Maintenance for the week of September 15:
• PC/Mac: NA and EU megaservers for patch maintenance – September 15, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)

Thank you for participating in the Cyrodiil Champions Test!

  • blktauna
    blktauna
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    Please just focus on fixing the Cyrodiil PvP system we already have. No more vengeance. I don't think anyone will play any version of vengeance mode for more than a few hours to at best a few weeks. Vengeance mode totally stripped the PvP to ranged light attacking and PvDoor with zerg. It was not good in any way.

    lol when were you on.

    I dispensed with range wholly and went brawler. I was not part of the zerg, We had loads of small groups doing strikes all over. Glorious. This went on the whole week on NA and EU at all sorts of times. I miss it.
    PCNA
    PCEU
  • DeadlySerious
    DeadlySerious
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    blktauna wrote: »
    Please just focus on fixing the Cyrodiil PvP system we already have. No more vengeance. I don't think anyone will play any version of vengeance mode for more than a few hours to at best a few weeks. Vengeance mode totally stripped the PvP to ranged light attacking and PvDoor with zerg. It was not good in any way.

    lol when were you on.

    I dispensed with range wholly and went brawler. I was not part of the zerg, We had loads of small groups doing strikes all over. Glorious. This went on the whole week on NA and EU at all sorts of times. I miss it.

    If you played "brawler" then you got rolled the whole time you were there. Ranged was the only way to go in vengeance. There was zero upside to playing in melee range.

    I've noticed that it's the same 10 people or so peppering this forum with unending praise for Vengance. Meanwhile those of us that are PvP mains virtually without exception hated it. I'm convinced the vast majority of those campaigning for vengeance mode are people who didn't play much PvP to begin with and probably won't play that much PvP even if vengeance mode is the only option. There is a reason there wasn't even a queue the last two days of vengeance, that reason is it was boring as hell with no build diversity or any diversity of play style. It was just range everything while kiting if needed.

    Edited by DeadlySerious on April 12, 2025 10:23PM
  • SeaGtGruff
    SeaGtGruff
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    I play 2-handed melee brawlers, with bow on backbar, and Vengeance was a mixed bag for me. It was a ton of fun when there were a lot of players on in all factions, but much less fun when my faction was far outnumbered. Yes, I got killed a lot in both scenarios, but at least I could get some kills in when there was a zerg or minizerg to run with.

    But it was just a test, not a blueprint per se for future campaigns. In subsequent tests I assume they’ll be adding in more things a bit at a time, such as weapon skill lines, and hopefully things like CP and stat boosts from gear. No CP hurt— fall damage is no joke if you’re used to leaping your mount off of ledges— but I personally could do without all of the procs from proc sets that can make PvP such a miserable experience.
    I've fought mudcrabs more fearsome than me!
  • blktauna
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    If you played "brawler" then you got rolled the whole time you were there. Ranged was the only way to go in vengeance. There was zero upside to playing in melee range.

    Speak for yourself brother. I did not get rolled. And I'm usually a range player. Sounds like a you issue.


    I've noticed that it's the same 10 people or so peppering this forum with unending praise for Vengance. Meanwhile those of us that are PvP mains virtually without exception hated it. I'm convinced the vast majority of those campaigning for vengeance mode are people who didn't play much PvP to begin with and probably won't play that much PvP even if vengeance mode is the only option. There is a reason there wasn't even a queue the last two days of vengeance, that reason is it was boring as hell with no build diversity or any diversity of play style. It was just range everything while kiting if needed.

    I love how you keep saying you are a pvp main and you look down on folks you don't agree with you.
    I guess grinding out an emperor ship makes me a pve noob. Come on man, its fine if you didn't like it but a lot of us had a blast and enjoyed the differences.

    Also looks like the numbers wheeler showed in the presentation don't coincide with your assertion it was over early
    PCNA
    PCEU
  • AngryPenguin
    AngryPenguin
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    blktauna wrote: »

    If you played "brawler" then you got rolled the whole time you were there. Ranged was the only way to go in vengeance. There was zero upside to playing in melee range.

    Speak for yourself brother. I did not get rolled. And I'm usually a range player. Sounds like a you issue.


    I've noticed that it's the same 10 people or so peppering this forum with unending praise for Vengance. Meanwhile those of us that are PvP mains virtually without exception hated it. I'm convinced the vast majority of those campaigning for vengeance mode are people who didn't play much PvP to begin with and probably won't play that much PvP even if vengeance mode is the only option. There is a reason there wasn't even a queue the last two days of vengeance, that reason is it was boring as hell with no build diversity or any diversity of play style. It was just range everything while kiting if needed.

    I love how you keep saying you are a pvp main and you look down on folks you don't agree with you.
    I guess grinding out an emperor ship makes me a pve noob. Come on man, its fine if you didn't like it but a lot of us had a blast and enjoyed the differences.

    Also looks like the numbers wheeler showed in the presentation don't coincide with your assertion it was over early

    As others have pointed out, the numbers being cited by Wheeler are a bit deceiving. They are based upon the numbers present the day before vengeance began, not on the original numbers for Cyrodiil when released. The original pop cap was 600/faction. The pop cap the day before vengeance began the pop cap was 60-80/faction. There is also a selective reading of how popular vengeance was as well, largely due to a dedicated few that are making claims about vengance and other things that aren't entirely accurate.

    On the whole vengeance was very unpopular with PvP mains. The fights in vengeance were horribly boring with no skill gap, no build diversity and no challenge. That's why the PvE mains are posting how great it was when the PvP mains are posting how bad it was with only a few PvP mains posting that they liked it. And it's a fact that the last couple days of vengance there was no que because people were already bored with it.

    Is there any chance you could post a screenshot of your toon with the "former emperor" title?

    Edited by AngryPenguin on April 13, 2025 5:04PM
  • ioResult
    ioResult
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    On the whole vengeance was very unpopular with PvP mains. The fights in vengeance were horribly boring with no skill gap, no build diversity and no challenge. That's why the PvE mains are posting how great it was when the PvP mains are posting how bad it was with only a few PvP mains posting that they liked it. And it's a fact that the last couple days of vengance there was no que because people were already bored with it.
    First off, it was just a test. Something ZOS said over 14 trillion times before, during, and after the event.

    Second, I know a lot of other PvP mains who had a lot of fun with Vengeance. It was a great change of pace versus the Ball Group / Tank Meta with Crutch of Agony that all of us PvP mains who haven't been doing either of the former activities have suffered through for far too long.

    We get it that the tower jockeys in Cyro who think running up and down stairs and hiding behind boxes in keeps while they build Ultimate to just use their multi-button controller to ulti-dump a combo on a zerglet is considered the pinnacle of "skill" by some of the tryhards, but that playstyle is just as boring to most people as is watching a ball group run around in the top floor of a keep.

    Third, by no means can anyone definitively say things like "very unpopular" and talk about a "skill gap" when everyone literally had the same resources and the same build. The only thing differentiating players was their class abilities and their skill level. It was actually funny to watch nearly all of these self-described high skill PvP mains get flattened over & over during Vengeance because they couldn't rely on heal stacking and scribing skills as well as unbalanced sets.

    Fourth, I hate to break it to these "S-Tier" PvP Mains who found it so boring and unpopular, but there are a literal ton more "PvE mains" left in ESO versus the small number of "S-Tier" tryhards in PvP. From an economics perspective who do you think successful companies aim their products at? A small minority of customers or the vast majority of their customers? Friendly Tip: It's always going to be the larger customer base (or TAM).

    Bottom line: Many PvP mains I know said "that was more fun than I've had in Cyrodiil in a long long time" and "my God a Cyrodiil with no ball groups or Agony abusers, how much fun was THAT! Loved it!" Sentiments which can't be any further from your sentiment of "very unpopular with PvP mains". Most notably, the word "boring" wasn't one that they used at all.

    Different playstyles for different folks.

    If ZOS offered a Cyrodiil campaign with no Scribing Skills, no unlimited heal stacking, in-group-only AoE heals and no gimmick sets like Crutch of Agony & Rallying Crutch, I'd bet you whatever you want to bet that it'd be far more full every day in terms of pop than Gray Host is these days, not to mention that the other camps are ghost towns right now because of the state of imbalance in PvP right now.
    But yeah ZOS...Cloak is the problem.
    --
    sudo rm -rf /
    don't try this at ~
  • SaffronCitrusflower
    SaffronCitrusflower
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    Please just fix the Cyrodiil PvP we already have. We don't need or want a new PvP format. We need ZOS to fix the format we already have.

    Why haven't we seen any effort to alter the handful of most offensive sets in Cyrodiil like RoA yet? Why haven't we seen a limit put on heal and shield stacking in groups yet?

    This feels like ZOS is moving more toward a new system and gearing up to abandon the format we've been logging on to play for the last decade plus. Please don't do that. Pretty please with cream and sugar on top. Please just use the data collected from vengeance mode to improve the format we already have and love.
  • blktauna
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    ioResult wrote: »
    First off, it was just a test. Something ZOS said over 14 trillion times before, during, and after the event.

    Second, I know a lot of other PvP mains who had a lot of fun with Vengeance. It was a great change of pace versus the Ball Group / Tank Meta with Crutch of Agony that all of us PvP mains who haven't been doing either of the former activities have suffered through for far too long.

    We get it that the tower jockeys in Cyro who think running up and down stairs and hiding behind boxes in keeps while they build Ultimate to just use their multi-button controller to ulti-dump a combo on a zerglet is considered the pinnacle of "skill" by some of the tryhards, but that playstyle is just as boring to most people as is watching a ball group run around in the top floor of a keep.

    Third, by no means can anyone definitively say things like "very unpopular" and talk about a "skill gap" when everyone literally had the same resources and the same build. The only thing differentiating players was their class abilities and their skill level. It was actually funny to watch nearly all of these self-described high skill PvP mains get flattened over & over during Vengeance because they couldn't rely on heal stacking and scribing skills as well as unbalanced sets.

    Fourth, I hate to break it to these "S-Tier" PvP Mains who found it so boring and unpopular, but there are a literal ton more "PvE mains" left in ESO versus the small number of "S-Tier" tryhards in PvP. From an economics perspective who do you think successful companies aim their products at? A small minority of customers or the vast majority of their customers? Friendly Tip: It's always going to be the larger customer base (or TAM).

    Bottom line: Many PvP mains I know said "that was more fun than I've had in Cyrodiil in a long long time" and "my God a Cyrodiil with no ball groups or Agony abusers, how much fun was THAT! Loved it!" Sentiments which can't be any further from your sentiment of "very unpopular with PvP mains". Most notably, the word "boring" wasn't one that they used at all.

    Different playstyles for different folks.

    If ZOS offered a Cyrodiil campaign with no Scribing Skills, no unlimited heal stacking, in-group-only AoE heals and no gimmick sets like Crutch of Agony & Rallying Crutch, I'd bet you whatever you want to bet that it'd be far more full every day in terms of pop than Gray Host is these days, not to mention that the other camps are ghost towns right now because of the state of imbalance in PvP right now.

    Speak it brother.
    I'd love to join you in in that no scribing, no heal stacking etc cyrodil.
    PCNA
    PCEU
  • Dock01
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    ive been wanting to give feedback on this ever since I've played this mode with my friend, and it was the most fun we've ever had, it's fun I enjoyed every second of it, there was alot of players here and there, no one can mysteriously one-shot anyone, it was the best pvp I've ever played in eso, this is more leaning towards skill based competitive games instead of gears which is exactly how a real pvp game looks like, let gears be for pve , i hope pvp will be more skills based in the future like this test, and no you cant convince me a player with no mythic or normal based game gear can beat, me when im in mythic and DLC gears, dueled my friends to test it out and yepp right now the core of PVP are gears , you can put all the skills you want in that bar that synchronize with each other but if u dont have the light ,heavy,medium gears + perfect enchaments and traits etc then you wont win , you'd ran out of stam and magicka while your opponent doesn't

    Edit: i saw someone saying that people who likes Vengeance rarely plays pvp , i hard disagree. I played bg everyday multiple times 4 v 4 , 8 v 8 , then if get bored i just go either ic or cryodill for yearsss , you can't judge people like this just because they disagree with you lol and no its the majority that loves Vengeance , the people who complains in cryodill zone chat about on how bad this Vengance test is, are very small and everytime they do alot of players would disagree and supported the test so you're lying XD , the majority of PVP players loved it lol
    Edited by Dock01 on May 31, 2025 12:48PM
  • Dock01
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    blktauna wrote: »

    If you played "brawler" then you got rolled the whole time you were there. Ranged was the only way to go in vengeance. There was zero upside to playing in melee range.

    Speak for yourself brother. I did not get rolled. And I'm usually a range player. Sounds like a you issue.


    I've noticed that it's the same 10 people or so peppering this forum with unending praise for Vengance. Meanwhile those of us that are PvP mains virtually without exception hated it. I'm convinced the vast majority of those campaigning for vengeance mode are people who didn't play much PvP to begin with and probably won't play that much PvP even if vengeance mode is the only option. There is a reason there wasn't even a queue the last two days of vengeance, that reason is it was boring as hell with no build diversity or any diversity of play style. It was just range everything while kiting if needed.

    I love how you keep saying you are a pvp main and you look down on folks you don't agree with you.
    I guess grinding out an emperor ship makes me a pve noob. Come on man, its fine if you didn't like it but a lot of us had a blast and enjoyed the differences.

    Also looks like the numbers wheeler showed in the presentation don't coincide with your assertion it was over early

    Apparently, if you disagree with me, you rarely play pvp e.e yeah okayyyy sureeee
  • Northwold
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    KiltMaster wrote: »
    There should be a learning curve to everything. I don't expect to walk into a trifecta trial core and do decently without experience and prep work.

    A lot of people make the “I can’t just bring anything to a trial trifecta! PvP should have a learning curve!” argument, which is completely valid. Yes, a player who has spent more time in PvP should do better.

    But…
    PvE also doesn’t just start with trifectas. There’s actually a pretty clear buildup from overland -> delves -> public dungeons -> basegame group dungeons -> vet basegame group dungeons -> DLC normal dungeons -> DLC vet dungeons -> DLC HM dungeons -> DLC trifectas. (And for trials, you can also take a similar route).

    In PvP though, the progression is just PvE against computer mobs -> PvP against pros.

    If we want to compare PvP to a vet trifecta, then there really isn’t an equivalent of everything leading up to it. Sure you shouldn’t walk into a trifecta without prep. But where do you get that prep for the PvP world? Where do you practice? We cant queue for duels to test builds, so that’s just waiting at wayshrines and hoping someone accepts a duel request and can PvP and is in PvP gear. We can’t expect that the U50 campaigns are all newbies instead of pros who cycle gold Lv 40 gear between a series of alts.

    That was in my opinion one of the benefits of Vengeance in that it could serve as that much-needed step between overland PvE and PvP. Obviously I would never want to get rid of Grey Host, but a templated and no-CP and no sets and no stats and no Voldendrung foolishness arena could really help bring new people into PvP, where they may be able to find guilds and then make the jump into “real” Cyrodiil.

    Exactly, utterly this and you have perfectly described why I don't bother with PvP. I don't want to die continuously for three months before I can even play it. That would be spectacularly boring. Nor do I want to spend hours staring at websites to find out which particular belt I have to wear to not die before even *dabbling* in PvP. Why would I when, before you get to that point, there's no evidence it's fun in the first place!
  • Darethran
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    Reading the posts on why everyone likes Vengeance has gotten me to reinstall ESO and give this a try. The best time I had PvP was way back when I first got the game back in 2016, before the Morrowind DLC was released. Not because of nostalgia, but because I remember the gradual decline.

    The new sets brought in by the Morrowind DLC were overpowered, performance in Cyrodiil was getting worse, disconnects were more and more frequent, and the overpowered sets & skills were making siege equipment less effective. This just kept getting worse and worse, then I gave up on the game. I'd check back, play a bit, then remember the awful experience. Then no proc happened with the completely opaque set choices which just made it a total pain.

    And then the player population dropped because, well yeah, if you can't theorycraft a build without spending hours investigating and testing? Just don't play, there's other games where you can have fun right off the bat.

    But this sounds tight. Triple the players alone is worth all of the concessions imo. And I love the fact that gear and skills are completely reigned in; this means tactics and players communicating matter more than which group has more champion points, higher points in their character sheet, and who bothered to do painfully unfun gameplay shenanigans to get mythics.

    Now I need to find a PvP guild because damn this all sounds exactly how PvP games should be. There's a reason the most popular PvP games ever all have level playing fields with stats and gear!
    In Scotland | @Darethran

    [EU] Ervona Saranith (EP) - Lvl 50 CP >560 - Dunmer Healer
  • Islyn
    Islyn
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    Darethran wrote: »
    Reading the posts on why everyone likes Vengeance has gotten me to reinstall ESO and give this a try. The best time I had PvP was way back when I first got the game back in 2016, before the Morrowind DLC was released. Not because of nostalgia, but because I remember the gradual decline.

    The new sets brought in by the Morrowind DLC were overpowered, performance in Cyrodiil was getting worse, disconnects were more and more frequent, and the overpowered sets & skills were making siege equipment less effective. This just kept getting worse and worse, then I gave up on the game. I'd check back, play a bit, then remember the awful experience. Then no proc happened with the completely opaque set choices which just made it a total pain.

    And then the player population dropped because, well yeah, if you can't theorycraft a build without spending hours investigating and testing? Just don't play, there's other games where you can have fun right off the bat.

    But this sounds tight. Triple the players alone is worth all of the concessions imo. And I love the fact that gear and skills are completely reigned in; this means tactics and players communicating matter more than which group has more champion points, higher points in their character sheet, and who bothered to do painfully unfun gameplay shenanigans to get mythics.

    Now I need to find a PvP guild because damn this all sounds exactly how PvP games should be. There's a reason the most popular PvP games ever all have level playing fields with stats and gear!

    To which games do you refer? because fr - sounds like 0 pvp in any game I have ever played.

    I don't enjoy zerging - I prefer small groups. Lots of players doesn't = better pvp imho.

    I AM glad you're having fun though :)
    Member of the Old Guard - Closed Betas 2013
  • Darethran
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    Islyn wrote: »

    To which games do you refer? because fr - sounds like 0 pvp in any game I have ever played.

    I don't enjoy zerging - I prefer small groups. Lots of players doesn't = better pvp imho.

    I AM glad you're having fun though :)

    DOTA, Counterstrike, Age of Empires 1/2/3, Civilization, Mount & Blade Warband/WFAS/Bannerlord, Total War Rome/Medieval 2/Rome 2/Warhammer/Warhammer2/Warhammer3, For Honor, Planetside 2, Soul Calibur, Tekken, Street Fighter...

    I mean c'mon there's no way you haven't played any of those!
    In Scotland | @Darethran

    [EU] Ervona Saranith (EP) - Lvl 50 CP >560 - Dunmer Healer
  • reazea
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    I only see two PvP main players posting in favor of Vengeance.

    Everyone I know who's still here PvP'ing, including my entire PvP guild, will stop playing ESO all together if vengeance mode is mandated.
  • MorallyBipolar
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    Just say NO to the dumbed down vengeance mode. ZOS can fix Cyro without putting us through this nonsense. They haven't even tried limiting heal and shield stacking yet.
  • LalMirchi
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    Went in for a few hours and it was great fun. Lots of players and massive battles.
  • blktauna
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    reazea wrote: »
    I only see two PvP main players posting in favor of Vengeance.

    Everyone I know who's still here PvP'ing, including my entire PvP guild, will stop playing ESO all together if vengeance mode is mandated.

    I'm a PVP main on PCEU and PCNA and Vengence is the most fun I've had in ages.
    PCNA
    PCEU
  • Four_Fingers
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    Well on PS5 NA on day one it was fun because there was a large population getting their Golden Pursuit rewards.
    Day 2 it is a ghost town with less population than normal.
    Should have had harder to get rewards. lol

    Edited by Four_Fingers on July 2, 2025 8:09PM
  • Kaelthorn_Nightbloom
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    Server CPU frame performance is fine until the 200+ player O(n^2) tri-faction sieges happen. There were some large fights with 2+ second ability delay for an extended duration.
    PC NA
  • blktauna
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    PCEU was a slideshow at the 3 full faction Chalman Keep seige but I didn't crash and movement was still good. skill delay was obvious and at some points we all looked like we were standing around doing nothing although things were obviously landing. This was at EU primetime with several hundred participants.
    PCNA
    PCEU
  • LalMirchi
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    A rather different experience today.

    Got stuck into a huge fight on Alessia Bridge. This was interesting just seeing the different tactics used by other players. We destroyed the bridge but still encountered enemies on our side of the river. Died much but still got some kills and many assists. This was a very enjoyable session.

    Today I focused on making Forward Camps and using siege weapons.
  • ArctosCethlenn
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    I keep seeing folks praising vengeance and wanting it as a new/permanent thing, why would anyone even half-skilled who mainly pvps want that? Lets just lock the meta and have it never change, ever, while drastically oversimplifying the game to lower the skill ceiling?

    Zos could balance pvp without using the howitzer that is vengeance. ROA is a problem so nerf ROA, not everything that ever existed or ever will exist. Double tap merciless is a problem (also subclassing in general), zos was told it was a problem on the last PTS but ignored everyone, just put an ounce of effort into balancing pvp instead of ignoring it like your redheaded stepchild or nuking it into irrelevance.

    Why would any cyro pvper want to spend money on anything in the game, dlc or cosmetics or plus, if none of it matters for cyro?
  • blktauna
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    I keep seeing folks praising vengeance and wanting it as a new/permanent thing, why would anyone even half-skilled who mainly pvps want that?

    (snip)

    Why would any cyro pvper want to spend money on anything in the game, dlc or cosmetics or plus, if none of it matters for cyro?

    Because my skills actually matter in combat. I'm not facing ROA BS, busted sets, exploits etc. Just the other player's skill and knowledge. No crutching is such a relief to play in.

    I also play the whole game, so yes DLC, cosmetics and plus are useful to me.
    PCNA
    PCEU
  • birdmann1230
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    I would like to see something in between this and what we currently have. I like the idea of the level playing field, but I play with many PvP mains/onlys that prefer the opportunity for small scale fights and varied build and play styles. The consensus was that it would be a fun option but not as the only option.
  • Markytous
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    "If you like Vengeance you probably don't do PVP."

    What kind of self-report is this? Vengeance has been an absolute banger with 100s of players on each side fighting tooth and nail (fully advocated for) for territory. The performance has been great on my end (PC NA) and I have played daily during this test for several hours. No tower-trolls or blockbots which require a train of players to take down. No crutch set abusers. No bombers who strip away player advocacy just because you have a social life. Each warrior is an asset to the team!

    They should keep Grey Host as a containment server for these self-proclaimed "Hardcore PVPers" who cannot PVP without their beloved crutches. There is no reason why Vengeance and Grey Host cannot coexist. Anyone who says otherwise obviously has some agenda to force players to participate in their preferred PVP environment to increase their egos in farming them. Vengeance advocates like server performance. GH Lagvocates like server problems and imbalanced gameplay. These things can exist in the same game!
  • AngryPenguin
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    Markytous wrote: »
    "If you like Vengeance you probably don't do PVP."

    What kind of self-report is this? Vengeance has been an absolute banger with 100s of players on each side fighting tooth and nail (fully advocated for) for territory. The performance has been great on my end (PC NA) and I have played daily during this test for several hours. No tower-trolls or blockbots which require a train of players to take down. No crutch set abusers. No bombers who strip away player advocacy just because you have a social life. Each warrior is an asset to the team!

    They should keep Grey Host as a containment server for these self-proclaimed "Hardcore PVPers" who cannot PVP without their beloved crutches. There is no reason why Vengeance and Grey Host cannot coexist. Anyone who says otherwise obviously has some agenda to force players to participate in their preferred PVP environment to increase their egos in farming them. Vengeance advocates like server performance. GH Lagvocates like server problems and imbalanced gameplay. These things can exist in the same game!

    No it hasn't. Vengeance mode is a complete fail. It's for PvE mains, not those of us who mainly PvP.
  • spartaxoxo
    spartaxoxo
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    This was some of the most fun I've had in Cyrodiil. But sometimes my skills wouldn't let me cast them. Like the Templar AOE heal just didn't want to let me cast it.
  • Markytous
    Markytous
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    Markytous wrote: »
    "If you like Vengeance you probably don't do PVP."

    What kind of self-report is this? Vengeance has been an absolute banger with 100s of players on each side fighting tooth and nail (fully advocated for) for territory. The performance has been great on my end (PC NA) and I have played daily during this test for several hours. No tower-trolls or blockbots which require a train of players to take down. No crutch set abusers. No bombers who strip away player advocacy just because you have a social life. Each warrior is an asset to the team!

    They should keep Grey Host as a containment server for these self-proclaimed "Hardcore PVPers" who cannot PVP without their beloved crutches. There is no reason why Vengeance and Grey Host cannot coexist. Anyone who says otherwise obviously has some agenda to force players to participate in their preferred PVP environment to increase their egos in farming them. Vengeance advocates like server performance. GH Lagvocates like server problems and imbalanced gameplay. These things can exist in the same game!

    No it hasn't. Vengeance mode is a complete fail. It's for PvE mains, not those of us who mainly PvP.
    That's also incorrect. You cannot prove that a player(s) who enjoy Vengeance is a sole PVE player. You are also claiming to be a PVP player but you are having issues with the gameplay side of Vengeance, which asks of the player more understanding of the core combat mechanics of ESO PVP instead of simply clickbait youtube build videos. Again. You MUST upgrade your narrative. You will never win this argument throwing ad-hominem and assumptions at people who enjoy low latency PVP in Cyrodiil. This engagement in cognitive dissonance exposes you as a proc-set training-wheels abuser instead of an experienced enjoyer of ESO PVP combat mechanics. Fact is, Vengence Cyrodiil is fun for both PVP and PVE players and your little special club of meta-abuse in ESO PVP is losing value. Its unfortunate that you have deprived yourself of knowing if you've truly improved as an ESO player in all aspects by avoiding Vengeance Cyrodiil. If you like ballgroups, bombers and superblocktanks, though, then you can do Grey Host and BGs. I don't think thats going away.
  • AngryPenguin
    AngryPenguin
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    Markytous wrote: »
    Markytous wrote: »
    "If you like Vengeance you probably don't do PVP."

    What kind of self-report is this? Vengeance has been an absolute banger with 100s of players on each side fighting tooth and nail (fully advocated for) for territory. The performance has been great on my end (PC NA) and I have played daily during this test for several hours. No tower-trolls or blockbots which require a train of players to take down. No crutch set abusers. No bombers who strip away player advocacy just because you have a social life. Each warrior is an asset to the team!

    They should keep Grey Host as a containment server for these self-proclaimed "Hardcore PVPers" who cannot PVP without their beloved crutches. There is no reason why Vengeance and Grey Host cannot coexist. Anyone who says otherwise obviously has some agenda to force players to participate in their preferred PVP environment to increase their egos in farming them. Vengeance advocates like server performance. GH Lagvocates like server problems and imbalanced gameplay. These things can exist in the same game!

    No it hasn't. Vengeance mode is a complete fail. It's for PvE mains, not those of us who mainly PvP.
    That's also incorrect. You cannot prove that a player(s) who enjoy Vengeance is a sole PVE player. You are also claiming to be a PVP player but you are having issues with the gameplay side of Vengeance, which asks of the player more understanding of the core combat mechanics of ESO PVP instead of simply clickbait youtube build videos. Again. You MUST upgrade your narrative. You will never win this argument throwing ad-hominem and assumptions at people who enjoy low latency PVP in Cyrodiil. This engagement in cognitive dissonance exposes you as a proc-set training-wheels abuser instead of an experienced enjoyer of ESO PVP combat mechanics. Fact is, Vengence Cyrodiil is fun for both PVP and PVE players and your little special club of meta-abuse in ESO PVP is losing value. Its unfortunate that you have deprived yourself of knowing if you've truly improved as an ESO player in all aspects by avoiding Vengeance Cyrodiil. If you like ballgroups, bombers and superblocktanks, though, then you can do Grey Host and BGs. I don't think thats going away.

    No.

    I'm not having any issues with game play. I'm having issues with poor server performance, as are most others. There is nothing to know when it comes to builds or strategy with vengeance mode.

    ...but nice try at misrepresenting my words.
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