SilverBride wrote: »Disagree.
JustLovely wrote: »Nope. Balance has never been worse. There are no classes now. The game has become like partially solidified jello sort of oozing all over the place with no noteworthy direction.
xylena_lazarow wrote: »Absolutely not. Assassination tree is a disaster.
xylena_lazarow wrote: »Absolutely not. Assassination tree is a disaster.
Is that the main or only one that's problematic?
The skills do look strong, and they don't have dependencies on other NB trees.
I've gone in depth in previous posts of mine so I'll summarize the worst of it:The skills do look strong, and they don't have dependencies on other NB trees.
xylena_lazarow wrote: »I've gone in depth in previous posts of mine so I'll summarize the worst of it:The skills do look strong, and they don't have dependencies on other NB trees.
1) double spec bow cast is insane design for pvp
2) instant single target spammable that hits harder than other classes' ults or cast time skills
3) now a completely absurd amount of crit chance from its already strong passives
4) independently strong, can be slapped on any build
Major_Mangle wrote: »xylena_lazarow wrote: »I've gone in depth in previous posts of mine so I'll summarize the worst of it:The skills do look strong, and they don't have dependencies on other NB trees.
1) double spec bow cast is insane design for pvp
2) instant single target spammable that hits harder than other classes' ults or cast time skills
3) now a completely absurd amount of crit chance from its already strong passives
4) independently strong, can be slapped on any build
Have yet to had issues with double bow proc, not seeing it as a problem, at least in BG's. Might be a different issue in Cyrodiil, haven't done much of that this update.
Finding everyone having access to blastbones to be a much bigger problem. People severely underestimate how hard blastbones hit, on top of adding both defiles, having a huge AoE on impact and putting a slow on you everytime it lands (hamstrung) it's what makes BG's an awful experience atm.
Players are still trying to have "fun" with things like D-Swing, give it a few more weeks and they'll all be on double spec bow when they get sick of being smacked by 19k bows as they swing at air. Blastbones is its own heinous problem, a body blocking roulette wheel that's as miserable for its user as it is for its opponents.Major_Mangle wrote: »Have yet to had issues with double bow proc
Finding everyone having access to blastbones to be a much bigger problem
Turtle_Bot wrote: »xylena_lazarow wrote: »Absolutely not. Assassination tree is a disaster.
Is that the main or only one that's problematic?
The skills do look strong, and they don't have dependencies on other NB trees.
It's not the only one, but it definitely is the main cuplrit. The main things that make it so strong are:
2. the ability to hold 2 spec bows for what is essentially a 40-60k burst of damage (1 spec bow was already problematic before this patch, I really cannot understand why the devs thought it would be a good idea to allow it to be double cast)
3. one of the best single target ultimates in the game in incap that further buffs damage by an obscene 20% (nothing else in the game comes close to this particular DPS increase with the closest being the 15% frost damage from winters embrace, but that's limited to frost damage only that has very good active abilities to take advantage of such a buff).
4. the line is completely generic in how it buffs damage, It's not restricted to any 1 thing such as frost (winters embrace), DoTs (gravelord), multi-hit abilities (to get the most out of aedric spear), physical/shock (storm calling) or flame/poison (ardent flame).
If you want access to generic buffs to damage in PvP, you slot assassination. The others can fit better for more niche builds, but even then most still aren't as strong for those niches as just slotting assassination would be.
I wonder if an Assassination/Daedric Summoning/Animal Companion (bow, curse, fissure) build would be workable.
xylena_lazarow wrote: »Absolutely not. Assassination tree is a disaster.
Is that the main or only one that's problematic?
The skills do look strong, and they don't have dependencies on other NB trees.
JustLovely wrote: »Nope. Balance has never been worse. There are no classes now. The game has become like partially solidified jello sort of oozing all over the place with no noteworthy direction.