katanagirl1 wrote: »I wondered about it being faction locked, I did not check.
Regardless, I would not want to be assigned to a faction to even out the population. I want to fight with the players I know who are my usual teammates.
Regardless of who's winning, the server is supporting the play of overwhelming numbers. That means the servers are maintaining these said numbers. Working as intended.
You keep saying this but it's just wrong. You and your 8 friends with a narrative to protect your ballgroups, procs and blocktanks.AngryPenguin wrote: »Regardless of who's winning, the server is supporting the play of overwhelming numbers. That means the servers are maintaining these said numbers. Working as intended.
No it's not.
Server performance this time around is notably WORSE than normal live Cyrodiil PvP. Latency and frame rate are both way worse in vengeance mode this time around than it is regular Cyro.
You keep saying this but it's just wrong. You and your 8 friends with a narrative to protect your ballgroups, procs and blocktanks.AngryPenguin wrote: »Regardless of who's winning, the server is supporting the play of overwhelming numbers. That means the servers are maintaining these said numbers. Working as intended.
No it's not.
Server performance this time around is notably WORSE than normal live Cyrodiil PvP. Latency and frame rate are both way worse in vengeance mode this time around than it is regular Cyro.
This is what happens when you put everyone on the same playing field and make it even.
Everyone shouts from the roof tops "no ball groups no pulls" but then complains because the game is a zerg fest.
You literally can only win a fight if you're a zerg. It's just a front line wins PVP MMO - not sustainable or fun.
They need diversity in play styles......
AngryPenguin wrote: »katanagirl1 wrote: »I wondered about it being faction locked, I did not check.
Regardless, I would not want to be assigned to a faction to even out the population. I want to fight with the players I know who are my usual teammates.
Vengeance mode is not faction locked.
You keep saying this but it's just wrong. You and your 8 friends with a narrative to protect your ballgroups, procs and blocktanks.AngryPenguin wrote: »Regardless of who's winning, the server is supporting the play of overwhelming numbers. That means the servers are maintaining these said numbers. Working as intended.
No it's not.
Server performance this time around is notably WORSE than normal live Cyrodiil PvP. Latency and frame rate are both way worse in vengeance mode this time around than it is regular Cyro.
You keep saying this but it's just wrong. You and your 8 friends with a narrative to protect your ballgroups, procs and blocktanks.AngryPenguin wrote: »Regardless of who's winning, the server is supporting the play of overwhelming numbers. That means the servers are maintaining these said numbers. Working as intended.
No it's not.
Server performance this time around is notably WORSE than normal live Cyrodiil PvP. Latency and frame rate are both way worse in vengeance mode this time around than it is regular Cyro.
Oblivion_Protocol wrote: »ZoS isn’t using Vengeance to test gameplay. They’re testing performance and seeing what, exactly, is contributing to the lag. They don’t care about zergs or ball groups or faction stacks, and really never have.
Oblivion_Protocol wrote: »ZoS isn’t using Vengeance to test gameplay. They’re testing performance and seeing what, exactly, is contributing to the lag. They don’t care about zergs or ball groups or faction stacks, and really never have.
They're slowly expanding functionality to see what is sustainable.
In the bigger picture for the next test, they should identify PVP communities in other games that would enjoy open world pvp and issue a limited number of invite codes for a standalone vengeance client. This should be easy to do.
Half the problem right now are the players. This game doesn't have a real pvp audience. Even most cyro regulars probably don't play other pvp games outside of eso. These are contemporary eso players who need a reward for every single thing they do. Fans of pvp games just want good fights. In this forum there are players complaining the login rewards aren't good enough!
Remember early cyro? oticks were tiny. If you wanted ap, players had to die.
AngryPenguin wrote: »On PC NA the server performance has been as bad or worse than regular cyrodiil live. That's just an unfortunate fact.
This is what happens when you put everyone on the same playing field and make it even.
Everyone shouts from the roof tops "no ball groups no pulls" but then complains because the game is a zerg fest.
You literally can only win a fight if you're a zerg. It's just a front line wins PVP MMO - not sustainable or fun.
They need diversity in play styles......
BXR_Lonestar wrote: »This is what happens when you put everyone on the same playing field and make it even.
Everyone shouts from the roof tops "no ball groups no pulls" but then complains because the game is a zerg fest.
You literally can only win a fight if you're a zerg. It's just a front line wins PVP MMO - not sustainable or fun.
They need diversity in play styles......
This isn't true per se....
So in MOST instances, in Vengeance, the group with bigger numbers is going to win. The exception to that general rule though, is keep defenses, where smaller numbers of players, if played right, can hold a keep against larger numbers. I've seen several fights in Vengeance now where a smaller force held the inner keep because the players holding it knew what they were doing. They knew how to run siege, use crowd control to maximize the effect of the seige, etc. But this is just in ONE situation only - playing defense.
In all other situations, the only thing that will dictate wins and losses is numbers
Uh no all we asked for is Meatbags which would solve most of the problem, not broken unfun crap that only a handful of sweatlords with a love for hours and hours of outside-game logistics are ever going to ever access.Everyone shouts from the roof tops "no ball groups no pulls" but then complains because the game is a zerg fest.
Not sustainable? Waste of time? That's the definition of games!TheMajority wrote: »thats not even a sustainable games model if you do something then get rewarded otherwise a total waste of time
...
Performance on PC/NA has been great for the most part. Once it gets to 350-400* people in one place fighting it dips a bit.
*based on Miat’s player counter (part of the Miat’s addon)
Not sustainable? Waste of time? That's the definition of games!TheMajority wrote: »thats not even a sustainable games model if you do something then get rewarded otherwise a total waste of time
...
What's the reward for years of playing Chess? Mario Brothers? DnD? Am I wasting my time while playing them? Was the enjoyment I got from the simple act of playing them completely invalid?
If the game itself isn't reward and incentive enough then either the game is not well made or the player playing it isn't the target audience of what it offers.