from affectionate to deeply insulting; most often insulting, really, as you'd only use an affectionate diminutive if you're very close to a person, and most often even just jokingly, but not towards anyone else).
JemadarofCaerSalis wrote: »So, it isn't just ZOS or bethesda (in fact, I am pretty sure that Single Player Bethesda games have that variable that can be set for a character, including NPCs? Been a while since I modded them, so can't remember) that does this.
adriant1978 wrote: »JemadarofCaerSalis wrote: »adriant1978 wrote: »
People are trying to claim that the skill descriptions were written before the gender of the characters was known. That seems unlikely to me, but even if true it just suggests serious laziness that they would not be updated when the gender was decided upon.
I mean, why is it so unlikely?
It seems unlikely to me because if I was workshopping a character I can't imagine their gender not coming up as part of the process. That said, I'm not a game designer and (I assume) neither are you, so does either of us really how this process works?
I do however stand by my assertion though that it's very lazy not to do a second pass of the skill descriptions once all the details of the character are known. Correcting typos and instances where placeholder text is in danger of making it into the released product is surely the mark of good QA.
JemadarofCaerSalis wrote: »So, it isn't just ZOS or bethesda (in fact, I am pretty sure that Single Player Bethesda games have that variable that can be set for a character, including NPCs? Been a while since I modded them, so can't remember) that does this.
Honestly, there must be a way to define a character's sex or gender for dialogues and menus. How else would the translation work? There are languages where a genderneutral form for humans just doesn't exist, and the only way to say you don't know someone's gender is literally using the phrase "he or she".
And it would come across very strange in dialogues if other characters would refer to you by saying "he or she" and "him or her" all the time. Imagine there's a quest where some high-ranked character assigns you an npc companion for a quest, by telling that companion "Lead him or her to the tower! Protect him or her at all costs!" - while you're standing next to them.
Ishtarknows wrote: »I'd say why do we need so many?
The singular "they" has been used in the English language for far longer than any of us here have been alive, there's no "liberal bias" involved. It is very much correct to use said pronoun when the gender of the person we are speaking of is unknown, irrelevant, or needs to be purposefully obscured, etc., or the very simple case of that being someone's preference due to their own identity.
You mean so many? Not everybody is interested.. I'm glad they're giving it a break and hope it will last for another while.
Too few? There are already 8 too many.
Ishtarknows wrote: »I'd say why do we need so many?