Jordan_Black wrote: »ZOS does look at games and change the value of cards they see as OP for the cost, I'd assume that the reason they haven't done this in a while is that they feel it's pretty balanced as-is. As far as luck is concerned - it's a card game, there's going to be luck. I'd estimate 20% of games overall are determined by pure luck, which seems fairly reasonable to me. The closer the opposing player is to your skill level, the higher the chance the game will be determined by luck. If two players of exactly equal skill play, the game is going to be determined by luck, how tired someone is, whether someone's wife is calling him from upstairs during a crucial decision, etc. If you want 0% game-origin luck, you'll have to play chess, but even that game is strongly affected by random non-game factors.
The one beef I have with the game itself is I feel like the starting player has too much of an advantage. If player 2 were given a slightly better compensation than 1 gold (maybe one gold card should be auto-turned into a 2g card on turn 1) maybe this would help?
Dunno, it's a game and it's fun, I'm really glad they introduced it. I do think the leaderboard prizes are kinda lame. I can get in the top 10% if I want to, but I don't try anymore because who cares about 10k gold and I'm usually maxed out on transmutes unless I just made a couple new builds. I'm not good enough to get in the top 3% prize bracket (I think most people who do this routinely are able to build a strong mental picture of where all the cards are, like card-counters in Las Vegas, and these guys pretty much thrash me every time I play them. Unless I waste my entire turn thinking about it, my mental picture is pretty much the screen). But, I also don't care about getting in the top 3% prize bracket because I can make 100k gold farming in *way* less time than it would take me to play all that ToT, same with transmutes and other ways to get transmutes.
Jordan_Black wrote: »I'd estimate 20% of games overall are determined by pure luck, which seems fairly reasonable to me.
SilverBride wrote: »How many people even play ToT any more? I just made a thread to address being matched with the same player 3 times out of 4, all on different days, in Unranked Casual. I'm afraid to even try again because I don't want to keep playing the same person only. This makes me think that very few are even queueing now.
darkriketz wrote: »Jordan_Black wrote: »ZOS does look at games and change the value of cards they see as OP for the cost, I'd assume that the reason they haven't done this in a while is that they feel it's pretty balanced as-is. As far as luck is concerned - it's a card game, there's going to be luck. I'd estimate 20% of games overall are determined by pure luck, which seems fairly reasonable to me. The closer the opposing player is to your skill level, the higher the chance the game will be determined by luck. If two players of exactly equal skill play, the game is going to be determined by luck, how tired someone is, whether someone's wife is calling him from upstairs during a crucial decision, etc. If you want 0% game-origin luck, you'll have to play chess, but even that game is strongly affected by random non-game factors.
The one beef I have with the game itself is I feel like the starting player has too much of an advantage. If player 2 were given a slightly better compensation than 1 gold (maybe one gold card should be auto-turned into a 2g card on turn 1) maybe this would help?
Dunno, it's a game and it's fun, I'm really glad they introduced it. I do think the leaderboard prizes are kinda lame. I can get in the top 10% if I want to, but I don't try anymore because who cares about 10k gold and I'm usually maxed out on transmutes unless I just made a couple new builds. I'm not good enough to get in the top 3% prize bracket (I think most people who do this routinely are able to build a strong mental picture of where all the cards are, like card-counters in Las Vegas, and these guys pretty much thrash me every time I play them. Unless I waste my entire turn thinking about it, my mental picture is pretty much the screen). But, I also don't care about getting in the top 3% prize bracket because I can make 100k gold farming in *way* less time than it would take me to play all that ToT, same with transmutes and other ways to get transmutes.
In my opinion luck is more important than strategy in ToT because even if you have a planned strategy around a specific patron, deck or synergy between two colours (or more), in the end it depends on what will show up in the Tavern and what the opponent will buy, replace or leave. No strategy can endure the vanishing of every single required card before you can have the chance to buy it.
My favorite deck is the Duke of Crows, and I've hated playing games where the Tavern was full of white (no deck), black (Red Eagle) or yellow (Alessia) cards, which I wasn't using.
Jordan_Black wrote: »I'd estimate 20% of games overall are determined by pure luck, which seems fairly reasonable to me.
As someone who has done all the ToT content, got all the achievements and trophies, and when I choose to play consistently finish in the top 20% with little effort, top 10% with some effort, and higher if I can be bothered to play 3 games a day, the luck factor is a lot more than 20%. The vast majority of games are determined by the end of round 3, even if they last another 100 - when a skilled player is playing a skilled player.
Choosing what time of day to play affects whether you come up against a veteran or a newbie, so you can game the system.