DeadlySerious wrote: »Please just focus on fixing the Cyrodiil PvP system we already have. No more vengeance. I don't think anyone will play any version of vengeance mode for more than a few hours to at best a few weeks. Vengeance mode totally stripped the PvP to ranged light attacking and PvDoor with zerg. It was not good in any way.
DeadlySerious wrote: »Please just focus on fixing the Cyrodiil PvP system we already have. No more vengeance. I don't think anyone will play any version of vengeance mode for more than a few hours to at best a few weeks. Vengeance mode totally stripped the PvP to ranged light attacking and PvDoor with zerg. It was not good in any way.
lol when were you on.
I dispensed with range wholly and went brawler. I was not part of the zerg, We had loads of small groups doing strikes all over. Glorious. This went on the whole week on NA and EU at all sorts of times. I miss it.
DeadlySerious wrote: »
If you played "brawler" then you got rolled the whole time you were there. Ranged was the only way to go in vengeance. There was zero upside to playing in melee range.
DeadlySerious wrote: »
I've noticed that it's the same 10 people or so peppering this forum with unending praise for Vengance. Meanwhile those of us that are PvP mains virtually without exception hated it. I'm convinced the vast majority of those campaigning for vengeance mode are people who didn't play much PvP to begin with and probably won't play that much PvP even if vengeance mode is the only option. There is a reason there wasn't even a queue the last two days of vengeance, that reason is it was boring as hell with no build diversity or any diversity of play style. It was just range everything while kiting if needed.
DeadlySerious wrote: »
If you played "brawler" then you got rolled the whole time you were there. Ranged was the only way to go in vengeance. There was zero upside to playing in melee range.
Speak for yourself brother. I did not get rolled. And I'm usually a range player. Sounds like a you issue.DeadlySerious wrote: »
I've noticed that it's the same 10 people or so peppering this forum with unending praise for Vengance. Meanwhile those of us that are PvP mains virtually without exception hated it. I'm convinced the vast majority of those campaigning for vengeance mode are people who didn't play much PvP to begin with and probably won't play that much PvP even if vengeance mode is the only option. There is a reason there wasn't even a queue the last two days of vengeance, that reason is it was boring as hell with no build diversity or any diversity of play style. It was just range everything while kiting if needed.
I love how you keep saying you are a pvp main and you look down on folks you don't agree with you.
I guess grinding out an emperor ship makes me a pve noob. Come on man, its fine if you didn't like it but a lot of us had a blast and enjoyed the differences.
Also looks like the numbers wheeler showed in the presentation don't coincide with your assertion it was over early
First off, it was just a test. Something ZOS said over 14 trillion times before, during, and after the event.AngryPenguin wrote: »On the whole vengeance was very unpopular with PvP mains. The fights in vengeance were horribly boring with no skill gap, no build diversity and no challenge. That's why the PvE mains are posting how great it was when the PvP mains are posting how bad it was with only a few PvP mains posting that they liked it. And it's a fact that the last couple days of vengance there was no que because people were already bored with it.
First off, it was just a test. Something ZOS said over 14 trillion times before, during, and after the event.
Second, I know a lot of other PvP mains who had a lot of fun with Vengeance. It was a great change of pace versus the Ball Group / Tank Meta with Crutch of Agony that all of us PvP mains who haven't been doing either of the former activities have suffered through for far too long.
We get it that the tower jockeys in Cyro who think running up and down stairs and hiding behind boxes in keeps while they build Ultimate to just use their multi-button controller to ulti-dump a combo on a zerglet is considered the pinnacle of "skill" by some of the tryhards, but that playstyle is just as boring to most people as is watching a ball group run around in the top floor of a keep.
Third, by no means can anyone definitively say things like "very unpopular" and talk about a "skill gap" when everyone literally had the same resources and the same build. The only thing differentiating players was their class abilities and their skill level. It was actually funny to watch nearly all of these self-described high skill PvP mains get flattened over & over during Vengeance because they couldn't rely on heal stacking and scribing skills as well as unbalanced sets.
Fourth, I hate to break it to these "S-Tier" PvP Mains who found it so boring and unpopular, but there are a literal ton more "PvE mains" left in ESO versus the small number of "S-Tier" tryhards in PvP. From an economics perspective who do you think successful companies aim their products at? A small minority of customers or the vast majority of their customers? Friendly Tip: It's always going to be the larger customer base (or TAM).
Bottom line: Many PvP mains I know said "that was more fun than I've had in Cyrodiil in a long long time" and "my God a Cyrodiil with no ball groups or Agony abusers, how much fun was THAT! Loved it!" Sentiments which can't be any further from your sentiment of "very unpopular with PvP mains". Most notably, the word "boring" wasn't one that they used at all.
Different playstyles for different folks.
If ZOS offered a Cyrodiil campaign with no Scribing Skills, no unlimited heal stacking, in-group-only AoE heals and no gimmick sets like Crutch of Agony & Rallying Crutch, I'd bet you whatever you want to bet that it'd be far more full every day in terms of pop than Gray Host is these days, not to mention that the other camps are ghost towns right now because of the state of imbalance in PvP right now.
DeadlySerious wrote: »
If you played "brawler" then you got rolled the whole time you were there. Ranged was the only way to go in vengeance. There was zero upside to playing in melee range.
Speak for yourself brother. I did not get rolled. And I'm usually a range player. Sounds like a you issue.DeadlySerious wrote: »
I've noticed that it's the same 10 people or so peppering this forum with unending praise for Vengance. Meanwhile those of us that are PvP mains virtually without exception hated it. I'm convinced the vast majority of those campaigning for vengeance mode are people who didn't play much PvP to begin with and probably won't play that much PvP even if vengeance mode is the only option. There is a reason there wasn't even a queue the last two days of vengeance, that reason is it was boring as hell with no build diversity or any diversity of play style. It was just range everything while kiting if needed.
I love how you keep saying you are a pvp main and you look down on folks you don't agree with you.
I guess grinding out an emperor ship makes me a pve noob. Come on man, its fine if you didn't like it but a lot of us had a blast and enjoyed the differences.
Also looks like the numbers wheeler showed in the presentation don't coincide with your assertion it was over early
tomofhyrule wrote: »KiltMaster wrote: »There should be a learning curve to everything. I don't expect to walk into a trifecta trial core and do decently without experience and prep work.
A lot of people make the “I can’t just bring anything to a trial trifecta! PvP should have a learning curve!” argument, which is completely valid. Yes, a player who has spent more time in PvP should do better.
But…
PvE also doesn’t just start with trifectas. There’s actually a pretty clear buildup from overland -> delves -> public dungeons -> basegame group dungeons -> vet basegame group dungeons -> DLC normal dungeons -> DLC vet dungeons -> DLC HM dungeons -> DLC trifectas. (And for trials, you can also take a similar route).
In PvP though, the progression is just PvE against computer mobs -> PvP against pros.
If we want to compare PvP to a vet trifecta, then there really isn’t an equivalent of everything leading up to it. Sure you shouldn’t walk into a trifecta without prep. But where do you get that prep for the PvP world? Where do you practice? We cant queue for duels to test builds, so that’s just waiting at wayshrines and hoping someone accepts a duel request and can PvP and is in PvP gear. We can’t expect that the U50 campaigns are all newbies instead of pros who cycle gold Lv 40 gear between a series of alts.
That was in my opinion one of the benefits of Vengeance in that it could serve as that much-needed step between overland PvE and PvP. Obviously I would never want to get rid of Grey Host, but a templated and no-CP and no sets and no stats and no Voldendrung foolishness arena could really help bring new people into PvP, where they may be able to find guilds and then make the jump into “real” Cyrodiil.
Reading the posts on why everyone likes Vengeance has gotten me to reinstall ESO and give this a try. The best time I had PvP was way back when I first got the game back in 2016, before the Morrowind DLC was released. Not because of nostalgia, but because I remember the gradual decline.
The new sets brought in by the Morrowind DLC were overpowered, performance in Cyrodiil was getting worse, disconnects were more and more frequent, and the overpowered sets & skills were making siege equipment less effective. This just kept getting worse and worse, then I gave up on the game. I'd check back, play a bit, then remember the awful experience. Then no proc happened with the completely opaque set choices which just made it a total pain.
And then the player population dropped because, well yeah, if you can't theorycraft a build without spending hours investigating and testing? Just don't play, there's other games where you can have fun right off the bat.
But this sounds tight. Triple the players alone is worth all of the concessions imo. And I love the fact that gear and skills are completely reigned in; this means tactics and players communicating matter more than which group has more champion points, higher points in their character sheet, and who bothered to do painfully unfun gameplay shenanigans to get mythics.
Now I need to find a PvP guild because damn this all sounds exactly how PvP games should be. There's a reason the most popular PvP games ever all have level playing fields with stats and gear!
To which games do you refer? because fr - sounds like 0 pvp in any game I have ever played.
I don't enjoy zerging - I prefer small groups. Lots of players doesn't = better pvp imho.
I AM glad you're having fun though
I only see two PvP main players posting in favor of Vengeance.
Everyone I know who's still here PvP'ing, including my entire PvP guild, will stop playing ESO all together if vengeance mode is mandated.
ArctosCethlenn wrote: »I keep seeing folks praising vengeance and wanting it as a new/permanent thing, why would anyone even half-skilled who mainly pvps want that?
(snip)
Why would any cyro pvper want to spend money on anything in the game, dlc or cosmetics or plus, if none of it matters for cyro?
"If you like Vengeance you probably don't do PVP."
What kind of self-report is this? Vengeance has been an absolute banger with 100s of players on each side fighting tooth and nail (fully advocated for) for territory. The performance has been great on my end (PC NA) and I have played daily during this test for several hours. No tower-trolls or blockbots which require a train of players to take down. No crutch set abusers. No bombers who strip away player advocacy just because you have a social life. Each warrior is an asset to the team!
They should keep Grey Host as a containment server for these self-proclaimed "Hardcore PVPers" who cannot PVP without their beloved crutches. There is no reason why Vengeance and Grey Host cannot coexist. Anyone who says otherwise obviously has some agenda to force players to participate in their preferred PVP environment to increase their egos in farming them. Vengeance advocates like server performance. GH Lagvocates like server problems and imbalanced gameplay. These things can exist in the same game!
That's also incorrect. You cannot prove that a player(s) who enjoy Vengeance is a sole PVE player. You are also claiming to be a PVP player but you are having issues with the gameplay side of Vengeance, which asks of the player more understanding of the core combat mechanics of ESO PVP instead of simply clickbait youtube build videos. Again. You MUST upgrade your narrative. You will never win this argument throwing ad-hominem and assumptions at people who enjoy low latency PVP in Cyrodiil. This engagement in cognitive dissonance exposes you as a proc-set training-wheels abuser instead of an experienced enjoyer of ESO PVP combat mechanics. Fact is, Vengence Cyrodiil is fun for both PVP and PVE players and your little special club of meta-abuse in ESO PVP is losing value. Its unfortunate that you have deprived yourself of knowing if you've truly improved as an ESO player in all aspects by avoiding Vengeance Cyrodiil. If you like ballgroups, bombers and superblocktanks, though, then you can do Grey Host and BGs. I don't think thats going away.AngryPenguin wrote: »"If you like Vengeance you probably don't do PVP."
What kind of self-report is this? Vengeance has been an absolute banger with 100s of players on each side fighting tooth and nail (fully advocated for) for territory. The performance has been great on my end (PC NA) and I have played daily during this test for several hours. No tower-trolls or blockbots which require a train of players to take down. No crutch set abusers. No bombers who strip away player advocacy just because you have a social life. Each warrior is an asset to the team!
They should keep Grey Host as a containment server for these self-proclaimed "Hardcore PVPers" who cannot PVP without their beloved crutches. There is no reason why Vengeance and Grey Host cannot coexist. Anyone who says otherwise obviously has some agenda to force players to participate in their preferred PVP environment to increase their egos in farming them. Vengeance advocates like server performance. GH Lagvocates like server problems and imbalanced gameplay. These things can exist in the same game!
No it hasn't. Vengeance mode is a complete fail. It's for PvE mains, not those of us who mainly PvP.
That's also incorrect. You cannot prove that a player(s) who enjoy Vengeance is a sole PVE player. You are also claiming to be a PVP player but you are having issues with the gameplay side of Vengeance, which asks of the player more understanding of the core combat mechanics of ESO PVP instead of simply clickbait youtube build videos. Again. You MUST upgrade your narrative. You will never win this argument throwing ad-hominem and assumptions at people who enjoy low latency PVP in Cyrodiil. This engagement in cognitive dissonance exposes you as a proc-set training-wheels abuser instead of an experienced enjoyer of ESO PVP combat mechanics. Fact is, Vengence Cyrodiil is fun for both PVP and PVE players and your little special club of meta-abuse in ESO PVP is losing value. Its unfortunate that you have deprived yourself of knowing if you've truly improved as an ESO player in all aspects by avoiding Vengeance Cyrodiil. If you like ballgroups, bombers and superblocktanks, though, then you can do Grey Host and BGs. I don't think thats going away.AngryPenguin wrote: »"If you like Vengeance you probably don't do PVP."
What kind of self-report is this? Vengeance has been an absolute banger with 100s of players on each side fighting tooth and nail (fully advocated for) for territory. The performance has been great on my end (PC NA) and I have played daily during this test for several hours. No tower-trolls or blockbots which require a train of players to take down. No crutch set abusers. No bombers who strip away player advocacy just because you have a social life. Each warrior is an asset to the team!
They should keep Grey Host as a containment server for these self-proclaimed "Hardcore PVPers" who cannot PVP without their beloved crutches. There is no reason why Vengeance and Grey Host cannot coexist. Anyone who says otherwise obviously has some agenda to force players to participate in their preferred PVP environment to increase their egos in farming them. Vengeance advocates like server performance. GH Lagvocates like server problems and imbalanced gameplay. These things can exist in the same game!
No it hasn't. Vengeance mode is a complete fail. It's for PvE mains, not those of us who mainly PvP.