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Reasonable (?) request for heavy attacks

Erinyes_60
Make it so that melee heavy attacks restore both resources. It won't break the game in any way. As a returning player, kind of, long story... I always found it ridiculous that the tooltips for the destro staff skills (direct damage or dot) are almost the same as the ones for a 2h or DW. Same damage, give or take, but at a 15+m. Compared to 7m. There's also the ease of which you can do light attack weaves with a staff. Heavy attacks with melee weapons restoring both magicka and stamina seems like a good balancing element to me. Yay or nay?

It would also help with parsing in PVE.
  • Vaqual
    Vaqual
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    That would be absurdly strong. This would be equal to or more than a 5-piece or mythic bonus of additional resource sustain from just a single heavy every 10s. This would be of no further benefit for single resource builds (not needed) and would absolutely supercharge hybrid builds. To say that would help is an understatement, that would be rather years worth of powercreep. I'd rather suggest you tweak your build.


    Edited by Vaqual on July 3, 2025 5:42AM
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    You can use a bow if you want stam from range.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • Erinyes_60
    Vaqual wrote: »
    That would be absurdly strong. This would be equal to or more than a 5-piece or mythic bonus of additional resource sustain from just a single heavy every 10s.

    Be serious now...

  • RealLoveBVB
    RealLoveBVB
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    If you have problems with sustain, then there are several options to handle it.

    There are several recovery CPs or "gain magicka/stamina when doing kills"

    You can use buff food with reg.
    You can run some jewelry with reg.
    You can pick a mundus with reg.
    In group play You can ask your supporters to run sustain sets.
    You can subclass (the thing that everyone hyped) into a sustain line (like leeching strikes from nightblade or wardens netch).
    Then there are sets that give sustain. Don't need to waste a 5 piece, some monster masks have reg with 1 piece already.
  • Erinyes_60
    You can use a bow if you want stam from range.

    Thank you? But it's more the issue of magicka from melee. Besides back barring a bow just to replenish stam is ridiculous to me. Brawlers typically running double melee. Meanwhile double ranged guarantees you near constant resources and pressure.
  • Vaqual
    Vaqual
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    Erinyes_60 wrote: »
    Vaqual wrote: »
    That would be absurdly strong. This would be equal to or more than a 5-piece or mythic bonus of additional resource sustain from just a single heavy every 10s.

    Be serious now...

    Just do the math.
  • Erinyes_60
    If you have problems with sustain, then there are several options to handle it.

    There are several recovery CPs or "gain magicka/stamina when doing kills"

    You can use buff food with reg.
    You can run some jewelry with reg.
    You can pick a mundus with reg.
    In group play You can ask your supporters to run sustain sets.
    You can subclass (the thing that everyone hyped) into a sustain line (like leeching strikes from nightblade or wardens netch).
    Then there are sets that give sustain. Don't need to waste a 5 piece, some monster masks have reg with 1 piece already.

    If I have to jump through all these hoops, sacrifice this much just for sustain - something guaranteed on a standard magicka build - then I fear hybridization didn't help that much with the disparity.
  • Cooperharley
    Cooperharley
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    The way it is makes sense IMO

    Want stam regen from a heavy attack in melee range? Use a stamina-based melee weapon

    Want stam regen from a heavy attack from range? Use a stamina-based ranged weapon (bow)

    Want magicka regen from a heavy attack literally anywhere? Use a magicka-based weapon

    It doesn't make sense IMO for me to heavy attack with a lightning staff and get stamina
    PS5-NA. For The Queen!
  • CameraBeardThePirate
    CameraBeardThePirate
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    Erinyes_60 wrote: »
    Vaqual wrote: »
    That would be absurdly strong. This would be equal to or more than a 5-piece or mythic bonus of additional resource sustain from just a single heavy every 10s.

    Be serious now...

    He is being serious lol.

    If you want stam sustain, you need to run a martial weapon. If you want mag sustain, you need to run a magical weapon.

    Throwing that out the window would allow purely magicka focused builds to have infinite stam sustain for break free and dodge rolls, and would allow stamina focused builds to have infinite sustain for spamming heals.

    The game is balanced around this not being the case.
  • AcadianPaladin
    AcadianPaladin
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    Be careful what you ask for. Implementation would likely split resources recovered between stam and mag. Not simply add full mag recover to full stam recovery. I'd rather have all of one than half of each.
    Edited by AcadianPaladin on July 14, 2025 3:12PM
    PC NA(no Steam), PvE, mostly solo
  • Aces-High-82
    Aces-High-82
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    Erinyes_60 wrote: »
    Make it so that melee heavy attacks restore both resources. It won't break the game in any way. As a returning player, kind of, long story... I always found it ridiculous that the tooltips for the destro staff skills (direct damage or dot) are almost the same as the ones for a 2h or DW. Same damage, give or take, but at a 15+m. Compared to 7m. There's also the ease of which you can do light attack weaves with a staff. Heavy attacks with melee weapons restoring both magicka and stamina seems like a good balancing element to me. Yay or nay?

    It would also help with parsing in PVE.

    2h and DW have higher base damage than ranged weapons.
    There is also no difference in LA weaving...all their GCD is the same.
    Sorry but that idea is ridiculous if only implemented for melee.
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