This layout would only fit to capture the flag kind of game in my opinion with no siege. Not a full scale siege and such. Being Emperor means controlling entire map which also does not work nicely.
So, the title of the thread is 'My idea is not a bad idea' ? Yeah, I guess you wouldn't say otherwise...
I made a map in like 5 minutes. So don't hate the negative artwork. Just wanted it to be simple .
So, I know I put the red dots where they are, but the small towns could go over the sewer entrances. Would make more sense than just a random sewer entrance by a river.
Can reduce the size of the map, increasing performance, and can we also get rid of the PvE functions in cyrodil. For example, the Cheydinhal dailies and NPC's that serve 0 purpose. As well as the delves.
Im not telling Zos how to do their job, I just personally want feedback from forum divers, to see if this idea is a better idea than stripping the core game in hopes of better perfomance.
I made a map in like 5 minutes. So don't hate the negative artwork. Just wanted it to be simple .
So, I know I put the red dots where they are, but the small towns could go over the sewer entrances. Would make more sense than just a random sewer entrance by a river.
Can reduce the size of the map, increasing performance, and can we also get rid of the PvE functions in cyrodil. For example, the Cheydinhal dailies and NPC's that serve 0 purpose. As well as the delves.
Im not telling Zos how to do their job, I just personally want feedback from forum divers, to see if this idea is a better idea than stripping the core game in hopes of better perfomance.
This isn't going to do a thing to help performance. If anything, it would likely hurt it.
I made a map in like 5 minutes. So don't hate the negative artwork. Just wanted it to be simple .
So, I know I put the red dots where they are, but the small towns could go over the sewer entrances. Would make more sense than just a random sewer entrance by a river.
Can reduce the size of the map, increasing performance, and can we also get rid of the PvE functions in cyrodil. For example, the Cheydinhal dailies and NPC's that serve 0 purpose. As well as the delves.
Im not telling Zos how to do their job, I just personally want feedback from forum divers, to see if this idea is a better idea than stripping the core game in hopes of better perfomance.
This isn't going to do a thing to help performance. If anything, it would likely hurt it.
I made a map in like 5 minutes. So don't hate the negative artwork. Just wanted it to be simple .
So, I know I put the red dots where they are, but the small towns could go over the sewer entrances. Would make more sense than just a random sewer entrance by a river.
Can reduce the size of the map, increasing performance, and can we also get rid of the PvE functions in cyrodil. For example, the Cheydinhal dailies and NPC's that serve 0 purpose. As well as the delves.
Im not telling Zos how to do their job, I just personally want feedback from forum divers, to see if this idea is a better idea than stripping the core game in hopes of better perfomance.
This isn't going to do a thing to help performance. If anything, it would likely hurt it.
Hm, okay. How so? Didn't they shrink housing because console performance was terrible? Or am I just making that up?
I made a map in like 5 minutes. So don't hate the negative artwork. Just wanted it to be simple .
So, I know I put the red dots where they are, but the small towns could go over the sewer entrances. Would make more sense than just a random sewer entrance by a river.
Can reduce the size of the map, increasing performance, and can we also get rid of the PvE functions in cyrodil. For example, the Cheydinhal dailies and NPC's that serve 0 purpose. As well as the delves.
Im not telling Zos how to do their job, I just personally want feedback from forum divers, to see if this idea is a better idea than stripping the core game in hopes of better perfomance.
This isn't going to do a thing to help performance. If anything, it would likely hurt it.
So many are asking it and ZOS has yet to reply, but here goes again....
Why hasn't ZOS tried limiting heal and shield stacking to only one instance/player and making free pull sets "monsters only"?
Seriously. Why has this not even been tried after so many years of us asking for the changes? This is posted several times in the feedback threads they put up, so what's going on? Do they want our feedback or not? Does it matter when we give our feedback or not?