Did subclassing help improve class-specific balance? Seems so to me

taugrim
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I've come back to ESO after being away for half a year (playing T&L).

One thing I've noticed in reading through the Update 46 patch notes this morning (https://forums.elderscrollsonline.com/en/discussion/678310/pc-mac-patch-notes-v11-0-5-update-46) is that some of the outlier imbalanced (i.e. OP) skills and passives have been adjusted in ways that promote better balance.

Would you agree or disagree with that?
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  • xylena_lazarow
    xylena_lazarow
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    Absolutely not. Assassination tree is a disaster.
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  • SilverBride
    SilverBride
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    Disagree.
    PCNA
  • Sluggy
    Sluggy
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    Disagree.

    Let us agree to disagree. And by that I mean: click "agree" because I agree with your "Disagree." ;)
  • JustLovely
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    Nope. Balance has never been worse. There are no classes now. The game has become like partially solidified jello sort of oozing all over the place with no noteworthy direction.
  • taugrim
    taugrim
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    JustLovely wrote: »
    Nope. Balance has never been worse. There are no classes now. The game has become like partially solidified jello sort of oozing all over the place with no noteworthy direction.

    This was a big gamble on the part of the devs.

    Are you all playing with subclass builds?

    I'm finding that my Stamarc build from 6 months ago is doing better than it was before subclassing, but some of that might be because other egregiously imbalanced things (e.g. Hardened Ward's ridiculous healing in PVP) got nerfed.
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  • taugrim
    taugrim
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    Absolutely not. Assassination tree is a disaster.

    Is that the main or only one that's problematic?

    The skills do look strong, and they don't have dependencies on other NB trees.
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  • Turtle_Bot
    Turtle_Bot
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    taugrim wrote: »
    Absolutely not. Assassination tree is a disaster.

    Is that the main or only one that's problematic?

    The skills do look strong, and they don't have dependencies on other NB trees.

    It's not the only one, but it definitely is the main cuplrit. The main things that make it so strong are:
    1. the insane crit chance the line provides from the passives (this was an issues years ago and why crit chance is supposed to be hard to get in PvP)
    2. the ability to hold 2 spec bows for what is essentially a 40-60k burst of damage (1 spec bow was already problematic before this patch, I really cannot understand why the devs thought it would be a good idea to allow it to be double cast)
    3. one of the best single target ultimates in the game in incap that further buffs damage by an obscene 20% (nothing else in the game comes close to this particular DPS increase with the closest being the 15% frost damage from winters embrace, but that's limited to frost damage only that has very good active abilities to take advantage of such a buff).
    4. the line is completely generic in how it buffs damage, It's not restricted to any 1 thing such as frost (winters embrace), DoTs (gravelord), multi-hit abilities (to get the most out of aedric spear), physical/shock (storm calling) or flame/poison (ardent flame).

    If you want access to generic buffs to damage in PvP, you slot assassination. The others can fit better for more niche builds, but even then most still aren't as strong for those niches as just slotting assassination would be.

    Aedric spear and storm calling are other very strong DPS lines, not as OP as assassination, but still very strong in their own way via their solid mix of offense + defense. Dark magic is a decent line as well mostly for sustain, but frags procs can hit hard.

    As for pure defense, the recent buffs to templars restoring light line have made it probably the best defensive line, mostly from the crazy amount of sustain it provides combined with healing, cleanse and access to major resolve all from 1 line. Wardens Winters embrace line is still very strong, but lacks the sustain that restoring light provides. On a dedicated frost build, winters embrace is better though for that 15% frost damage done and the bonuses to the chilled status effect.

    There are some lines that would be stronger for more niche builds such as gravelord and ardent flame for DoT builds, bone tyrant and draconic power for bash builds. Even on these builds, slotting assassination can provide insane buffs via insane burst and generic DPS buffs that are just as strong as those more niche lines despite being completely generic.

    To give an example of how broken Assassination is, it's not only the best DPS line in PvP, but it's the best DPS buffing line for PvE as well (Arc beam is still best line overall for its cleave, but every meta build posted so far has included assassination, even non-beam builds all have that line slotted because it buffs all DPS far too much, even just passively and not actively using the spec bow proc).
  • xylena_lazarow
    xylena_lazarow
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    taugrim wrote: »
    The skills do look strong, and they don't have dependencies on other NB trees.
    I've gone in depth in previous posts of mine so I'll summarize the worst of it:

    1) double spec bow cast is insane design for pvp

    2) instant single target spammable that hits harder than other classes' ults or cast time skills

    3) now a completely absurd amount of crit chance from its already strong passives

    4) independently strong, can be slapped on any build
    Edited by xylena_lazarow on June 15, 2025 2:16PM
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  • Major_Mangle
    Major_Mangle
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    taugrim wrote: »
    The skills do look strong, and they don't have dependencies on other NB trees.
    I've gone in depth in previous posts of mine so I'll summarize the worst of it:

    1) double spec bow cast is insane design for pvp

    2) instant single target spammable that hits harder than other classes' ults or cast time skills

    3) now a completely absurd amount of crit chance from its already strong passives

    4) independently strong, can be slapped on any build

    Have yet to had issues with double bow proc, not seeing it as a problem, at least in BG's. Might be a different issue in Cyrodiil, haven't done much of that this update.

    Finding everyone having access to blastbones to be a much bigger problem. People severely underestimate how hard blastbones hit, on top of adding both defiles, having a huge AoE on impact and putting a slow on you everytime it lands (hamstrung) it's what makes BG's an awful experience atm.
    Ps4 EU 2016-2020
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  • Deimus
    Deimus
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    taugrim wrote: »
    The skills do look strong, and they don't have dependencies on other NB trees.
    I've gone in depth in previous posts of mine so I'll summarize the worst of it:

    1) double spec bow cast is insane design for pvp

    2) instant single target spammable that hits harder than other classes' ults or cast time skills

    3) now a completely absurd amount of crit chance from its already strong passives

    4) independently strong, can be slapped on any build

    Have yet to had issues with double bow proc, not seeing it as a problem, at least in BG's. Might be a different issue in Cyrodiil, haven't done much of that this update.

    Finding everyone having access to blastbones to be a much bigger problem. People severely underestimate how hard blastbones hit, on top of adding both defiles, having a huge AoE on impact and putting a slow on you everytime it lands (hamstrung) it's what makes BG's an awful experience atm.

    I pretty much only do BGs and every Warden is doing the class charm script into Shalks double spec bow burst, getting Streaked into double spec bow, Javelin into double bow, even Fossilized into Corrosive double bow. The value of Crystallized Slab has shot through the roof and knowing ZOS next patch they'll give it the DK wings treatment instead of addressing Grim Focus.
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  • xylena_lazarow
    xylena_lazarow
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    Have yet to had issues with double bow proc

    Finding everyone having access to blastbones to be a much bigger problem
    Players are still trying to have "fun" with things like D-Swing, give it a few more weeks and they'll all be on double spec bow when they get sick of being smacked by 19k bows as they swing at air. Blastbones is its own heinous problem, a body blocking roulette wheel that's as miserable for its user as it is for its opponents.
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  • Tonturri
    Tonturri
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    I wonder if an Assassination/Daedric Summoning/Animal Companion (bow, curse, fissure) build would be workable.
  • taugrim
    taugrim
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    Turtle_Bot wrote: »
    taugrim wrote: »
    Absolutely not. Assassination tree is a disaster.

    Is that the main or only one that's problematic?

    The skills do look strong, and they don't have dependencies on other NB trees.

    It's not the only one, but it definitely is the main cuplrit. The main things that make it so strong are:
    2. the ability to hold 2 spec bows for what is essentially a 40-60k burst of damage (1 spec bow was already problematic before this patch, I really cannot understand why the devs thought it would be a good idea to allow it to be double cast)
    3. one of the best single target ultimates in the game in incap that further buffs damage by an obscene 20% (nothing else in the game comes close to this particular DPS increase with the closest being the 15% frost damage from winters embrace, but that's limited to frost damage only that has very good active abilities to take advantage of such a buff).
    4. the line is completely generic in how it buffs damage, It's not restricted to any 1 thing such as frost (winters embrace), DoTs (gravelord), multi-hit abilities (to get the most out of aedric spear), physical/shock (storm calling) or flame/poison (ardent flame).

    If you want access to generic buffs to damage in PvP, you slot assassination. The others can fit better for more niche builds, but even then most still aren't as strong for those niches as just slotting assassination would be.

    Having 2 spec bows is insane / inane. Having 1 big ranged burst was already super powerful for a non-ultimate. What a weird choice.

    The point of ESO was to have viable choices. The 3rd and especially 4th point go against that.
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  • Turtle_Bot
    Turtle_Bot
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    Tonturri wrote: »
    I wonder if an Assassination/Daedric Summoning/Animal Companion (bow, curse, fissure) build would be workable.

    It works, but it's overkill. The line-up would be curse -> beetles -> spammable (or any other ability) -> bow.

    Bow + fissure is enough for 99% of targets and those it wouldn't be enough for are the current insane tank builds where adding curse wouldn't matter anyway.

    It's the same with combining bow + blast bones, or bow + frags. Don't need more than 2 stacked up for 99% of burst and those who survive said burst are builds that are designed to tank full factions and cannot be burst by any single player.
  • WaywardArgonian
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    Adjusting a few overperforming skills on specific classes is not going to have any effect when you then allow players to choose from every skill in the game to help reach levels of burst damage never seen before.
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  • dark_hunterxmg
    dark_hunterxmg
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    I think we are all overlooking one thing that is helping to enable this insane damage potential: Monomyth Reforged

    The one mythic that nearly every paying pvp'er is wearing right now.
  • CameraBeardThePirate
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    taugrim wrote: »
    Absolutely not. Assassination tree is a disaster.

    Is that the main or only one that's problematic?

    The skills do look strong, and they don't have dependencies on other NB trees.

    All of the lines that provide Crit Chance or Crit Damage are strong, because with Monomyth this patch, Crit is King.

    The problem with Assassination is that it provides both of these, and it has them in spades.

    Double axes, in 5 medium, and I can still have 60% crit chance in PvP, with ~140% crit damage, and I'm not even a Khajiit; that damage could go higher. The crit chance also goes up when flanking and even further in execute since I'm using Grave Lord; I have a 85% crit chance in execute at times.

    And on top of the crazy crit passives just for existing, Assassination also gets 3 of the hands down best single target abilities in the game. Incap (or even Soul Harvest) hits like a truck, is extremely cheap, and boosts your damage twice as much as the other damage boosting abilities (Colossus/Tentacular Dread). Surprise attack and Concealed Weapon are both incredible abilities, with higher tooltips than a regular spammable on top of extra effects that make them deal even more damage.

    Finally, the worst offender: Grim Focus is the most obscenely overtuned skill in the game. It was already S+ tier for single target burst in PvP, and they quite literally made it twice as good this patch. The fact that you can fire off back to back spec bows now is so blatantly overtuned that I'm not sure how it ever made it off the cutting room floor. And if you're too lazy to ever press the button, enjoy weapon and spell damage equivalent to a 5 piece set just for having it slotted on either bar. What's that? There's significantly worse abilities than Grim Focus that have still yet to receive the double bar treatment? What, like we're supposed to make other classes as good as nightblade? Get out of town.
    Edited by CameraBeardThePirate on June 16, 2025 2:43PM
  • xFocused
    xFocused
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    I dreaded this whole subclass/multiclass update coming to PvP and I've been watching PC players on YT/Twitch test out builds, reading patch notes, reading posts here and the PTS posts to see how it was going and I sort of knew that this would probably be the update that finally made me stop playing PvP altogether and I was sadly right.

    I just don't see how Zos will balance all of this. I stated in another post that Zos couldn't balance all of the already broken sets and outperforming builds and find a way to deal with the exploits and bug caused by some sets and builds, how are they going to balance all of that AND subclassing now? I love this game, been playing PvP for years now, stuck with it through every update that I and others here were sure going to kill PvP but this might be one of the worst in my opinion
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  • Theignson
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    Balanced, yes, super balanced!

    I put assassination on my DK, then liked it so much I added storm calling.

    Then I noticed I was only using one DK ability. So really I am not a DK anymore.

    So, it is balanced because there are no more classes.

    Except for my NB . I kept two class lines and only added Templar restoring light since it seems better than siphoning.
    3 GOs, a Warlord, and bunches of prefects etc-- all classes...I've wasted a lot of time in PVP
  • ADawg
    ADawg
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    JustLovely wrote: »
    Nope. Balance has never been worse. There are no classes now. The game has become like partially solidified jello sort of oozing all over the place with no noteworthy direction.

    I like it, because I can now pick DPS/DPS/DPS or Tank/Tank/Tank or Heal/Heal/Heal and play the MMO like an actual MMO!
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