Maintenance for the week of March 9:
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• EU megaservers for patch maintenance – March 9, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
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Why is Flurry's status chance based on a DoT when its hits are considered Direct Damage?
I understand it's likely due to the damage scaling made to be comparable to most direct damage single-hit abilities, but why not lean into the multi-hit and status chance aspect?
Why make the ability so confusing?