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Vengeance (As It Is) Is Not The Answer, But It Highlights The Weak points of PvP in ESO

Cellithor
Cellithor
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After playing my fair share of normal Cyrodiil campaigns and now getting the chance to test Vengeance, I can honestly say I’ve had a lot more fun in Vengeance than in normal PvP rules. I don’t necessarily want PvP to be left without set bonuses or a diverse range of skills to use, but hell, it sure is nice to be able to play in Cyrodiil without being constantly pulled and CCd by the same old Rush of Agony gimmick builds, not having surprise attack/Deep fissure spam in my death recap, and not having to deal with those unkillable god tank builds.

Win or lose, it is never fun to play against that garbage. I don’t really care that someone spent hours plugging away at some quadratic equation to determine the cheesiest combination of skills, sets, and resource spreads to be untouchable. It simply isn’t fun to play against and Vengeance has highlighted these sorts of things as being what makes me so frustrated with PvP in this game. I think many others would say the same.

I do believe that PvP should reward skill and build knowledge, but there must be a balance as to how much a player should be rewarded for this. Vengeance exactly how it is now? I wouldn’t want this permanently, but I do think this is a good starting point to go forward from and decide on a new version of PvP gameplay that no longer rewards overtuned cheese builds. I’m excited to see how the data from vengeance will move PvP forward in this game - and I do hope that this will extend to Imperial City and Battlegrounds as well.
  • Rohamad_Ali
    Rohamad_Ali
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    I hope vengeance is only for testing purposes and at the most made as a option server like the no cp campaign.
  • YandereGirlfriend
    YandereGirlfriend
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    Cellithor wrote: »
    After playing my fair share of normal Cyrodiil campaigns and now getting the chance to test Vengeance, I can honestly say I’ve had a lot more fun in Vengeance than in normal PvP rules. I don’t necessarily want PvP to be left without set bonuses or a diverse range of skills to use, but hell, it sure is nice to be able to play in Cyrodiil without being constantly pulled and CCd by the same old Rush of Agony gimmick builds, not having surprise attack/Deep fissure spam in my death recap, and not having to deal with those unkillable god tank builds.

    Win or lose, it is never fun to play against that garbage. I don’t really care that someone spent hours plugging away at some quadratic equation to determine the cheesiest combination of skills, sets, and resource spreads to be untouchable. It simply isn’t fun to play against and Vengeance has highlighted these sorts of things as being what makes me so frustrated with PvP in this game. I think many others would say the same.

    I do believe that PvP should reward skill and build knowledge, but there must be a balance as to how much a player should be rewarded for this. Vengeance exactly how it is now? I wouldn’t want this permanently, but I do think this is a good starting point to go forward from and decide on a new version of PvP gameplay that no longer rewards overtuned cheese builds. I’m excited to see how the data from vengeance will move PvP forward in this game - and I do hope that this will extend to Imperial City and Battlegrounds as well.

    Delayed burst isn't cheese. It's a core pillar of ESO PvP.
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